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<title>Static Call Graph - [407\407.axf]</title></head>
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<H1>Static Call Graph for image 407\407.axf</H1><HR>
<BR><P>#&#060CALLGRAPH&#062# ARM Linker, 5060750: Last Updated: Wed Jun 08 10:59:19 2022
<BR><P>
<H3>Maximum Stack Usage =       1024 bytes + Unknown(Cycles, Untraceable Function Pointers)</H3><H3>
Call chain for Maximum Stack Depth:</H3>
lv_meter_event &rArr; draw_ticks_and_labels &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
<P>
<H3>
Mutually Recursive functions
</H3> <LI><a href="#[24]">ADC_IRQHandler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[24]">ADC_IRQHandler</a><BR>
 <LI><a href="#[c]">BusFault_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[c]">BusFault_Handler</a><BR>
 <LI><a href="#[a]">HardFault_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[a]">HardFault_Handler</a><BR>
 <LI><a href="#[b]">MemManage_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[b]">MemManage_Handler</a><BR>
 <LI><a href="#[9]">NMI_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[9]">NMI_Handler</a><BR>
 <LI><a href="#[d]">UsageFault_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[d]">UsageFault_Handler</a><BR>
 <LI><a href="#[15b]">_lv_area_is_point_on</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[15b]">_lv_area_is_point_on</a><BR>
 <LI><a href="#[1a0]">lv_obj_get_style_prop</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1a0]">lv_obj_get_style_prop</a><BR>
 <LI><a href="#[2ca]">event_send_core</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[2ca]">event_send_core</a><BR>
 <LI><a href="#[20d]">lv_obj_move_children_by</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[20d]">lv_obj_move_children_by</a><BR>
 <LI><a href="#[477]">lv_obj_scroll_by_bounded</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[161]">lv_obj_update_layout</a><BR>
 <LI><a href="#[327]">layout_update_core</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[327]">layout_update_core</a><BR>
 <LI><a href="#[498]">lv_refr_obj</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[498]">lv_refr_obj</a><BR>
 <LI><a href="#[494]">lv_refr_get_top_obj</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[494]">lv_refr_get_top_obj</a><BR>
 <LI><a href="#[312]">lv_indev_search_obj</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[312]">lv_indev_search_obj</a><BR>
 <LI><a href="#[470]">refresh_children_style</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[470]">refresh_children_style</a><BR>
 <LI><a href="#[307]">lv_obj_is_editable</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[307]">lv_obj_is_editable</a><BR>
 <LI><a href="#[3ee]">lv_textarea_add_char</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[317]">insert_handler</a><BR>
 <LI><a href="#[318]">lv_textarea_add_text</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[317]">insert_handler</a><BR>
 <LI><a href="#[438]">lv_obj_is_group_def</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[438]">lv_obj_is_group_def</a><BR>
 <LI><a href="#[436]">lv_obj_construct</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[436]">lv_obj_construct</a><BR>
 <LI><a href="#[1bf]">apply_theme</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1bf]">apply_theme</a><BR>
 <LI><a href="#[475]">report_style_change_core</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[475]">report_style_change_core</a><BR>
 <LI><a href="#[1b7]">_vsnprintf</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1b7]">_vsnprintf</a><BR>
 <LI><a href="#[43a]">obj_del_core</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[43a]">obj_del_core</a><BR>
</UL>
<P>
<H3>
Function Pointers
</H3><UL>
 <LI><a href="#[24]">ADC_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[c]">BusFault_Handler</a> from stm32f4xx_it.o(i.BusFault_Handler) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[26]">CAN1_RX0_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[27]">CAN1_RX1_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[28]">CAN1_SCE_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[25]">CAN1_TX_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[52]">CAN2_RX0_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[53]">CAN2_RX1_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[54]">CAN2_SCE_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[51]">CAN2_TX_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[60]">DCMI_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[1d]">DMA1_Stream0_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[1e]">DMA1_Stream1_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[1f]">DMA1_Stream2_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[20]">DMA1_Stream3_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[21]">DMA1_Stream4_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[22]">DMA1_Stream5_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[23]">DMA1_Stream6_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[41]">DMA1_Stream7_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[4a]">DMA2_Stream0_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[4b]">DMA2_Stream1_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[4c]">DMA2_Stream2_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[4d]">DMA2_Stream3_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[4e]">DMA2_Stream4_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[56]">DMA2_Stream5_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[57]">DMA2_Stream6_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[58]">DMA2_Stream7_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[f]">DebugMon_Handler</a> from stm32f4xx_it.o(i.DebugMon_Handler) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[4f]">ETH_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[50]">ETH_WKUP_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[18]">EXTI0_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[3a]">EXTI15_10_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[19]">EXTI1_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[1a]">EXTI2_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[1b]">EXTI3_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[1c]">EXTI4_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[29]">EXTI9_5_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[16]">FLASH_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[42]">FMC_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[62]">FPU_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[61]">HASH_RNG_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[a]">HardFault_Handler</a> from stm32f4xx_it.o(i.HardFault_Handler) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[32]">I2C1_ER_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[31]">I2C1_EV_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[34]">I2C2_ER_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[33]">I2C2_EV_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[5b]">I2C3_ER_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[5a]">I2C3_EV_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[b]">MemManage_Handler</a> from stm32f4xx_it.o(i.MemManage_Handler) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[9]">NMI_Handler</a> from stm32f4xx_it.o(i.NMI_Handler) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[55]">OTG_FS_IRQHandler</a> from stm32f4xx_it.o(i.OTG_FS_IRQHandler) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[3c]">OTG_FS_WKUP_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[5d]">OTG_HS_EP1_IN_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[5c]">OTG_HS_EP1_OUT_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[5f]">OTG_HS_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[5e]">OTG_HS_WKUP_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[13]">PVD_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[10]">PendSV_Handler</a> from stm32f4xx_it.o(i.PendSV_Handler) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[17]">RCC_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[3b]">RTC_Alarm_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[15]">RTC_WKUP_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[8]">Reset_Handler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[43]">SDIO_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[35]">SPI1_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[36]">SPI2_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[45]">SPI3_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[e]">SVC_Handler</a> from stm32f4xx_it.o(i.SVC_Handler) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[11]">SysTick_Handler</a> from stm32f4xx_it.o(i.SysTick_Handler) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[64]">SystemInit</a> from system_stm32f4xx.o(i.SystemInit) referenced from startup_stm32f407xx.o(.text)
 <LI><a href="#[14]">TAMP_STAMP_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[2a]">TIM1_BRK_TIM9_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[2d]">TIM1_CC_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[2c]">TIM1_TRG_COM_TIM11_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[2b]">TIM1_UP_TIM10_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[2e]">TIM2_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[2f]">TIM3_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[30]">TIM4_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[44]">TIM5_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[48]">TIM6_DAC_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[49]">TIM7_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[3d]">TIM8_BRK_TIM12_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[40]">TIM8_CC_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[3f]">TIM8_TRG_COM_TIM14_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[3e]">TIM8_UP_TIM13_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[46]">UART4_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[47]">UART5_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[37]">USART1_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[38]">USART2_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[39]">USART3_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[59]">USART6_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[d]">UsageFault_Handler</a> from stm32f4xx_it.o(i.UsageFault_Handler) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[12]">WWDG_IRQHandler</a> from startup_stm32f407xx.o(.text) referenced from startup_stm32f407xx.o(RESET)
 <LI><a href="#[65]">__main</a> from entry.o(.ARM.Collect$$$$00000000) referenced from startup_stm32f407xx.o(.text)
 <LI><a href="#[85]">_lv_disp_refr_timer</a> from lv_refr.o(i._lv_disp_refr_timer) referenced from lv_hal_disp.o(i.lv_disp_drv_register)
 <LI><a href="#[96]">_lv_ll_get_head</a> from lv_ll.o(i._lv_ll_get_head) referenced from lv_group.o(i.lv_group_focus_next)
 <LI><a href="#[95]">_lv_ll_get_next</a> from lv_ll.o(i._lv_ll_get_next) referenced from lv_group.o(i.lv_group_focus_next)
 <LI><a href="#[97]">_lv_ll_get_prev</a> from lv_ll.o(i._lv_ll_get_prev) referenced from lv_group.o(i.lv_group_focus_prev)
 <LI><a href="#[98]">_lv_ll_get_tail</a> from lv_ll.o(i._lv_ll_get_tail) referenced from lv_group.o(i.lv_group_focus_prev)
 <LI><a href="#[a8]">_out_buffer</a> from lv_printf.o(i._out_buffer) referenced from lv_printf.o(i.lv_snprintf)
 <LI><a href="#[a8]">_out_buffer</a> from lv_printf.o(i._out_buffer) referenced from lv_printf.o(i.lv_vsnprintf)
 <LI><a href="#[6f]">_out_null</a> from lv_printf.o(i._out_null) referenced from lv_printf.o(i._vsnprintf)
 <LI><a href="#[66]">_sputc</a> from printf8.o(i._sputc) referenced from printf8.o(i.__0sprintf$8)
 <LI><a href="#[67]">anim_timer</a> from lv_anim.o(i.anim_timer) referenced from lv_anim.o(i._lv_anim_core_init)
 <LI><a href="#[a9]">arc_anim_end_angle</a> from lv_spinner.o(i.arc_anim_end_angle) referenced from lv_spinner.o(i.lv_spinner_constructor)
 <LI><a href="#[ab]">arc_anim_start_angle</a> from lv_spinner.o(i.arc_anim_start_angle) referenced from lv_spinner.o(i.lv_spinner_constructor)
 <LI><a href="#[ae]">btns_value_changed_event_cb</a> from lv_tabview.o(i.btns_value_changed_event_cb) referenced from lv_tabview.o(i.lv_tabview_constructor)
 <LI><a href="#[79]">color_blend_true_color_additive</a> from lv_draw_sw_blend.o(i.color_blend_true_color_additive) referenced from lv_draw_sw_blend.o(i.fill_blended)
 <LI><a href="#[79]">color_blend_true_color_additive</a> from lv_draw_sw_blend.o(i.color_blend_true_color_additive) referenced from lv_draw_sw_blend.o(i.map_blended)
 <LI><a href="#[78]">color_blend_true_color_multiply</a> from lv_draw_sw_blend.o(i.color_blend_true_color_multiply) referenced from lv_draw_sw_blend.o(i.fill_blended)
 <LI><a href="#[78]">color_blend_true_color_multiply</a> from lv_draw_sw_blend.o(i.color_blend_true_color_multiply) referenced from lv_draw_sw_blend.o(i.map_blended)
 <LI><a href="#[7a]">color_blend_true_color_subtractive</a> from lv_draw_sw_blend.o(i.color_blend_true_color_subtractive) referenced from lv_draw_sw_blend.o(i.fill_blended)
 <LI><a href="#[7a]">color_blend_true_color_subtractive</a> from lv_draw_sw_blend.o(i.color_blend_true_color_subtractive) referenced from lv_draw_sw_blend.o(i.map_blended)
 <LI><a href="#[af]">cont_scroll_end_event_cb</a> from lv_tabview.o(i.cont_scroll_end_event_cb) referenced from lv_tabview.o(i.lv_tabview_constructor)
 <LI><a href="#[be]">cursor_blink_anim_cb</a> from lv_textarea.o(i.cursor_blink_anim_cb) referenced from lv_textarea.o(i.start_cursor_blink)
 <LI><a href="#[bf]">dark_color_filter_cb</a> from lv_theme_default.o(i.dark_color_filter_cb) referenced from lv_theme_default.o(i.style_init)
 <LI><a href="#[b6]">default_walker</a> from lv_tlsf.o(i.default_walker) referenced from lv_tlsf.o(i.lv_tlsf_walk_pool)
 <LI><a href="#[a5]">disp_flush</a> from lv_user.o(i.disp_flush) referenced from lv_user.o(i.lv_port_disp_init)
 <LI><a href="#[83]">draw_part_begin_event_cb</a> from lv_calendar.o(i.draw_part_begin_event_cb) referenced from lv_calendar.o(i.lv_calendar_constructor)
 <LI><a href="#[93]">find_item</a> from lv_draw_sw_gradient.o(i.find_item) referenced from lv_draw_sw_gradient.o(i.lv_gradient_get)
 <LI><a href="#[70]">find_oldest_item_life</a> from lv_draw_sw_gradient.o(i.find_oldest_item_life) referenced from lv_draw_sw_gradient.o(i.allocate_item)
 <LI><a href="#[92]">flex_update</a> from lv_flex.o(i.flex_update) referenced from lv_flex.o(i.lv_flex_init)
 <LI><a href="#[c0]">grey_filter_cb</a> from lv_theme_default.o(i.grey_filter_cb) referenced from lv_theme_default.o(i.style_init)
 <LI><a href="#[94]">grid_update</a> from lv_grid.o(i.grid_update) referenced from lv_grid.o(i.lv_grid_init)
 <LI><a href="#[7e]">kern_pair_16_compare</a> from lv_font_fmt_txt.o(i.kern_pair_16_compare) referenced from lv_font_fmt_txt.o(i.get_kern_value)
 <LI><a href="#[7f]">kern_pair_8_compare</a> from lv_font_fmt_txt.o(i.kern_pair_8_compare) referenced from lv_font_fmt_txt.o(i.get_kern_value)
 <LI><a href="#[71]">kill_oldest_item</a> from lv_draw_sw_gradient.o(i.kill_oldest_item) referenced from lv_draw_sw_gradient.o(i.allocate_item)
 <LI><a href="#[b3]">label_event_cb</a> from lv_textarea.o(i.label_event_cb) referenced from lv_textarea.o(i.lv_textarea_constructor)
 <LI><a href="#[aa]">lv_anim_path_ease_in_out</a> from lv_anim.o(i.lv_anim_path_ease_in_out) referenced from lv_spinner.o(i.lv_spinner_constructor)
 <LI><a href="#[a4]">lv_anim_path_ease_out</a> from lv_anim.o(i.lv_anim_path_ease_out) referenced from lv_obj_scroll.o(i.lv_obj_scroll_by)
 <LI><a href="#[a4]">lv_anim_path_ease_out</a> from lv_anim.o(i.lv_anim_path_ease_out) referenced from lv_roller.o(i.refr_position)
 <LI><a href="#[80]">lv_anim_path_linear</a> from lv_anim.o(i.lv_anim_path_linear) referenced from lv_anim.o(i.lv_anim_init)
 <LI><a href="#[80]">lv_anim_path_linear</a> from lv_anim.o(i.lv_anim_path_linear) referenced from lv_style.o(i.lv_style_transition_dsc_init)
 <LI><a href="#[80]">lv_anim_path_linear</a> from lv_anim.o(i.lv_anim_path_linear) referenced from lv_theme_default.o(i.style_init)
 <LI><a href="#[b1]">lv_anim_path_step</a> from lv_anim.o(i.lv_anim_path_step) referenced from lv_textarea.o(i.lv_textarea_add_char)
 <LI><a href="#[b1]">lv_anim_path_step</a> from lv_anim.o(i.lv_anim_path_step) referenced from lv_textarea.o(i.lv_textarea_add_text)
 <LI><a href="#[b1]">lv_anim_path_step</a> from lv_anim.o(i.lv_anim_path_step) referenced from lv_textarea.o(i.lv_textarea_set_text)
 <LI><a href="#[b1]">lv_anim_path_step</a> from lv_anim.o(i.lv_anim_path_step) referenced from lv_textarea.o(i.start_cursor_blink)
 <LI><a href="#[e4]">lv_arc_constructor</a> from lv_arc.o(i.lv_arc_constructor) referenced from lv_arc.o(.constdata)
 <LI><a href="#[e5]">lv_arc_event</a> from lv_arc.o(i.lv_arc_event) referenced from lv_arc.o(.constdata)
 <LI><a href="#[75]">lv_area_get_height</a> from lv_flex.o(i.lv_area_get_height) referenced from lv_flex.o(i.children_repos)
 <LI><a href="#[77]">lv_area_get_height</a> from lv_bar.o(i.lv_area_get_height) referenced from lv_bar.o(i.draw_indic)
 <LI><a href="#[74]">lv_area_get_width</a> from lv_flex.o(i.lv_area_get_width) referenced from lv_flex.o(i.children_repos)
 <LI><a href="#[76]">lv_area_get_width</a> from lv_bar.o(i.lv_area_get_width) referenced from lv_bar.o(i.draw_indic)
 <LI><a href="#[73]">lv_area_set_height</a> from lv_area.o(i.lv_area_set_height) referenced from lv_flex.o(i.children_repos)
 <LI><a href="#[72]">lv_area_set_width</a> from lv_area.o(i.lv_area_set_width) referenced from lv_flex.o(i.children_repos)
 <LI><a href="#[81]">lv_bar_anim</a> from lv_bar.o(i.lv_bar_anim) referenced from lv_bar.o(i.lv_bar_set_value_with_anim)
 <LI><a href="#[82]">lv_bar_anim_ready</a> from lv_bar.o(i.lv_bar_anim_ready) referenced from lv_bar.o(i.lv_bar_set_value_with_anim)
 <LI><a href="#[e6]">lv_bar_constructor</a> from lv_bar.o(i.lv_bar_constructor) referenced from lv_bar.o(.constdata)
 <LI><a href="#[e7]">lv_bar_destructor</a> from lv_bar.o(i.lv_bar_destructor) referenced from lv_bar.o(.constdata)
 <LI><a href="#[e8]">lv_bar_event</a> from lv_bar.o(i.lv_bar_event) referenced from lv_bar.o(.constdata)
 <LI><a href="#[e9]">lv_btn_constructor</a> from lv_btn.o(i.lv_btn_constructor) referenced from lv_btn.o(.constdata)
 <LI><a href="#[ea]">lv_btnmatrix_constructor</a> from lv_btnmatrix.o(i.lv_btnmatrix_constructor) referenced from lv_btnmatrix.o(.constdata)
 <LI><a href="#[eb]">lv_btnmatrix_destructor</a> from lv_btnmatrix.o(i.lv_btnmatrix_destructor) referenced from lv_btnmatrix.o(.constdata)
 <LI><a href="#[ec]">lv_btnmatrix_event</a> from lv_btnmatrix.o(i.lv_btnmatrix_event) referenced from lv_btnmatrix.o(.constdata)
 <LI><a href="#[c5]">lv_calendar_constructor</a> from lv_calendar.o(i.lv_calendar_constructor) referenced from lv_calendar.o(.constdata)
 <LI><a href="#[c8]">lv_chart_constructor</a> from lv_chart.o(i.lv_chart_constructor) referenced from lv_chart.o(.constdata)
 <LI><a href="#[c9]">lv_chart_destructor</a> from lv_chart.o(i.lv_chart_destructor) referenced from lv_chart.o(.constdata)
 <LI><a href="#[ca]">lv_chart_event</a> from lv_chart.o(i.lv_chart_event) referenced from lv_chart.o(.constdata)
 <LI><a href="#[ed]">lv_checkbox_constructor</a> from lv_checkbox.o(i.lv_checkbox_constructor) referenced from lv_checkbox.o(.constdata)
 <LI><a href="#[ee]">lv_checkbox_destructor</a> from lv_checkbox.o(i.lv_checkbox_destructor) referenced from lv_checkbox.o(.constdata)
 <LI><a href="#[ef]">lv_checkbox_event</a> from lv_checkbox.o(i.lv_checkbox_event) referenced from lv_checkbox.o(.constdata)
 <LI><a href="#[cb]">lv_colorwheel_constructor</a> from lv_colorwheel.o(i.lv_colorwheel_constructor) referenced from lv_colorwheel.o(.constdata)
 <LI><a href="#[cc]">lv_colorwheel_event</a> from lv_colorwheel.o(i.lv_colorwheel_event) referenced from lv_colorwheel.o(.constdata)
 <LI><a href="#[86]">lv_draw_mask_angle</a> from lv_draw_mask.o(i.lv_draw_mask_angle) referenced from lv_draw_mask.o(i.lv_draw_mask_angle_init)
 <LI><a href="#[87]">lv_draw_mask_line</a> from lv_draw_mask.o(i.lv_draw_mask_line) referenced from lv_draw_mask.o(i.lv_draw_mask_line_points_init)
 <LI><a href="#[88]">lv_draw_mask_radius</a> from lv_draw_mask.o(i.lv_draw_mask_radius) referenced from lv_draw_mask.o(i.lv_draw_mask_radius_init)
 <LI><a href="#[89]">lv_draw_sw_arc</a> from lv_draw_sw_arc.o(i.lv_draw_sw_arc) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[8b]">lv_draw_sw_bg</a> from lv_draw_sw_rect.o(i.lv_draw_sw_bg) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[91]">lv_draw_sw_blend_basic</a> from lv_draw_sw_blend.o(i.lv_draw_sw_blend_basic) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[8d]">lv_draw_sw_img_decoded</a> from lv_draw_sw_img.o(i.lv_draw_sw_img_decoded) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[84]">lv_draw_sw_init_ctx</a> from lv_draw_sw.o(i.lv_draw_sw_init_ctx) referenced from lv_hal_disp.o(i.lv_disp_drv_init)
 <LI><a href="#[8c]">lv_draw_sw_letter</a> from lv_draw_sw_letter.o(i.lv_draw_sw_letter) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[8e]">lv_draw_sw_line</a> from lv_draw_sw_line.o(i.lv_draw_sw_line) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[8f]">lv_draw_sw_polygon</a> from lv_draw_sw_polygon.o(i.lv_draw_sw_polygon) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[8a]">lv_draw_sw_rect</a> from lv_draw_sw_rect.o(i.lv_draw_sw_rect) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[90]">lv_draw_sw_wait_for_finish</a> from lv_draw_sw.o(i.lv_draw_sw_wait_for_finish) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[f0]">lv_dropdown_constructor</a> from lv_dropdown.o(i.lv_dropdown_constructor) referenced from lv_dropdown.o(.constdata)
 <LI><a href="#[f1]">lv_dropdown_destructor</a> from lv_dropdown.o(i.lv_dropdown_destructor) referenced from lv_dropdown.o(.constdata)
 <LI><a href="#[f2]">lv_dropdown_event</a> from lv_dropdown.o(i.lv_dropdown_event) referenced from lv_dropdown.o(.constdata)
 <LI><a href="#[f5]">lv_dropdown_list_event</a> from lv_dropdown.o(i.lv_dropdown_list_event) referenced from lv_dropdown.o(.constdata)
 <LI><a href="#[f3]">lv_dropdownlist_constructor</a> from lv_dropdown.o(i.lv_dropdownlist_constructor) referenced from lv_dropdown.o(.constdata)
 <LI><a href="#[f4]">lv_dropdownlist_destructor</a> from lv_dropdown.o(i.lv_dropdownlist_destructor) referenced from lv_dropdown.o(.constdata)
 <LI><a href="#[e3]">lv_font_get_bitmap_fmt_txt</a> from lv_font_fmt_txt.o(i.lv_font_get_bitmap_fmt_txt) referenced from lv_font_montserrat_14.o(.constdata)
 <LI><a href="#[e2]">lv_font_get_glyph_dsc_fmt_txt</a> from lv_font_fmt_txt.o(i.lv_font_get_glyph_dsc_fmt_txt) referenced from lv_font_montserrat_14.o(.constdata)
 <LI><a href="#[f6]">lv_img_constructor</a> from lv_img.o(i.lv_img_constructor) referenced from lv_img.o(.constdata)
 <LI><a href="#[6b]">lv_img_decoder_built_in_close</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_close) referenced from lv_img_decoder.o(i._lv_img_decoder_init)
 <LI><a href="#[68]">lv_img_decoder_built_in_info</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_info) referenced from lv_img_decoder.o(i._lv_img_decoder_init)
 <LI><a href="#[69]">lv_img_decoder_built_in_open</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_open) referenced from lv_img_decoder.o(i._lv_img_decoder_init)
 <LI><a href="#[6a]">lv_img_decoder_built_in_read_line</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_read_line) referenced from lv_img_decoder.o(i._lv_img_decoder_init)
 <LI><a href="#[f7]">lv_img_destructor</a> from lv_img.o(i.lv_img_destructor) referenced from lv_img.o(.constdata)
 <LI><a href="#[f8]">lv_img_event</a> from lv_img.o(i.lv_img_event) referenced from lv_img.o(.constdata)
 <LI><a href="#[99]">lv_indev_read_timer_cb</a> from lv_indev.o(i.lv_indev_read_timer_cb) referenced from lv_hal_indev.o(i.lv_indev_drv_register)
 <LI><a href="#[cd]">lv_keyboard_constructor</a> from lv_keyboard.o(i.lv_keyboard_constructor) referenced from lv_keyboard.o(.constdata)
 <LI><a href="#[9a]">lv_keyboard_def_event_cb</a> from lv_keyboard.o(i.lv_keyboard_def_event_cb) referenced from lv_keyboard.o(i.lv_keyboard_constructor)
 <LI><a href="#[f9]">lv_label_constructor</a> from lv_label.o(i.lv_label_constructor) referenced from lv_label.o(.constdata)
 <LI><a href="#[fa]">lv_label_destructor</a> from lv_label.o(i.lv_label_destructor) referenced from lv_label.o(.constdata)
 <LI><a href="#[fb]">lv_label_event</a> from lv_label.o(i.lv_label_event) referenced from lv_label.o(.constdata)
 <LI><a href="#[ce]">lv_led_constructor</a> from lv_led.o(i.lv_led_constructor) referenced from lv_led.o(.constdata)
 <LI><a href="#[cf]">lv_led_event</a> from lv_led.o(i.lv_led_event) referenced from lv_led.o(.constdata)
 <LI><a href="#[fc]">lv_line_constructor</a> from lv_line.o(i.lv_line_constructor) referenced from lv_line.o(.constdata)
 <LI><a href="#[fd]">lv_line_event</a> from lv_line.o(i.lv_line_event) referenced from lv_line.o(.constdata)
 <LI><a href="#[9d]">lv_mem_walker</a> from lv_mem.o(i.lv_mem_walker) referenced from lv_mem.o(i.lv_mem_monitor)
 <LI><a href="#[9e]">lv_menu_back_event_cb</a> from lv_menu.o(i.lv_menu_back_event_cb) referenced from lv_menu.o(i.lv_menu_constructor)
 <LI><a href="#[d0]">lv_menu_constructor</a> from lv_menu.o(i.lv_menu_constructor) referenced from lv_menu.o(.constdata)
 <LI><a href="#[d4]">lv_menu_cont_constructor</a> from lv_menu.o(i.lv_menu_cont_constructor) referenced from lv_menu.o(.constdata)
 <LI><a href="#[d1]">lv_menu_destructor</a> from lv_menu.o(i.lv_menu_destructor) referenced from lv_menu.o(.constdata)
 <LI><a href="#[d2]">lv_menu_page_constructor</a> from lv_menu.o(i.lv_menu_page_constructor) referenced from lv_menu.o(.constdata)
 <LI><a href="#[d3]">lv_menu_page_destructor</a> from lv_menu.o(i.lv_menu_page_destructor) referenced from lv_menu.o(.constdata)
 <LI><a href="#[d5]">lv_menu_section_constructor</a> from lv_menu.o(i.lv_menu_section_constructor) referenced from lv_menu.o(.constdata)
 <LI><a href="#[9f]">lv_menu_value_changed_event_cb</a> from lv_menu.o(i.lv_menu_value_changed_event_cb) referenced from lv_menu.o(i.lv_menu_constructor)
 <LI><a href="#[d6]">lv_meter_constructor</a> from lv_meter.o(i.lv_meter_constructor) referenced from lv_meter.o(.constdata)
 <LI><a href="#[d7]">lv_meter_destructor</a> from lv_meter.o(i.lv_meter_destructor) referenced from lv_meter.o(.constdata)
 <LI><a href="#[d8]">lv_meter_event</a> from lv_meter.o(i.lv_meter_event) referenced from lv_meter.o(.constdata)
 <LI><a href="#[c2]">lv_obj_constructor</a> from lv_obj.o(i.lv_obj_constructor) referenced from lv_obj.o(.constdata)
 <LI><a href="#[c3]">lv_obj_destructor</a> from lv_obj.o(i.lv_obj_destructor) referenced from lv_obj.o(.constdata)
 <LI><a href="#[c4]">lv_obj_event</a> from lv_obj.o(i.lv_obj_event) referenced from lv_obj.o(.constdata)
 <LI><a href="#[7c]">lv_obj_get_height</a> from lv_obj_pos.o(i.lv_obj_get_height) referenced from lv_flex.o(i.find_track_end)
 <LI><a href="#[7b]">lv_obj_get_width</a> from lv_obj_pos.o(i.lv_obj_get_width) referenced from lv_flex.o(i.find_track_end)
 <LI><a href="#[fe]">lv_roller_constructor</a> from lv_roller.o(i.lv_roller_constructor) referenced from lv_roller.o(.constdata)
 <LI><a href="#[ff]">lv_roller_event</a> from lv_roller.o(i.lv_roller_event) referenced from lv_roller.o(.constdata)
 <LI><a href="#[100]">lv_roller_label_event</a> from lv_roller.o(i.lv_roller_label_event) referenced from lv_roller.o(.constdata)
 <LI><a href="#[101]">lv_slider_constructor</a> from lv_slider.o(i.lv_slider_constructor) referenced from lv_slider.o(.constdata)
 <LI><a href="#[102]">lv_slider_event</a> from lv_slider.o(i.lv_slider_event) referenced from lv_slider.o(.constdata)
 <LI><a href="#[d9]">lv_spinbox_constructor</a> from lv_spinbox.o(i.lv_spinbox_constructor) referenced from lv_spinbox.o(.constdata)
 <LI><a href="#[da]">lv_spinbox_event</a> from lv_spinbox.o(i.lv_spinbox_event) referenced from lv_spinbox.o(.constdata)
 <LI><a href="#[db]">lv_spinner_constructor</a> from lv_spinner.o(i.lv_spinner_constructor) referenced from lv_spinner.o(.constdata)
 <LI><a href="#[ac]">lv_switch_anim_exec_cb</a> from lv_switch.o(i.lv_switch_anim_exec_cb) referenced from lv_switch.o(i.lv_switch_trigger_anim)
 <LI><a href="#[ad]">lv_switch_anim_ready</a> from lv_switch.o(i.lv_switch_anim_ready) referenced from lv_switch.o(i.lv_switch_trigger_anim)
 <LI><a href="#[103]">lv_switch_constructor</a> from lv_switch.o(i.lv_switch_constructor) referenced from lv_switch.o(.constdata)
 <LI><a href="#[104]">lv_switch_destructor</a> from lv_switch.o(i.lv_switch_destructor) referenced from lv_switch.o(.constdata)
 <LI><a href="#[105]">lv_switch_event</a> from lv_switch.o(i.lv_switch_event) referenced from lv_switch.o(.constdata)
 <LI><a href="#[106]">lv_table_constructor</a> from lv_table.o(i.lv_table_constructor) referenced from lv_table.o(.constdata)
 <LI><a href="#[107]">lv_table_destructor</a> from lv_table.o(i.lv_table_destructor) referenced from lv_table.o(.constdata)
 <LI><a href="#[108]">lv_table_event</a> from lv_table.o(i.lv_table_event) referenced from lv_table.o(.constdata)
 <LI><a href="#[dc]">lv_tabview_constructor</a> from lv_tabview.o(i.lv_tabview_constructor) referenced from lv_tabview.o(.constdata)
 <LI><a href="#[dd]">lv_tabview_destructor</a> from lv_tabview.o(i.lv_tabview_destructor) referenced from lv_tabview.o(.constdata)
 <LI><a href="#[de]">lv_tabview_event</a> from lv_tabview.o(i.lv_tabview_event) referenced from lv_tabview.o(.constdata)
 <LI><a href="#[109]">lv_textarea_constructor</a> from lv_textarea.o(i.lv_textarea_constructor) referenced from lv_textarea.o(.constdata)
 <LI><a href="#[10a]">lv_textarea_destructor</a> from lv_textarea.o(i.lv_textarea_destructor) referenced from lv_textarea.o(.constdata)
 <LI><a href="#[10b]">lv_textarea_event</a> from lv_textarea.o(i.lv_textarea_event) referenced from lv_textarea.o(.constdata)
 <LI><a href="#[df]">lv_tileview_constructor</a> from lv_tileview.o(i.lv_tileview_constructor) referenced from lv_tileview.o(.constdata)
 <LI><a href="#[e0]">lv_tileview_tile_constructor</a> from lv_tileview.o(i.lv_tileview_tile_constructor) referenced from lv_tileview.o(.constdata)
 <LI><a href="#[4]">lv_txt_unicode_to_utf8</a> from lv_txt.o(i.lv_txt_unicode_to_utf8) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[3]">lv_txt_utf8_get_byte_id</a> from lv_txt.o(i.lv_txt_utf8_get_byte_id) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[6]">lv_txt_utf8_get_char_id</a> from lv_txt.o(i.lv_txt_utf8_get_char_id) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[7]">lv_txt_utf8_get_length</a> from lv_txt.o(i.lv_txt_utf8_get_length) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[2]">lv_txt_utf8_next</a> from lv_txt.o(i.lv_txt_utf8_next) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[5]">lv_txt_utf8_prev</a> from lv_txt.o(i.lv_txt_utf8_prev) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[1]">lv_txt_utf8_size</a> from lv_txt.o(i.lv_txt_utf8_size) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[e1]">lv_win_constructor</a> from lv_win.o(i.lv_win_constructor) referenced from lv_win.o(.constdata)
 <LI><a href="#[63]">main</a> from main.o(i.main) referenced from entry9a.o(.ARM.Collect$$$$0000000B)
 <LI><a href="#[b8]">month_event_cb</a> from lv_calendar_header_arrow.o(i.month_event_cb) referenced 2 times from lv_calendar_header_arrow.o(i.my_constructor)
 <LI><a href="#[a6]">mouse_read</a> from lv_user.o(i.mouse_read) referenced from lv_user.o(i.lv_port_indev_init)
 <LI><a href="#[a0]">msgbox_close_click_event_cb</a> from lv_msgbox.o(i.msgbox_close_click_event_cb) referenced from lv_msgbox.o(i.lv_msgbox_create)
 <LI><a href="#[b7]">msgbox_event_cb</a> from lv_demo_keypad_encoder.o(i.msgbox_event_cb) referenced from lv_demo_keypad_encoder.o(i.msgbox_create)
 <LI><a href="#[c6]">my_constructor</a> from lv_calendar_header_arrow.o(i.my_constructor) referenced 2 times from lv_calendar_header_arrow.o(.constdata)
 <LI><a href="#[b0]">pwd_char_hider_anim</a> from lv_textarea.o(i.pwd_char_hider_anim) referenced from lv_textarea.o(i.lv_textarea_add_char)
 <LI><a href="#[b0]">pwd_char_hider_anim</a> from lv_textarea.o(i.pwd_char_hider_anim) referenced from lv_textarea.o(i.lv_textarea_add_text)
 <LI><a href="#[b0]">pwd_char_hider_anim</a> from lv_textarea.o(i.pwd_char_hider_anim) referenced from lv_textarea.o(i.lv_textarea_set_text)
 <LI><a href="#[b2]">pwd_char_hider_anim_ready</a> from lv_textarea.o(i.pwd_char_hider_anim_ready) referenced from lv_textarea.o(i.lv_textarea_add_char)
 <LI><a href="#[b2]">pwd_char_hider_anim_ready</a> from lv_textarea.o(i.pwd_char_hider_anim_ready) referenced from lv_textarea.o(i.lv_textarea_add_text)
 <LI><a href="#[b2]">pwd_char_hider_anim_ready</a> from lv_textarea.o(i.pwd_char_hider_anim_ready) referenced from lv_textarea.o(i.lv_textarea_set_text)
 <LI><a href="#[a3]">scroll_anim_ready_cb</a> from lv_obj_scroll.o(i.scroll_anim_ready_cb) referenced from lv_obj_scroll.o(i.lv_obj_scroll_by)
 <LI><a href="#[bd]">scroll_anim_ready_cb</a> from lv_roller.o(i.scroll_anim_ready_cb) referenced from lv_roller.o(i.refr_position)
 <LI><a href="#[a1]">scroll_x_anim</a> from lv_obj_scroll.o(i.scroll_x_anim) referenced from lv_obj_scroll.o(i.lv_obj_get_scroll_end)
 <LI><a href="#[a1]">scroll_x_anim</a> from lv_obj_scroll.o(i.scroll_x_anim) referenced from lv_obj_scroll.o(i.lv_obj_scroll_by)
 <LI><a href="#[a1]">scroll_x_anim</a> from lv_obj_scroll.o(i.scroll_x_anim) referenced from lv_obj_scroll.o(i.lv_obj_scroll_to_x)
 <LI><a href="#[a1]">scroll_x_anim</a> from lv_obj_scroll.o(i.scroll_x_anim) referenced from lv_obj_scroll.o(i.scroll_area_into_view)
 <LI><a href="#[a2]">scroll_y_anim</a> from lv_obj_scroll.o(i.scroll_y_anim) referenced from lv_obj_scroll.o(i.lv_obj_get_scroll_end)
 <LI><a href="#[a2]">scroll_y_anim</a> from lv_obj_scroll.o(i.scroll_y_anim) referenced from lv_obj_scroll.o(i.lv_obj_scroll_by)
 <LI><a href="#[a2]">scroll_y_anim</a> from lv_obj_scroll.o(i.scroll_y_anim) referenced from lv_obj_scroll.o(i.lv_obj_scroll_to_y)
 <LI><a href="#[a2]">scroll_y_anim</a> from lv_obj_scroll.o(i.scroll_y_anim) referenced from lv_obj_scroll.o(i.scroll_area_into_view)
 <LI><a href="#[9b]">set_ofs_x_anim</a> from lv_label.o(i.set_ofs_x_anim) referenced from lv_label.o(i.lv_label_refr_text)
 <LI><a href="#[9b]">set_ofs_x_anim</a> from lv_label.o(i.set_ofs_x_anim) referenced from lv_label.o(i.lv_label_set_long_mode)
 <LI><a href="#[9c]">set_ofs_y_anim</a> from lv_label.o(i.set_ofs_y_anim) referenced from lv_label.o(i.lv_label_refr_text)
 <LI><a href="#[9c]">set_ofs_y_anim</a> from lv_label.o(i.set_ofs_y_anim) referenced from lv_label.o(i.lv_label_set_long_mode)
 <LI><a href="#[a7]">set_y_anim</a> from lv_roller.o(i.set_y_anim) referenced from lv_roller.o(i.lv_roller_event)
 <LI><a href="#[a7]">set_y_anim</a> from lv_roller.o(i.set_y_anim) referenced from lv_roller.o(i.refr_position)
 <LI><a href="#[c1]">ta_event_cb</a> from lv_demo_keypad_encoder.o(i.ta_event_cb) referenced from lv_demo_keypad_encoder.o(i.text_input_create)
 <LI><a href="#[b4]">theme_apply</a> from lv_theme_default.o(i.theme_apply) referenced from lv_theme_default.o(i.lv_theme_default_init)
 <LI><a href="#[b5]">tileview_event_cb</a> from lv_tileview.o(i.tileview_event_cb) referenced from lv_tileview.o(i.lv_tileview_constructor)
 <LI><a href="#[6c]">trans_anim_cb</a> from lv_obj_style.o(i.trans_anim_cb) referenced from lv_obj_style.o(i._lv_obj_style_create_transition)
 <LI><a href="#[6e]">trans_anim_ready_cb</a> from lv_obj_style.o(i.trans_anim_ready_cb) referenced from lv_obj_style.o(i._lv_obj_style_create_transition)
 <LI><a href="#[6d]">trans_anim_start_cb</a> from lv_obj_style.o(i.trans_anim_start_cb) referenced from lv_obj_style.o(i._lv_obj_style_create_transition)
 <LI><a href="#[7d]">unicode_list_compare</a> from lv_font_fmt_txt.o(i.unicode_list_compare) referenced from lv_font_fmt_txt.o(i.get_glyph_dsc_id)
 <LI><a href="#[b9]">value_changed_event_cb</a> from lv_calendar_header_arrow.o(i.value_changed_event_cb) referenced 2 times from lv_calendar_header_arrow.o(i.my_constructor)
 <LI><a href="#[ba]">year_event_cb</a> from lv_calendar_header_dropdown.o(i.year_event_cb) referenced from lv_calendar_header_dropdown.o(i.my_constructor)
</UL>
<P>
<H3>
Global Symbols
</H3>
<P><STRONG><a name="[65]"></a>__main</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry.o(.ARM.Collect$$$$00000000))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(.text)
</UL>
<P><STRONG><a name="[50c]"></a>_main_stk</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry2.o(.ARM.Collect$$$$00000001))

<P><STRONG><a name="[10c]"></a>_main_scatterload</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry5.o(.ARM.Collect$$$$00000004))
<BR><BR>[Calls]<UL><LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload
</UL>

<P><STRONG><a name="[119]"></a>__main_after_scatterload</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry5.o(.ARM.Collect$$$$00000004))
<BR><BR>[Called By]<UL><LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload
</UL>

<P><STRONG><a name="[50d]"></a>_main_clock</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry7b.o(.ARM.Collect$$$$00000008))

<P><STRONG><a name="[50e]"></a>_main_cpp_init</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry8b.o(.ARM.Collect$$$$0000000A))

<P><STRONG><a name="[50f]"></a>_main_init</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry9a.o(.ARM.Collect$$$$0000000B))

<P><STRONG><a name="[510]"></a>__rt_final_cpp</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry10a.o(.ARM.Collect$$$$0000000D))

<P><STRONG><a name="[511]"></a>__rt_final_exit</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry11a.o(.ARM.Collect$$$$0000000F))

<P><STRONG><a name="[8]"></a>Reset_Handler</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[24]"></a>ADC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[24]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC_IRQHandler
</UL>
<BR>[Called By]<UL><LI><a href="#[24]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC_IRQHandler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[26]"></a>CAN1_RX0_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[27]"></a>CAN1_RX1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[28]"></a>CAN1_SCE_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[25]"></a>CAN1_TX_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[52]"></a>CAN2_RX0_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[53]"></a>CAN2_RX1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[54]"></a>CAN2_SCE_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[51]"></a>CAN2_TX_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[60]"></a>DCMI_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[1d]"></a>DMA1_Stream0_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[1e]"></a>DMA1_Stream1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[1f]"></a>DMA1_Stream2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[20]"></a>DMA1_Stream3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[21]"></a>DMA1_Stream4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[22]"></a>DMA1_Stream5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[23]"></a>DMA1_Stream6_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[41]"></a>DMA1_Stream7_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[4a]"></a>DMA2_Stream0_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[4b]"></a>DMA2_Stream1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[4c]"></a>DMA2_Stream2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[4d]"></a>DMA2_Stream3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[4e]"></a>DMA2_Stream4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[56]"></a>DMA2_Stream5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[57]"></a>DMA2_Stream6_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[58]"></a>DMA2_Stream7_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[4f]"></a>ETH_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[50]"></a>ETH_WKUP_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[18]"></a>EXTI0_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[3a]"></a>EXTI15_10_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[19]"></a>EXTI1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[1a]"></a>EXTI2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[1b]"></a>EXTI3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[1c]"></a>EXTI4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[29]"></a>EXTI9_5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[16]"></a>FLASH_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[42]"></a>FMC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[62]"></a>FPU_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[61]"></a>HASH_RNG_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[32]"></a>I2C1_ER_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[31]"></a>I2C1_EV_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[34]"></a>I2C2_ER_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[33]"></a>I2C2_EV_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[5b]"></a>I2C3_ER_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[5a]"></a>I2C3_EV_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[3c]"></a>OTG_FS_WKUP_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[5d]"></a>OTG_HS_EP1_IN_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[5c]"></a>OTG_HS_EP1_OUT_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[5f]"></a>OTG_HS_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[5e]"></a>OTG_HS_WKUP_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[13]"></a>PVD_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[17]"></a>RCC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[3b]"></a>RTC_Alarm_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[15]"></a>RTC_WKUP_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[43]"></a>SDIO_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[35]"></a>SPI1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[36]"></a>SPI2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[45]"></a>SPI3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[14]"></a>TAMP_STAMP_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[2a]"></a>TIM1_BRK_TIM9_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[2d]"></a>TIM1_CC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[2c]"></a>TIM1_TRG_COM_TIM11_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[2b]"></a>TIM1_UP_TIM10_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[2e]"></a>TIM2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[2f]"></a>TIM3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[30]"></a>TIM4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[44]"></a>TIM5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[48]"></a>TIM6_DAC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[49]"></a>TIM7_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[3d]"></a>TIM8_BRK_TIM12_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[40]"></a>TIM8_CC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[3f]"></a>TIM8_TRG_COM_TIM14_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[3e]"></a>TIM8_UP_TIM13_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[46]"></a>UART4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[47]"></a>UART5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[37]"></a>USART1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[38]"></a>USART2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[39]"></a>USART3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[59]"></a>USART6_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[12]"></a>WWDG_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f407xx.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[10e]"></a>__aeabi_uldivmod</STRONG> (Thumb, 98 bytes, Stack size 40 bytes, uldiv.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = __aeabi_uldivmod
</UL>
<BR>[Calls]<UL><LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsr
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsl
</UL>
<BR>[Called By]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_GetSysClockFreq
<LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ntoa_long_long
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_core
</UL>

<P><STRONG><a name="[512]"></a>___aeabi_memcpy8$move</STRONG> (Thumb, 0 bytes, Stack size 8 bytes, memmovea.o(.text), UNUSED)

<P><STRONG><a name="[3d1]"></a>__aeabi_memcpy</STRONG> (Thumb, 64 bytes, Stack size 8 bytes, memmovea.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[3d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read_cached
</UL>

<P><STRONG><a name="[3a2]"></a>__aeabi_memcpy4</STRONG> (Thumb, 0 bytes, Stack size 8 bytes, memmovea.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>

<P><STRONG><a name="[513]"></a>__aeabi_memmove</STRONG> (Thumb, 0 bytes, Stack size 8 bytes, memmovea.o(.text), UNUSED)

<P><STRONG><a name="[514]"></a>__aeabi_memmove4</STRONG> (Thumb, 0 bytes, Stack size 8 bytes, memmovea.o(.text), UNUSED)

<P><STRONG><a name="[515]"></a>__aeabi_memmove8</STRONG> (Thumb, 0 bytes, Stack size 8 bytes, memmovea.o(.text), UNUSED)

<P><STRONG><a name="[112]"></a>__aeabi_memset</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, memseta.o(.text), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_memset$wrapper
<LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr
</UL>

<P><STRONG><a name="[516]"></a>__aeabi_memset4</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memseta.o(.text), UNUSED)

<P><STRONG><a name="[517]"></a>__aeabi_memset8</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memseta.o(.text), UNUSED)

<P><STRONG><a name="[111]"></a>__aeabi_memclr</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, memseta.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memset
</UL>

<P><STRONG><a name="[11c]"></a>__aeabi_memclr4</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memseta.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_MspPostInit
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_FSMC_MspInit
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_DAC_MspInit
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM3_Init
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_GPIO_Init
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemClock_Config
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>

<P><STRONG><a name="[518]"></a>__aeabi_memclr8</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memseta.o(.text), UNUSED)

<P><STRONG><a name="[113]"></a>_memset$wrapper</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, memseta.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memset
</UL>

<P><STRONG><a name="[1aa]"></a>strlen</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, strlen.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[3cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_ext
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[3c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_set_options
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[3f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_del_char
<LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_text
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_text
<LI><a href="#[4a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_updatevalue
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
<LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_ins
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_cut
<LI><a href="#[292]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_get_selected_str
<LI><a href="#[499]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_set_options
<LI><a href="#[401]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_ins_text
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[4f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_placeholder_text
<LI><a href="#[4eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
<LI><a href="#[4e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_cell_value
</UL>

<P><STRONG><a name="[1b9]"></a>strcmp</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, strcmp.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[68]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
<LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[363]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_get_btn_text
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_def_event_cb
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_btn_areas_and_controls
<LI><a href="#[317]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;insert_handler
</UL>

<P><STRONG><a name="[3c2]"></a>strcpy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, strcpy.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[3c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_set_options
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_text
<LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[499]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_set_options
<LI><a href="#[4f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_placeholder_text
<LI><a href="#[4e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_cell_value
</UL>

<P><STRONG><a name="[114]"></a>__aeabi_dmul</STRONG> (Thumb, 228 bytes, Stack size 48 bytes, dmul.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = __aeabi_dmul &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ssd_backlight_set
</UL>

<P><STRONG><a name="[116]"></a>__aeabi_ui2d</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, dfltui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = __aeabi_ui2d &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ssd_backlight_set
</UL>

<P><STRONG><a name="[117]"></a>__aeabi_d2uiz</STRONG> (Thumb, 50 bytes, Stack size 8 bytes, dfixui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __aeabi_d2uiz
</UL>
<BR>[Calls]<UL><LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsr
</UL>
<BR>[Called By]<UL><LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ssd_backlight_set
</UL>

<P><STRONG><a name="[110]"></a>__aeabi_llsl</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, llshl.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uldivmod
<LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
</UL>

<P><STRONG><a name="[519]"></a>_ll_shift_l</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, llshl.o(.text), UNUSED)

<P><STRONG><a name="[10f]"></a>__aeabi_llsr</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, llushr.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2uiz
<LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uldivmod
<LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
</UL>

<P><STRONG><a name="[51a]"></a>_ll_ushift_r</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, llushr.o(.text), UNUSED)

<P><STRONG><a name="[51b]"></a>__I$use$fp</STRONG> (Thumb, 0 bytes, Stack size 8 bytes, iusefp.o(.text), UNUSED)

<P><STRONG><a name="[118]"></a>_double_round</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, depilogue.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _double_round
</UL>
<BR>[Called By]<UL><LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
</UL>

<P><STRONG><a name="[115]"></a>_double_epilogue</STRONG> (Thumb, 156 bytes, Stack size 32 bytes, depilogue.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_round
<LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsr
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsl
</UL>
<BR>[Called By]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2d
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
</UL>

<P><STRONG><a name="[10d]"></a>__scatterload</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, init.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__main_after_scatterload
</UL>
<BR>[Called By]<UL><LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_main_scatterload
</UL>

<P><STRONG><a name="[51c]"></a>__scatterload_rt2</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, init.o(.text), UNUSED)

<P><STRONG><a name="[51d]"></a>__decompress</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __dczerorl2.o(.text), UNUSED)

<P><STRONG><a name="[51e]"></a>__decompress1</STRONG> (Thumb, 86 bytes, Stack size unknown bytes, __dczerorl2.o(.text), UNUSED)

<P><STRONG><a name="[c]"></a>BusFault_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f4xx_it.o(i.BusFault_Handler))
<BR><BR>[Calls]<UL><LI><a href="#[c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BusFault_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BusFault_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[f]"></a>DebugMon_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f4xx_it.o(i.DebugMon_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[145]"></a>Error_Handler</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, main.o(i.Error_Handler))
<BR><BR>[Called By]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM8_Init
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM4_Init
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM3_Init
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_RNG_Init
<LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_DAC_Init
</UL>

<P><STRONG><a name="[131]"></a>FSMC_NORSRAM_Extended_Timing_Init</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, stm32f4xx_ll_fsmc.o(i.FSMC_NORSRAM_Extended_Timing_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = FSMC_NORSRAM_Extended_Timing_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_SRAM_Init
<LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
</UL>

<P><STRONG><a name="[12f]"></a>FSMC_NORSRAM_Init</STRONG> (Thumb, 80 bytes, Stack size 20 bytes, stm32f4xx_ll_fsmc.o(i.FSMC_NORSRAM_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = FSMC_NORSRAM_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_SRAM_Init
</UL>

<P><STRONG><a name="[130]"></a>FSMC_NORSRAM_Timing_Init</STRONG> (Thumb, 64 bytes, Stack size 12 bytes, stm32f4xx_ll_fsmc.o(i.FSMC_NORSRAM_Timing_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = FSMC_NORSRAM_Timing_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_SRAM_Init
</UL>

<P><STRONG><a name="[146]"></a>HAL_DAC_ConfigChannel</STRONG> (Thumb, 66 bytes, Stack size 16 bytes, stm32f4xx_hal_dac.o(i.HAL_DAC_ConfigChannel))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = HAL_DAC_ConfigChannel
</UL>
<BR>[Called By]<UL><LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_DAC_Init
</UL>

<P><STRONG><a name="[11a]"></a>HAL_DAC_Init</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, stm32f4xx_hal_dac.o(i.HAL_DAC_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = HAL_DAC_Init &rArr; HAL_DAC_MspInit &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_DAC_MspInit
</UL>
<BR>[Called By]<UL><LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_DAC_Init
</UL>

<P><STRONG><a name="[11b]"></a>HAL_DAC_MspInit</STRONG> (Thumb, 84 bytes, Stack size 32 bytes, dac.o(i.HAL_DAC_MspInit))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = HAL_DAC_MspInit &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_Init
<LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_DAC_Init
</UL>

<P><STRONG><a name="[11e]"></a>HAL_Delay</STRONG> (Thumb, 32 bytes, Stack size 16 bytes, stm32f4xx_hal.o(i.HAL_Delay))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = HAL_Delay
</UL>
<BR>[Calls]<UL><LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GetTick
</UL>
<BR>[Called By]<UL><LI><a href="#[33a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_st7796_reginit
<LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_st7789_reginit
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_ssd1963_reginit
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_nt35510_reginit
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_nt35310_reginit
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_lil9488_reginit
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_ili9341_reginit
<LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[11d]"></a>HAL_GPIO_Init</STRONG> (Thumb, 394 bytes, Stack size 40 bytes, stm32f4xx_hal_gpio.o(i.HAL_GPIO_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = HAL_GPIO_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_MspPostInit
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_FSMC_MspInit
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_DAC_MspInit
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_GPIO_Init
</UL>

<P><STRONG><a name="[2c9]"></a>HAL_GPIO_ReadPin</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, stm32f4xx_hal_gpio.o(i.HAL_GPIO_ReadPin))
<BR><BR>[Called By]<UL><LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enc_handle
<LI><a href="#[4fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_user_init
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mouse_read
</UL>

<P><STRONG><a name="[148]"></a>HAL_GPIO_WritePin</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, stm32f4xx_hal_gpio.o(i.HAL_GPIO_WritePin))
<BR><BR>[Called By]<UL><LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_GPIO_Init
<LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[11f]"></a>HAL_GetTick</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, stm32f4xx_hal.o(i.HAL_GetTick))
<BR><BR>[Called By]<UL><LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Delay
<LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_OscConfig
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_ClockConfig
</UL>

<P><STRONG><a name="[14e]"></a>HAL_IncTick</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, stm32f4xx_hal.o(i.HAL_IncTick))
<BR><BR>[Called By]<UL><LI><a href="#[11]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SysTick_Handler
</UL>

<P><STRONG><a name="[121]"></a>HAL_Init</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, stm32f4xx_hal.o(i.HAL_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = HAL_Init &rArr; HAL_InitTick &rArr; HAL_NVIC_SetPriority
</UL>
<BR>[Calls]<UL><LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_MspInit
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_InitTick
<LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_NVIC_SetPriorityGrouping
</UL>
<BR>[Called By]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[123]"></a>HAL_InitTick</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, stm32f4xx_hal.o(i.HAL_InitTick))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = HAL_InitTick &rArr; HAL_NVIC_SetPriority
</UL>
<BR>[Calls]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_SYSTICK_Config
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_NVIC_SetPriority
</UL>
<BR>[Called By]<UL><LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_ClockConfig
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Init
</UL>

<P><STRONG><a name="[124]"></a>HAL_MspInit</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, stm32f4xx_hal_msp.o(i.HAL_MspInit))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = HAL_MspInit
</UL>
<BR>[Called By]<UL><LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Init
</UL>

<P><STRONG><a name="[126]"></a>HAL_NVIC_SetPriority</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, stm32f4xx_hal_cortex.o(i.HAL_NVIC_SetPriority))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = HAL_NVIC_SetPriority
</UL>
<BR>[Calls]<UL><LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__NVIC_SetPriority
</UL>
<BR>[Called By]<UL><LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_InitTick
</UL>

<P><STRONG><a name="[122]"></a>HAL_NVIC_SetPriorityGrouping</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, stm32f4xx_hal_cortex.o(i.HAL_NVIC_SetPriorityGrouping))
<BR><BR>[Called By]<UL><LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Init
</UL>

<P><STRONG><a name="[128]"></a>HAL_RCC_ClockConfig</STRONG> (Thumb, 288 bytes, Stack size 32 bytes, stm32f4xx_hal_rcc.o(i.HAL_RCC_ClockConfig))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = HAL_RCC_ClockConfig &rArr; HAL_RCC_GetSysClockFreq &rArr; __aeabi_uldivmod
</UL>
<BR>[Calls]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_GetSysClockFreq
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_InitTick
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GetTick
</UL>
<BR>[Called By]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemClock_Config
</UL>

<P><STRONG><a name="[129]"></a>HAL_RCC_GetSysClockFreq</STRONG> (Thumb, 88 bytes, Stack size 8 bytes, stm32f4xx_hal_rcc.o(i.HAL_RCC_GetSysClockFreq))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = HAL_RCC_GetSysClockFreq &rArr; __aeabi_uldivmod
</UL>
<BR>[Calls]<UL><LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uldivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_ClockConfig
</UL>

<P><STRONG><a name="[12a]"></a>HAL_RCC_OscConfig</STRONG> (Thumb, 840 bytes, Stack size 40 bytes, stm32f4xx_hal_rcc.o(i.HAL_RCC_OscConfig))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = HAL_RCC_OscConfig
</UL>
<BR>[Calls]<UL><LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GetTick
</UL>
<BR>[Called By]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemClock_Config
</UL>

<P><STRONG><a name="[12b]"></a>HAL_RNG_Init</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, stm32f4xx_hal_rng.o(i.HAL_RNG_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = HAL_RNG_Init &rArr; HAL_RNG_MspInit
</UL>
<BR>[Calls]<UL><LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RNG_MspInit
</UL>
<BR>[Called By]<UL><LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_RNG_Init
</UL>

<P><STRONG><a name="[12c]"></a>HAL_RNG_MspInit</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, rng.o(i.HAL_RNG_MspInit))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = HAL_RNG_MspInit
</UL>
<BR>[Called By]<UL><LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RNG_Init
</UL>

<P><STRONG><a name="[12d]"></a>HAL_SRAM_Init</STRONG> (Thumb, 86 bytes, Stack size 16 bytes, stm32f4xx_hal_sram.o(i.HAL_SRAM_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = HAL_SRAM_Init &rArr; HAL_SRAM_MspInit &rArr; HAL_FSMC_MspInit &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FSMC_NORSRAM_Extended_Timing_Init
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_SRAM_MspInit
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FSMC_NORSRAM_Timing_Init
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FSMC_NORSRAM_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
</UL>

<P><STRONG><a name="[12e]"></a>HAL_SRAM_MspInit</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, fsmc.o(i.HAL_SRAM_MspInit))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = HAL_SRAM_MspInit &rArr; HAL_FSMC_MspInit &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_FSMC_MspInit
</UL>
<BR>[Called By]<UL><LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_SRAM_Init
</UL>

<P><STRONG><a name="[125]"></a>HAL_SYSTICK_Config</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, stm32f4xx_hal_cortex.o(i.HAL_SYSTICK_Config))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = HAL_SYSTICK_Config
</UL>
<BR>[Calls]<UL><LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__NVIC_SetPriority
</UL>
<BR>[Called By]<UL><LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_InitTick
</UL>

<P><STRONG><a name="[14b]"></a>HAL_TIMEx_MasterConfigSynchronization</STRONG> (Thumb, 116 bytes, Stack size 16 bytes, stm32f4xx_hal_tim_ex.o(i.HAL_TIMEx_MasterConfigSynchronization))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = HAL_TIMEx_MasterConfigSynchronization
</UL>
<BR>[Called By]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM8_Init
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM4_Init
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM3_Init
</UL>

<P><STRONG><a name="[132]"></a>HAL_TIM_Base_Init</STRONG> (Thumb, 54 bytes, Stack size 8 bytes, stm32f4xx_hal_tim.o(i.HAL_TIM_Base_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = HAL_TIM_Base_Init &rArr; TIM_Base_SetConfig
</UL>
<BR>[Calls]<UL><LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_Base_MspInit
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_Base_SetConfig
</UL>
<BR>[Called By]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM8_Init
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM4_Init
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM3_Init
</UL>

<P><STRONG><a name="[133]"></a>HAL_TIM_Base_MspInit</STRONG> (Thumb, 64 bytes, Stack size 8 bytes, tim.o(i.HAL_TIM_Base_MspInit))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = HAL_TIM_Base_MspInit
</UL>
<BR>[Called By]<UL><LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_Base_Init
</UL>

<P><STRONG><a name="[135]"></a>HAL_TIM_ConfigClockSource</STRONG> (Thumb, 214 bytes, Stack size 16 bytes, stm32f4xx_hal_tim.o(i.HAL_TIM_ConfigClockSource))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = HAL_TIM_ConfigClockSource &rArr; TIM_TI2_ConfigInputStage
</UL>
<BR>[Calls]<UL><LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_TI2_ConfigInputStage
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_TI1_ConfigInputStage
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_ITRx_SetConfig
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_ETR_SetConfig
</UL>
<BR>[Called By]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM8_Init
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM4_Init
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM3_Init
</UL>

<P><STRONG><a name="[13a]"></a>HAL_TIM_MspPostInit</STRONG> (Thumb, 68 bytes, Stack size 32 bytes, tim.o(i.HAL_TIM_MspPostInit))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = HAL_TIM_MspPostInit &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_Init
<LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM3_Init
</UL>

<P><STRONG><a name="[13b]"></a>HAL_TIM_PWM_ConfigChannel</STRONG> (Thumb, 208 bytes, Stack size 16 bytes, stm32f4xx_hal_tim.o(i.HAL_TIM_PWM_ConfigChannel))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = HAL_TIM_PWM_ConfigChannel &rArr; TIM_OC3_SetConfig
</UL>
<BR>[Calls]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_OC4_SetConfig
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_OC3_SetConfig
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_OC1_SetConfig
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_OC2_SetConfig
</UL>
<BR>[Called By]<UL><LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM3_Init
</UL>

<P><STRONG><a name="[140]"></a>HAL_TIM_PWM_Init</STRONG> (Thumb, 54 bytes, Stack size 8 bytes, stm32f4xx_hal_tim.o(i.HAL_TIM_PWM_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = HAL_TIM_PWM_Init &rArr; TIM_Base_SetConfig
</UL>
<BR>[Calls]<UL><LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_PWM_MspInit
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_Base_SetConfig
</UL>
<BR>[Called By]<UL><LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM3_Init
</UL>

<P><STRONG><a name="[141]"></a>HAL_TIM_PWM_MspInit</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f4xx_hal_tim.o(i.HAL_TIM_PWM_MspInit))
<BR><BR>[Called By]<UL><LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_PWM_Init
</UL>

<P><STRONG><a name="[142]"></a>HAL_TIM_PWM_Start</STRONG> (Thumb, 58 bytes, Stack size 8 bytes, stm32f4xx_hal_tim.o(i.HAL_TIM_PWM_Start))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = HAL_TIM_PWM_Start &rArr; TIM_CCxChannelCmd
</UL>
<BR>[Calls]<UL><LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_CCxChannelCmd
</UL>
<BR>[Called By]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[a]"></a>HardFault_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f4xx_it.o(i.HardFault_Handler))
<BR><BR>[Calls]<UL><LI><a href="#[a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HardFault_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HardFault_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[144]"></a>MX_DAC_Init</STRONG> (Thumb, 66 bytes, Stack size 16 bytes, dac.o(i.MX_DAC_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = MX_DAC_Init &rArr; HAL_DAC_Init &rArr; HAL_DAC_MspInit &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_DAC_Init
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_DAC_ConfigChannel
<LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Error_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[147]"></a>MX_GPIO_Init</STRONG> (Thumb, 236 bytes, Stack size 48 bytes, gpio.o(i.MX_GPIO_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = MX_GPIO_Init &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_WritePin
<LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_Init
<LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[149]"></a>MX_RNG_Init</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, rng.o(i.MX_RNG_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = MX_RNG_Init &rArr; HAL_RNG_Init &rArr; HAL_RNG_MspInit
</UL>
<BR>[Calls]<UL><LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RNG_Init
<LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Error_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[14a]"></a>MX_TIM3_Init</STRONG> (Thumb, 162 bytes, Stack size 64 bytes, tim.o(i.MX_TIM3_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = MX_TIM3_Init &rArr; HAL_TIM_MspPostInit &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_PWM_Init
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_PWM_ConfigChannel
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_ConfigClockSource
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_Base_Init
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIMEx_MasterConfigSynchronization
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_MspPostInit
<LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Error_Handler
<LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[14c]"></a>MX_TIM4_Init</STRONG> (Thumb, 92 bytes, Stack size 32 bytes, tim.o(i.MX_TIM4_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = MX_TIM4_Init &rArr; HAL_TIM_Base_Init &rArr; TIM_Base_SetConfig
</UL>
<BR>[Calls]<UL><LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_ConfigClockSource
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_Base_Init
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIMEx_MasterConfigSynchronization
<LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Error_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[14d]"></a>MX_TIM8_Init</STRONG> (Thumb, 94 bytes, Stack size 32 bytes, tim.o(i.MX_TIM8_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = MX_TIM8_Init &rArr; HAL_TIM_Base_Init &rArr; TIM_Base_SetConfig
</UL>
<BR>[Calls]<UL><LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_ConfigClockSource
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_Base_Init
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIMEx_MasterConfigSynchronization
<LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Error_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[b]"></a>MemManage_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f4xx_it.o(i.MemManage_Handler))
<BR><BR>[Calls]<UL><LI><a href="#[b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MemManage_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MemManage_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[9]"></a>NMI_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f4xx_it.o(i.NMI_Handler))
<BR><BR>[Calls]<UL><LI><a href="#[9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;NMI_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;NMI_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[55]"></a>OTG_FS_IRQHandler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f4xx_it.o(i.OTG_FS_IRQHandler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[10]"></a>PendSV_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f4xx_it.o(i.PendSV_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[e]"></a>SVC_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f4xx_it.o(i.SVC_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[11]"></a>SysTick_Handler</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, stm32f4xx_it.o(i.SysTick_Handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = SysTick_Handler &rArr; enc_handle
</UL>
<BR>[Calls]<UL><LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_inc
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enc_handle
<LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_IncTick
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[151]"></a>SystemClock_Config</STRONG> (Thumb, 140 bytes, Stack size 88 bytes, main.o(i.SystemClock_Config))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = SystemClock_Config &rArr; HAL_RCC_ClockConfig &rArr; HAL_RCC_GetSysClockFreq &rArr; __aeabi_uldivmod
</UL>
<BR>[Calls]<UL><LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_OscConfig
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_RCC_ClockConfig
<LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[64]"></a>SystemInit</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, system_stm32f4xx.o(i.SystemInit))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(.text)
</UL>
<P><STRONG><a name="[134]"></a>TIM_Base_SetConfig</STRONG> (Thumb, 156 bytes, Stack size 20 bytes, stm32f4xx_hal_tim.o(i.TIM_Base_SetConfig))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = TIM_Base_SetConfig
</UL>
<BR>[Called By]<UL><LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_PWM_Init
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_Base_Init
</UL>

<P><STRONG><a name="[143]"></a>TIM_CCxChannelCmd</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, stm32f4xx_hal_tim.o(i.TIM_CCxChannelCmd))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = TIM_CCxChannelCmd
</UL>
<BR>[Called By]<UL><LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_PWM_Start
</UL>

<P><STRONG><a name="[136]"></a>TIM_ETR_SetConfig</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, stm32f4xx_hal_tim.o(i.TIM_ETR_SetConfig))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = TIM_ETR_SetConfig
</UL>
<BR>[Called By]<UL><LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_ConfigClockSource
</UL>

<P><STRONG><a name="[13d]"></a>TIM_OC2_SetConfig</STRONG> (Thumb, 98 bytes, Stack size 20 bytes, stm32f4xx_hal_tim.o(i.TIM_OC2_SetConfig))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = TIM_OC2_SetConfig
</UL>
<BR>[Called By]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_PWM_ConfigChannel
</UL>

<P><STRONG><a name="[d]"></a>UsageFault_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f4xx_it.o(i.UsageFault_Handler))
<BR><BR>[Calls]<UL><LI><a href="#[d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UsageFault_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UsageFault_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f407xx.o(RESET)
</UL>
<P><STRONG><a name="[152]"></a>__0sprintf$8</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, printf8.o(i.__0sprintf$8), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[66]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_sputc
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_core
</UL>

<P><STRONG><a name="[51f]"></a>__1sprintf$8</STRONG> (Thumb, 0 bytes, Stack size 24 bytes, printf8.o(i.__0sprintf$8), UNUSED)

<P><STRONG><a name="[4ff]"></a>__2sprintf</STRONG> (Thumb, 0 bytes, Stack size 24 bytes, printf8.o(i.__0sprintf$8))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = __2sprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[520]"></a>__scatterload_copy</STRONG> (Thumb, 14 bytes, Stack size unknown bytes, handlers.o(i.__scatterload_copy), UNUSED)

<P><STRONG><a name="[521]"></a>__scatterload_null</STRONG> (Thumb, 2 bytes, Stack size unknown bytes, handlers.o(i.__scatterload_null), UNUSED)

<P><STRONG><a name="[522]"></a>__scatterload_zeroinit</STRONG> (Thumb, 14 bytes, Stack size unknown bytes, handlers.o(i.__scatterload_zeroinit), UNUSED)

<P><STRONG><a name="[156]"></a>_lv_anim_core_init</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_anim.o(i._lv_anim_core_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = _lv_anim_core_init &rArr; lv_timer_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
</UL>
<BR>[Called By]<UL><LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[194]"></a>_lv_area_intersect</STRONG> (Thumb, 80 bytes, Stack size 16 bytes, lv_area.o(i._lv_area_intersect))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = _lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[429]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_3
<LI><a href="#[2b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_2
<LI><a href="#[2b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_1
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_0
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
<LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursors
<LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_list
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_box_label
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_label
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[15a]"></a>_lv_area_is_in</STRONG> (Thumb, 168 bytes, Stack size 24 bytes, lv_area.o(i._lv_area_is_in))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
</UL>
<BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[494]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
</UL>

<P><STRONG><a name="[496]"></a>_lv_area_is_on</STRONG> (Thumb, 56 bytes, Stack size 0 bytes, lv_area.o(i._lv_area_is_on))
<BR><BR>[Called By]<UL><LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
</UL>

<P><STRONG><a name="[15c]"></a>_lv_area_is_out</STRONG> (Thumb, 160 bytes, Stack size 24 bytes, lv_area.o(i._lv_area_is_out))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = _lv_area_is_out &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
</UL>
<BR>[Called By]<UL><LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
</UL>

<P><STRONG><a name="[15b]"></a>_lv_area_is_point_on</STRONG> (Thumb, 294 bytes, Stack size 32 bytes, lv_area.o(i._lv_area_is_point_on))
<BR><BR>[Stack]<UL><LI>Max Depth = 40 + In Cycle
<LI>Call Chain = _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_within_circle
</UL>
<BR>[Called By]<UL><LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[3e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_hit_test
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
<LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_search_obj
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_out
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
</UL>

<P><STRONG><a name="[497]"></a>_lv_area_join</STRONG> (Thumb, 68 bytes, Stack size 8 bytes, lv_area.o(i._lv_area_join))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _lv_area_join
</UL>
<BR>[Called By]<UL><LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
</UL>

<P><STRONG><a name="[85]"></a>_lv_disp_refr_timer</STRONG> (Thumb, 222 bytes, Stack size 32 bytes, lv_refr.o(i._lv_disp_refr_timer))
<BR><BR>[Stack]<UL><LI>Max Depth = 904<LI>Call Chain = _lv_disp_refr_timer &rArr; lv_refr_areas &rArr; lv_refr_area &rArr; lv_refr_area_part &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_pause
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_free_all
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_font_clean_up_fmt_txt
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_draw_mask_cleanup
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_areas
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_hal_disp.o(i.lv_disp_drv_register)
</UL>
<P><STRONG><a name="[16c]"></a>_lv_draw_mask_cleanup</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_draw_mask.o(i._lv_draw_mask_cleanup))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = _lv_draw_mask_cleanup &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>

<P><STRONG><a name="[43c]"></a>_lv_event_mark_deleted</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, lv_event.o(i._lv_event_mark_deleted))
<BR><BR>[Called By]<UL><LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
</UL>

<P><STRONG><a name="[16b]"></a>_lv_font_clean_up_fmt_txt</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i._lv_font_clean_up_fmt_txt))
<BR><BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>

<P><STRONG><a name="[16e]"></a>_lv_fs_init</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_fs.o(i._lv_fs_init))
<BR><BR>[Calls]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[16f]"></a>_lv_group_init</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_group.o(i._lv_group_init))
<BR><BR>[Calls]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[170]"></a>_lv_img_buf_get_transformed_area</STRONG> (Thumb, 576 bytes, Stack size 56 bytes, lv_img_buf.o(i._lv_img_buf_get_transformed_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = _lv_img_buf_get_transformed_area
</UL>
<BR>[Calls]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
<LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_get_transformed_size
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
</UL>

<P><STRONG><a name="[172]"></a>_lv_img_buf_transform</STRONG> (Thumb, 338 bytes, Stack size 48 bytes, lv_img_buf.o(i._lv_img_buf_transform))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = _lv_img_buf_transform &rArr; _lv_img_buf_transform_anti_alias &rArr; lv_img_buf_get_px_color &rArr; lv_memcpy_small
</UL>
<BR>[Calls]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_buf_get_px_color
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_buf_get_px_alpha
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_transform_anti_alias
<LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy_small
</UL>
<BR>[Called By]<UL><LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
</UL>

<P><STRONG><a name="[176]"></a>_lv_img_buf_transform_anti_alias</STRONG> (Thumb, 644 bytes, Stack size 64 bytes, lv_img_buf.o(i._lv_img_buf_transform_anti_alias))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = _lv_img_buf_transform_anti_alias &rArr; lv_img_buf_get_px_color &rArr; lv_memcpy_small
</UL>
<BR>[Calls]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_buf_get_px_color
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_buf_get_px_alpha
<LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy_small
<LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_transform
</UL>

<P><STRONG><a name="[178]"></a>_lv_img_buf_transform_init</STRONG> (Thumb, 246 bytes, Stack size 32 bytes, lv_img_buf.o(i._lv_img_buf_transform_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = _lv_img_buf_transform_init
</UL>
<BR>[Calls]<UL><LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_is_chroma_keyed
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_has_alpha
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
</UL>

<P><STRONG><a name="[17b]"></a>_lv_img_cache_open</STRONG> (Thumb, 80 bytes, Stack size 24 bytes, lv_img_cache.o(i._lv_img_cache_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = _lv_img_cache_open &rArr; lv_img_decoder_open &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
</UL>
<BR>[Called By]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>

<P><STRONG><a name="[17d]"></a>_lv_img_decoder_init</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_img_decoder.o(i._lv_img_decoder_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = _lv_img_decoder_init &rArr; lv_img_decoder_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_create
</UL>
<BR>[Called By]<UL><LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[17f]"></a>_lv_indev_read</STRONG> (Thumb, 68 bytes, Stack size 16 bytes, lv_hal_indev.o(i._lv_indev_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = _lv_indev_read
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_timer_cb
</UL>

<P><STRONG><a name="[180]"></a>_lv_indev_scroll_handler</STRONG> (Thumb, 280 bytes, Stack size 32 bytes, lv_indev_scroll.o(i._lv_indev_scroll_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = _lv_indev_scroll_handler &rArr; lv_obj_scroll_by &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_dir
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_limit_diff
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_scroll_limits
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>

<P><STRONG><a name="[18c]"></a>_lv_indev_scroll_throw_handler</STRONG> (Thumb, 558 bytes, Stack size 48 bytes, lv_indev_scroll.o(i._lv_indev_scroll_throw_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 296<LI>Call Chain = _lv_indev_scroll_throw_handler &rArr; lv_obj_scroll_by &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_y
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_x
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_limit_diff
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_y
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_x
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>

<P><STRONG><a name="[193]"></a>_lv_inv_area</STRONG> (Thumb, 186 bytes, Stack size 32 bytes, lv_refr.o(i._lv_inv_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_resume
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>

<P><STRONG><a name="[197]"></a>_lv_ll_clear</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_ll.o(i._lv_ll_clear))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = _lv_ll_clear &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_destructor
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_destructor
<LI><a href="#[d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_meter_destructor
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_clear_history
</UL>

<P><STRONG><a name="[96]"></a>_lv_ll_get_head</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_get_head))
<BR><BR>[Called By]<UL><LI><a href="#[4f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[2e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_len
<LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
<LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[39e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_next
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_get
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_destructor
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_back_event_cb
<LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
<LI><a href="#[3cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_drv
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_next)
</UL>
<P><STRONG><a name="[199]"></a>_lv_ll_get_len</STRONG> (Thumb, 28 bytes, Stack size 4 bytes, lv_ll.o(i._lv_ll_get_len))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = _lv_ll_get_len
</UL>
<BR>[Calls]<UL><LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[309]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_obj_count
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_get_point_pos_by_id
</UL>

<P><STRONG><a name="[95]"></a>_lv_ll_get_next</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_get_next))
<BR><BR>[Called By]<UL><LI><a href="#[4f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[2e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_len
<LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
<LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[39e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_next
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_get
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_back_event_cb
<LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
<LI><a href="#[3cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_drv
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_next)
</UL>
<P><STRONG><a name="[97]"></a>_lv_ll_get_prev</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_get_prev))
<BR><BR>[Called By]<UL><LI><a href="#[426]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursors
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_get_point_pos_by_id
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_needles
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_arcs
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_prev)
</UL>
<P><STRONG><a name="[98]"></a>_lv_ll_get_tail</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_get_tail))
<BR><BR>[Called By]<UL><LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[426]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursors
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_get_point_pos_by_id
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_needles
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_arcs
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_prev)
</UL>
<P><STRONG><a name="[157]"></a>_lv_ll_init</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_init))
<BR><BR>[Called By]<UL><LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_timer_core_init
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_init
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_decoder_init
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_fs_init
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_core_init
<LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
<LI><a href="#[389]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_create
<LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_group_init
<LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_constructor
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_meter_constructor
</UL>

<P><STRONG><a name="[19a]"></a>_lv_ll_ins_head</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, lv_ll.o(i._lv_ll_ins_head))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[389]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_create
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_create
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_set_page
<LI><a href="#[3e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[19e]"></a>_lv_ll_ins_tail</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, lv_ll.o(i._lv_ll_ins_tail))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = _lv_ll_ins_tail &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
</UL>

<P><STRONG><a name="[25c]"></a>_lv_ll_is_empty</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_is_empty))
<BR><BR>[Called By]<UL><LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursors
</UL>

<P><STRONG><a name="[198]"></a>_lv_ll_remove</STRONG> (Thumb, 104 bytes, Stack size 16 bytes, lv_ll.o(i._lv_ll_remove))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = _lv_ll_remove
</UL>
<BR>[Calls]<UL><LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
<LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[426]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
<LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_destructor
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_back_event_cb
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
<LI><a href="#[4f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_del
</UL>

<P><STRONG><a name="[504]"></a>_lv_obj_destruct</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_obj_class.o(i._lv_obj_destruct))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _lv_obj_destruct
</UL>
<BR>[Called By]<UL><LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>

<P><STRONG><a name="[42a]"></a>_lv_obj_get_ext_draw_size</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_draw.o(i._lv_obj_get_ext_draw_size))
<BR><BR>[Called By]<UL><LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[31a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_visible
<LI><a href="#[429]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
</UL>

<P><STRONG><a name="[19f]"></a>_lv_obj_style_create_transition</STRONG> (Thumb, 290 bytes, Stack size 96 bytes, lv_obj_style.o(i._lv_obj_style_create_transition))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = _lv_obj_style_create_transition &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[1a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
</UL>
<BR>[Called By]<UL><LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>

<P><STRONG><a name="[1a5]"></a>_lv_obj_style_init</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_obj_style.o(i._lv_obj_style_init))
<BR><BR>[Calls]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[1a6]"></a>_lv_obj_style_state_compare</STRONG> (Thumb, 556 bytes, Stack size 48 bytes, lv_obj_style.o(i._lv_obj_style_state_compare))
<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = _lv_obj_style_state_compare &rArr; lv_style_get_prop
</UL>
<BR>[Calls]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>

<P><STRONG><a name="[282]"></a>_lv_refr_get_disp_refreshing</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_refr.o(i._lv_refr_get_disp_refreshing))
<BR><BR>[Called By]<UL><LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
<LI><a href="#[3ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_set_px
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_set_px
<LI><a href="#[2cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_normal
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
</UL>

<P><STRONG><a name="[3ea]"></a>_lv_refr_init</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_refr.o(i._lv_refr_init))
<BR><BR>[Called By]<UL><LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[2f1]"></a>_lv_style_get_prop_group</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_style.o(i._lv_style_get_prop_group))
<BR><BR>[Called By]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[2f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_prop_core
</UL>

<P><STRONG><a name="[1a8]"></a>_lv_timer_core_init</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_timer.o(i._lv_timer_core_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _lv_timer_core_init
</UL>
<BR>[Calls]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[1a9]"></a>_lv_txt_cut</STRONG> (Thumb, 60 bytes, Stack size 24 bytes, lv_txt.o(i._lv_txt_cut))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = _lv_txt_cut
</UL>
<BR>[Calls]<UL><LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[3f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_del_char
</UL>

<P><STRONG><a name="[3a5]"></a>_lv_txt_encoded_letter_next_2</STRONG> (Thumb, 42 bytes, Stack size 24 bytes, lv_txt.o(i._lv_txt_encoded_letter_next_2))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = _lv_txt_encoded_letter_next_2
</UL>
<BR>[Called By]<UL><LI><a href="#[3a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[402]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_is_char_under_pos
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[1ab]"></a>_lv_txt_get_next_line</STRONG> (Thumb, 252 bytes, Stack size 64 bytes, lv_txt.o(i._lv_txt_get_next_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_word
</UL>
<BR>[Called By]<UL><LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[402]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_is_char_under_pos
<LI><a href="#[400]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[1ae]"></a>_lv_txt_ins</STRONG> (Thumb, 78 bytes, Stack size 24 bytes, lv_txt.o(i._lv_txt_ins))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = _lv_txt_ins &rArr; lv_memcpy_small
</UL>
<BR>[Calls]<UL><LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy_small
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_text
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
<LI><a href="#[401]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_ins_text
</UL>

<P><STRONG><a name="[3ff]"></a>_lv_txt_is_cmd</STRONG> (Thumb, 54 bytes, Stack size 0 bytes, lv_txt.o(i._lv_txt_is_cmd))
<BR><BR>[Called By]<UL><LI><a href="#[3a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_word
<LI><a href="#[402]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_is_char_under_pos
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[1b0]"></a>_lv_txt_set_text_vfmt</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_txt.o(i._lv_txt_set_text_vfmt))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = _lv_txt_set_text_vfmt &rArr; lv_vsnprintf &rArr; _vsnprintf &rArr;  _vsnprintf (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_vsnprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[405]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
</UL>

<P><STRONG><a name="[2e0]"></a>_lv_utils_bsearch</STRONG> (Thumb, 76 bytes, Stack size 32 bytes, lv_utils.o(i._lv_utils_bsearch))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = _lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_kern_value
<LI><a href="#[2df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
</UL>

<P><STRONG><a name="[242]"></a>draw_border_generic</STRONG> (Thumb, 1170 bytes, Stack size 216 bytes, lv_draw_sw_rect.o(i.draw_border_generic))
<BR><BR>[Stack]<UL><LI>Max Depth = 504<LI>Call Chain = draw_border_generic &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_simple
</UL>
<BR>[Called By]<UL><LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_outline
<LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border
</UL>

<P><STRONG><a name="[150]"></a>enc_handle</STRONG> (Thumb, 514 bytes, Stack size 24 bytes, lv_user.o(i.enc_handle))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = enc_handle
</UL>
<BR>[Calls]<UL><LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_ReadPin
</UL>
<BR>[Called By]<UL><LI><a href="#[11]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SysTick_Handler
</UL>

<P><STRONG><a name="[2c2]"></a>get_tick_gsc</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, lv_chart.o(i.get_tick_gsc))
<BR><BR>[Called By]<UL><LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
</UL>

<P><STRONG><a name="[32a]"></a>lcd_clear</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, lcd.o(i.lcd_clear))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = lcd_clear &rArr; lcd_set_cursor &rArr; lcd_wr_regno
</UL>
<BR>[Calls]<UL><LI><a href="#[32c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_write_ram_prepare
<LI><a href="#[32b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_set_cursor
</UL>
<BR>[Called By]<UL><LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
</UL>

<P><STRONG><a name="[32d]"></a>lcd_display_dir</STRONG> (Thumb, 220 bytes, Stack size 36 bytes, lcd.o(i.lcd_display_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lcd_display_dir &rArr; lcd_scan_dir &rArr; lcd_wr_regno
</UL>
<BR>[Calls]<UL><LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_scan_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
</UL>

<P><STRONG><a name="[21f]"></a>lcd_draw_fast_rgb_color</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, lv_user.o(i.lcd_draw_fast_rgb_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lcd_draw_fast_rgb_color &rArr; lcd_set_window &rArr; lcd_wr_regno
</UL>
<BR>[Calls]<UL><LI><a href="#[32c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_write_ram_prepare
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_data
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_set_window
</UL>
<BR>[Called By]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disp_flush
</UL>

<P><STRONG><a name="[331]"></a>lcd_draw_point</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lcd.o(i.lcd_draw_point))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = lcd_draw_point &rArr; lcd_set_cursor &rArr; lcd_wr_regno
</UL>
<BR>[Calls]<UL><LI><a href="#[32c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_write_ram_prepare
<LI><a href="#[32b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_set_cursor
</UL>
<BR>[Called By]<UL><LI><a href="#[33e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_show_char
</UL>

<P><STRONG><a name="[332]"></a>lcd_ex_ili9341_reginit</STRONG> (Thumb, 558 bytes, Stack size 8 bytes, lcd.o(i.lcd_ex_ili9341_reginit))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lcd_ex_ili9341_reginit &rArr; HAL_Delay
</UL>
<BR>[Calls]<UL><LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Delay
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_regno
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_data
</UL>
<BR>[Called By]<UL><LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
</UL>

<P><STRONG><a name="[334]"></a>lcd_ex_lil9488_reginit</STRONG> (Thumb, 396 bytes, Stack size 8 bytes, lcd.o(i.lcd_ex_lil9488_reginit))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lcd_ex_lil9488_reginit &rArr; HAL_Delay
</UL>
<BR>[Calls]<UL><LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Delay
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_regno
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_data
</UL>
<BR>[Called By]<UL><LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
</UL>

<P><STRONG><a name="[335]"></a>lcd_ex_nt35310_reginit</STRONG> (Thumb, 3828 bytes, Stack size 8 bytes, lcd.o(i.lcd_ex_nt35310_reginit))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lcd_ex_nt35310_reginit &rArr; HAL_Delay
</UL>
<BR>[Calls]<UL><LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Delay
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_regno
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_data
</UL>
<BR>[Called By]<UL><LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
</UL>

<P><STRONG><a name="[336]"></a>lcd_ex_nt35510_reginit</STRONG> (Thumb, 3834 bytes, Stack size 40 bytes, lcd.o(i.lcd_ex_nt35510_reginit))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lcd_ex_nt35510_reginit &rArr; HAL_Delay
</UL>
<BR>[Calls]<UL><LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Delay
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_write_reg
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_regno
</UL>
<BR>[Called By]<UL><LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
</UL>

<P><STRONG><a name="[338]"></a>lcd_ex_ssd1963_reginit</STRONG> (Thumb, 366 bytes, Stack size 8 bytes, lcd.o(i.lcd_ex_ssd1963_reginit))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lcd_ex_ssd1963_reginit &rArr; HAL_Delay
</UL>
<BR>[Calls]<UL><LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Delay
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_regno
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_data
</UL>
<BR>[Called By]<UL><LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
</UL>

<P><STRONG><a name="[339]"></a>lcd_ex_st7789_reginit</STRONG> (Thumb, 432 bytes, Stack size 8 bytes, lcd.o(i.lcd_ex_st7789_reginit))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lcd_ex_st7789_reginit &rArr; HAL_Delay
</UL>
<BR>[Calls]<UL><LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Delay
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_regno
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_data
</UL>
<BR>[Called By]<UL><LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
</UL>

<P><STRONG><a name="[33a]"></a>lcd_ex_st7796_reginit</STRONG> (Thumb, 390 bytes, Stack size 8 bytes, lcd.o(i.lcd_ex_st7796_reginit))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lcd_ex_st7796_reginit &rArr; HAL_Delay
</UL>
<BR>[Calls]<UL><LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Delay
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_regno
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_data
</UL>
<BR>[Called By]<UL><LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
</UL>

<P><STRONG><a name="[33b]"></a>lcd_init</STRONG> (Thumb, 682 bytes, Stack size 120 bytes, lcd.o(i.lcd_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lcd_init &rArr; HAL_SRAM_Init &rArr; HAL_SRAM_MspInit &rArr; HAL_FSMC_MspInit &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_SRAM_Init
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_WritePin
<LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_Init
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FSMC_NORSRAM_Extended_Timing_Init
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_regno
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_data
<LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ssd_backlight_set
<LI><a href="#[33a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_st7796_reginit
<LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_st7789_reginit
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_ssd1963_reginit
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_nt35510_reginit
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_nt35310_reginit
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_lil9488_reginit
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_ili9341_reginit
<LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_display_dir
<LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_clear
<LI><a href="#[33c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_rd_data
</UL>
<BR>[Called By]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[32e]"></a>lcd_scan_dir</STRONG> (Thumb, 396 bytes, Stack size 20 bytes, lcd.o(i.lcd_scan_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lcd_scan_dir &rArr; lcd_wr_regno
</UL>
<BR>[Calls]<UL><LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_write_reg
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_regno
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_data
</UL>
<BR>[Called By]<UL><LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_display_dir
</UL>

<P><STRONG><a name="[32b]"></a>lcd_set_cursor</STRONG> (Thumb, 308 bytes, Stack size 20 bytes, lcd.o(i.lcd_set_cursor))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lcd_set_cursor &rArr; lcd_wr_regno
</UL>
<BR>[Calls]<UL><LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_regno
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_data
</UL>
<BR>[Called By]<UL><LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_draw_point
<LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_clear
</UL>

<P><STRONG><a name="[32f]"></a>lcd_set_window</STRONG> (Thumb, 418 bytes, Stack size 40 bytes, lcd.o(i.lcd_set_window))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lcd_set_window &rArr; lcd_wr_regno
</UL>
<BR>[Calls]<UL><LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_regno
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_data
</UL>
<BR>[Called By]<UL><LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_draw_fast_rgb_color
</UL>

<P><STRONG><a name="[33e]"></a>lcd_show_char</STRONG> (Thumb, 196 bytes, Stack size 52 bytes, lcd.o(i.lcd_show_char))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lcd_show_char &rArr; lcd_draw_point &rArr; lcd_set_cursor &rArr; lcd_wr_regno
</UL>
<BR>[Calls]<UL><LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_draw_point
</UL>
<BR>[Called By]<UL><LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_show_string
</UL>

<P><STRONG><a name="[33f]"></a>lcd_show_string</STRONG> (Thumb, 86 bytes, Stack size 44 bytes, lcd.o(i.lcd_show_string))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lcd_show_string &rArr; lcd_show_char &rArr; lcd_draw_point &rArr; lcd_set_cursor &rArr; lcd_wr_regno
</UL>
<BR>[Calls]<UL><LI><a href="#[33e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_show_char
</UL>
<BR>[Called By]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[33d]"></a>lcd_ssd_backlight_set</STRONG> (Thumb, 72 bytes, Stack size 8 bytes, lcd.o(i.lcd_ssd_backlight_set))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lcd_ssd_backlight_set &rArr; __aeabi_dmul &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2d
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2uiz
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_regno
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_wr_data
</UL>
<BR>[Called By]<UL><LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
</UL>

<P><STRONG><a name="[330]"></a>lcd_wr_data</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lcd.o(i.lcd_wr_data))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lcd_wr_data
</UL>
<BR>[Called By]<UL><LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ssd_backlight_set
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_set_window
<LI><a href="#[32b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_set_cursor
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_scan_dir
<LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
<LI><a href="#[33a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_st7796_reginit
<LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_st7789_reginit
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_ssd1963_reginit
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_nt35310_reginit
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_lil9488_reginit
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_ili9341_reginit
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_draw_fast_rgb_color
</UL>

<P><STRONG><a name="[333]"></a>lcd_wr_regno</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lcd.o(i.lcd_wr_regno))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lcd_wr_regno
</UL>
<BR>[Called By]<UL><LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ssd_backlight_set
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_set_window
<LI><a href="#[32b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_set_cursor
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_scan_dir
<LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
<LI><a href="#[33a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_st7796_reginit
<LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_st7789_reginit
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_ssd1963_reginit
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_nt35510_reginit
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_nt35310_reginit
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_lil9488_reginit
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_ili9341_reginit
</UL>

<P><STRONG><a name="[32c]"></a>lcd_write_ram_prepare</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lcd.o(i.lcd_write_ram_prepare))
<BR><BR>[Called By]<UL><LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_draw_point
<LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_clear
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_draw_fast_rgb_color
</UL>

<P><STRONG><a name="[337]"></a>lcd_write_reg</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lcd.o(i.lcd_write_reg))
<BR><BR>[Called By]<UL><LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_scan_dir
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_ex_nt35510_reginit
</UL>

<P><STRONG><a name="[344]"></a>lv_anim_del</STRONG> (Thumb, 82 bytes, Stack size 24 bytes, lv_anim.o(i.lv_anim_del))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_anim_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Called By]<UL><LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[426]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[359]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value_with_anim
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_destructor
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[326]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;start_cursor_blink
<LI><a href="#[4e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_trigger_anim
<LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_destructor
</UL>

<P><STRONG><a name="[345]"></a>lv_anim_get</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_anim.o(i.lv_anim_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_anim_get
</UL>
<BR>[Calls]<UL><LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_end
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[1a3]"></a>lv_anim_init</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_anim.o(i.lv_anim_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_init
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_text
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
<LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinner_constructor
<LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_text
<LI><a href="#[359]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value_with_anim
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[326]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;start_cursor_blink
<LI><a href="#[4e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_trigger_anim
</UL>

<P><STRONG><a name="[aa]"></a>lv_anim_path_ease_in_out</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_anim.o(i.lv_anim_path_ease_in_out))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = lv_anim_path_ease_in_out &rArr; lv_bezier3
</UL>
<BR>[Calls]<UL><LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
<LI><a href="#[346]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bezier3
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_spinner.o(i.lv_spinner_constructor)
</UL>
<P><STRONG><a name="[a4]"></a>lv_anim_path_ease_out</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_anim.o(i.lv_anim_path_ease_out))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = lv_anim_path_ease_out &rArr; lv_bezier3
</UL>
<BR>[Calls]<UL><LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
<LI><a href="#[346]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bezier3
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_obj_scroll.o(i.lv_obj_scroll_by)
<LI> lv_roller.o(i.refr_position)
</UL>
<P><STRONG><a name="[80]"></a>lv_anim_path_linear</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, lv_anim.o(i.lv_anim_path_linear))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_anim_path_linear &rArr; lv_map
</UL>
<BR>[Calls]<UL><LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
</UL>
<BR>[Address Reference Count : 3]<UL><LI> lv_theme_default.o(i.style_init)
<LI> lv_anim.o(i.lv_anim_init)
<LI> lv_style.o(i.lv_style_transition_dsc_init)
</UL>
<P><STRONG><a name="[b1]"></a>lv_anim_path_step</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_anim.o(i.lv_anim_path_step))
<BR>[Address Reference Count : 4]<UL><LI> lv_textarea.o(i.lv_textarea_add_char)
<LI> lv_textarea.o(i.lv_textarea_add_text)
<LI> lv_textarea.o(i.lv_textarea_set_text)
<LI> lv_textarea.o(i.start_cursor_blink)
</UL>
<P><STRONG><a name="[404]"></a>lv_anim_speed_to_time</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_anim.o(i.lv_anim_speed_to_time))
<BR><BR>[Called By]<UL><LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[1a4]"></a>lv_anim_start</STRONG> (Thumb, 116 bytes, Stack size 16 bytes, lv_anim.o(i.lv_anim_start))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_is_empty
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Called By]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_text
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
<LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinner_constructor
<LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_text
<LI><a href="#[359]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value_with_anim
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[326]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;start_cursor_blink
<LI><a href="#[4e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_trigger_anim
</UL>

<P><STRONG><a name="[34e]"></a>lv_arc_set_angles</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_arc.o(i.lv_arc_set_angles))
<BR><BR>[Stack]<UL><LI>Max Depth = 268<LI>Call Chain = lv_arc_set_angles &rArr; lv_arc_set_start_angle &rArr; inv_arc_area &rArr; get_center &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_start_angle
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_end_angle
</UL>
<BR>[Called By]<UL><LI><a href="#[352]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_update
</UL>

<P><STRONG><a name="[34f]"></a>lv_arc_set_bg_angles</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_arc.o(i.lv_arc_set_bg_angles))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_arc_set_bg_angles &rArr; lv_arc_set_bg_start_angle &rArr; value_update &rArr; lv_arc_set_angles &rArr; lv_arc_set_start_angle &rArr; inv_arc_area &rArr; get_center &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[351]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_bg_start_angle
<LI><a href="#[350]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_bg_end_angle
</UL>
<BR>[Called By]<UL><LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinner_constructor
</UL>

<P><STRONG><a name="[350]"></a>lv_arc_set_bg_end_angle</STRONG> (Thumb, 108 bytes, Stack size 16 bytes, lv_arc.o(i.lv_arc_set_bg_end_angle))
<BR><BR>[Stack]<UL><LI>Max Depth = 308<LI>Call Chain = lv_arc_set_bg_end_angle &rArr; value_update &rArr; lv_arc_set_angles &rArr; lv_arc_set_start_angle &rArr; inv_arc_area &rArr; get_center &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[352]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_update
<LI><a href="#[319]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inv_arc_area
</UL>
<BR>[Called By]<UL><LI><a href="#[34f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_bg_angles
</UL>

<P><STRONG><a name="[351]"></a>lv_arc_set_bg_start_angle</STRONG> (Thumb, 108 bytes, Stack size 16 bytes, lv_arc.o(i.lv_arc_set_bg_start_angle))
<BR><BR>[Stack]<UL><LI>Max Depth = 308<LI>Call Chain = lv_arc_set_bg_start_angle &rArr; value_update &rArr; lv_arc_set_angles &rArr; lv_arc_set_start_angle &rArr; inv_arc_area &rArr; get_center &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[352]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_update
<LI><a href="#[319]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inv_arc_area
</UL>
<BR>[Called By]<UL><LI><a href="#[34f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_bg_angles
</UL>

<P><STRONG><a name="[1c0]"></a>lv_arc_set_end_angle</STRONG> (Thumb, 114 bytes, Stack size 16 bytes, lv_arc.o(i.lv_arc_set_end_angle))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = lv_arc_set_end_angle &rArr; inv_arc_area &rArr; get_center &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inv_knob_area
<LI><a href="#[319]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inv_arc_area
</UL>
<BR>[Called By]<UL><LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;arc_anim_end_angle
<LI><a href="#[34e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_angles
<LI><a href="#[352]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_update
</UL>

<P><STRONG><a name="[353]"></a>lv_arc_set_rotation</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_arc.o(i.lv_arc_set_rotation))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_arc_set_rotation &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinner_constructor
</UL>

<P><STRONG><a name="[1c1]"></a>lv_arc_set_start_angle</STRONG> (Thumb, 114 bytes, Stack size 16 bytes, lv_arc.o(i.lv_arc_set_start_angle))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = lv_arc_set_start_angle &rArr; inv_arc_area &rArr; get_center &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inv_knob_area
<LI><a href="#[319]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inv_arc_area
</UL>
<BR>[Called By]<UL><LI><a href="#[ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;arc_anim_start_angle
<LI><a href="#[34e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_angles
<LI><a href="#[352]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_update
</UL>

<P><STRONG><a name="[34d]"></a>lv_arc_set_value</STRONG> (Thumb, 40 bytes, Stack size 0 bytes, lv_arc.o(i.lv_arc_set_value))
<BR><BR>[Stack]<UL><LI>Max Depth = 292<LI>Call Chain = lv_arc_set_value &rArr; value_update &rArr; lv_arc_set_angles &rArr; lv_arc_set_start_angle &rArr; inv_arc_area &rArr; get_center &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[352]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_update
</UL>
<BR>[Called By]<UL><LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
</UL>

<P><STRONG><a name="[286]"></a>lv_area_get_size</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_get_size))
<BR><BR>[Called By]<UL><LI><a href="#[2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[439]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_areas
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
</UL>

<P><STRONG><a name="[2bd]"></a>lv_area_increase</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_increase))
<BR><BR>[Called By]<UL><LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
</UL>

<P><STRONG><a name="[296]"></a>lv_area_move</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_move))
<BR><BR>[Called By]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_placeholder
</UL>

<P><STRONG><a name="[166]"></a>lv_area_set</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_area.o(i.lv_area_set))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_set
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_scroll_limits
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[491]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
<LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
</UL>

<P><STRONG><a name="[73]"></a>lv_area_set_height</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_set_height))
<BR><BR>[Called By]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(i.children_repos)
</UL>
<P><STRONG><a name="[72]"></a>lv_area_set_width</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_set_width))
<BR><BR>[Called By]<UL><LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(i.children_repos)
</UL>
<P><STRONG><a name="[34c]"></a>lv_atan2</STRONG> (Thumb, 146 bytes, Stack size 0 bytes, lv_math.o(i.lv_atan2))
<BR><BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
</UL>

<P><STRONG><a name="[4a2]"></a>lv_bar_get_mode</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_bar.o(i.lv_bar_get_mode))
<BR><BR>[Called By]<UL><LI><a href="#[27e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_get_mode
</UL>

<P><STRONG><a name="[4a1]"></a>lv_bar_get_start_value</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, lv_bar.o(i.lv_bar_get_start_value))
<BR><BR>[Called By]<UL><LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
</UL>

<P><STRONG><a name="[4a0]"></a>lv_bar_get_value</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_bar.o(i.lv_bar_get_value))
<BR><BR>[Called By]<UL><LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
</UL>

<P><STRONG><a name="[357]"></a>lv_bar_set_range</STRONG> (Thumb, 84 bytes, Stack size 16 bytes, lv_bar.o(i.lv_bar_set_range))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_bar_set_range &rArr; lv_bar_set_value &rArr; lv_bar_set_value_with_anim &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[358]"></a>lv_bar_set_start_value</STRONG> (Thumb, 74 bytes, Stack size 16 bytes, lv_bar.o(i.lv_bar_set_start_value))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = lv_bar_set_start_value &rArr; lv_bar_set_value_with_anim &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[359]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value_with_anim
</UL>
<BR>[Called By]<UL><LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
</UL>

<P><STRONG><a name="[355]"></a>lv_bar_set_value</STRONG> (Thumb, 66 bytes, Stack size 24 bytes, lv_bar.o(i.lv_bar_set_value))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = lv_bar_set_value &rArr; lv_bar_set_value_with_anim &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[359]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value_with_anim
</UL>
<BR>[Called By]<UL><LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_range
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_constructor
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
</UL>

<P><STRONG><a name="[346]"></a>lv_bezier3</STRONG> (Thumb, 78 bytes, Stack size 20 bytes, lv_math.o(i.lv_bezier3))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_bezier3
</UL>
<BR>[Called By]<UL><LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_ease_out
<LI><a href="#[aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_ease_in_out
</UL>

<P><STRONG><a name="[35a]"></a>lv_btn_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_btn.o(i.lv_btn_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_btn_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
</UL>

<P><STRONG><a name="[35d]"></a>lv_btnmatrix_clear_btn_ctrl</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_btnmatrix.o(i.lv_btnmatrix_clear_btn_ctrl))
<BR><BR>[Stack]<UL><LI>Max Depth = 220<LI>Call Chain = lv_btnmatrix_clear_btn_ctrl &rArr; invalidate_button_area &rArr; lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
</UL>
<BR>[Called By]<UL><LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_clear_btn_ctrl_all
</UL>

<P><STRONG><a name="[2fb]"></a>lv_btnmatrix_clear_btn_ctrl_all</STRONG> (Thumb, 32 bytes, Stack size 16 bytes, lv_btnmatrix.o(i.lv_btnmatrix_clear_btn_ctrl_all))
<BR><BR>[Stack]<UL><LI>Max Depth = 236<LI>Call Chain = lv_btnmatrix_clear_btn_ctrl_all &rArr; lv_btnmatrix_clear_btn_ctrl &rArr; invalidate_button_area &rArr; lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[35d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_clear_btn_ctrl
</UL>
<BR>[Called By]<UL><LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_btn_ctrl
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_showed_date
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;highlight_update
<LI><a href="#[362]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;make_one_button_checked
</UL>

<P><STRONG><a name="[360]"></a>lv_btnmatrix_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_btnmatrix.o(i.lv_btnmatrix_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_btnmatrix_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_constructor
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
<LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[363]"></a>lv_btnmatrix_get_btn_text</STRONG> (Thumb, 78 bytes, Stack size 24 bytes, lv_btnmatrix.o(i.lv_btnmatrix_get_btn_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_btnmatrix_get_btn_text &rArr; strcmp
</UL>
<BR>[Calls]<UL><LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_def_event_cb
<LI><a href="#[422]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_get_active_btn_text
</UL>

<P><STRONG><a name="[1de]"></a>lv_btnmatrix_get_selected_btn</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_btnmatrix.o(i.lv_btnmatrix_get_selected_btn))
<BR><BR>[Called By]<UL><LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_showed_date
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_part_begin_event_cb
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_def_event_cb
<LI><a href="#[422]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_get_active_btn_text
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btns_value_changed_event_cb
</UL>

<P><STRONG><a name="[2ac]"></a>lv_btnmatrix_has_btn_ctrl</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, lv_btnmatrix.o(i.lv_btnmatrix_has_btn_ctrl))
<BR><BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_part_begin_event_cb
<LI><a href="#[362]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;make_one_button_checked
</UL>

<P><STRONG><a name="[2fd]"></a>lv_btnmatrix_set_btn_ctrl</STRONG> (Thumb, 70 bytes, Stack size 16 bytes, lv_btnmatrix.o(i.lv_btnmatrix_set_btn_ctrl))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = lv_btnmatrix_set_btn_ctrl &rArr; lv_btnmatrix_clear_btn_ctrl_all &rArr; lv_btnmatrix_clear_btn_ctrl &rArr; invalidate_button_area &rArr; lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_clear_btn_ctrl_all
<LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
</UL>
<BR>[Called By]<UL><LI><a href="#[364]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_btn_ctrl_all
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_showed_date
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;highlight_update
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_act
<LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[362]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;make_one_button_checked
</UL>

<P><STRONG><a name="[364]"></a>lv_btnmatrix_set_btn_ctrl_all</STRONG> (Thumb, 32 bytes, Stack size 16 bytes, lv_btnmatrix.o(i.lv_btnmatrix_set_btn_ctrl_all))
<BR><BR>[Stack]<UL><LI>Max Depth = 268<LI>Call Chain = lv_btnmatrix_set_btn_ctrl_all &rArr; lv_btnmatrix_set_btn_ctrl &rArr; lv_btnmatrix_clear_btn_ctrl_all &rArr; lv_btnmatrix_clear_btn_ctrl &rArr; invalidate_button_area &rArr; lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_btn_ctrl
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_constructor
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
</UL>

<P><STRONG><a name="[365]"></a>lv_btnmatrix_set_ctrl_map</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_btnmatrix.o(i.lv_btnmatrix_set_ctrl_map))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_btnmatrix_set_ctrl_map &rArr; lv_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_def_event_cb
<LI><a href="#[3f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_update_ctrl_map
</UL>

<P><STRONG><a name="[35f]"></a>lv_btnmatrix_set_map</STRONG> (Thumb, 418 bytes, Stack size 136 bytes, lv_btnmatrix.o(i.lv_btnmatrix_set_map))
<BR><BR>[Stack]<UL><LI>Max Depth = 292<LI>Call Chain = lv_btnmatrix_set_map &rArr; lv_obj_get_content_width &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[366]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_width
<LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_btn_areas_and_controls
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_constructor
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_def_event_cb
<LI><a href="#[3ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_update_map
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_constructor
</UL>

<P><STRONG><a name="[367]"></a>lv_btnmatrix_set_one_checked</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_btnmatrix.o(i.lv_btnmatrix_set_one_checked))
<BR><BR>[Stack]<UL><LI>Max Depth = 268<LI>Call Chain = lv_btnmatrix_set_one_checked &rArr; make_one_button_checked &rArr; lv_btnmatrix_set_btn_ctrl &rArr; lv_btnmatrix_clear_btn_ctrl_all &rArr; lv_btnmatrix_clear_btn_ctrl &rArr; invalidate_button_area &rArr; lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[362]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;make_one_button_checked
</UL>
<BR>[Called By]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
</UL>

<P><STRONG><a name="[368]"></a>lv_btnmatrix_set_selected_btn</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_btnmatrix.o(i.lv_btnmatrix_set_selected_btn))
<BR><BR>[Stack]<UL><LI>Max Depth = 220<LI>Call Chain = lv_btnmatrix_set_selected_btn &rArr; invalidate_button_area &rArr; lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
</UL>
<BR>[Called By]<UL><LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_showed_date
</UL>

<P><STRONG><a name="[36f]"></a>lv_calendar_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_calendar.o(i.lv_calendar_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_calendar_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[500]"></a>lv_calendar_get_showed_date</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_calendar.o(i.lv_calendar_get_showed_date))
<BR><BR>[Called By]<UL><LI><a href="#[ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;year_event_cb
<LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_changed_event_cb
<LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;month_event_cb
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_changed_event_cb
<LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;month_event_cb
</UL>

<P><STRONG><a name="[36d]"></a>lv_calendar_set_showed_date</STRONG> (Thumb, 312 bytes, Stack size 40 bytes, lv_calendar.o(i.lv_calendar_set_showed_date))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_calendar_set_showed_date &rArr; highlight_update &rArr; lv_btnmatrix_set_btn_ctrl &rArr; lv_btnmatrix_clear_btn_ctrl_all &rArr; lv_btnmatrix_clear_btn_ctrl &rArr; invalidate_button_area &rArr; lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_snprintf
<LI><a href="#[368]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_selected_btn
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_btn_ctrl
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_get_selected_btn
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_clear_btn_ctrl_all
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;highlight_update
<LI><a href="#[370]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_month_length
<LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_day_of_week
</UL>
<BR>[Called By]<UL><LI><a href="#[ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;year_event_cb
<LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;month_event_cb
<LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;month_event_cb
<LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_constructor
</UL>

<P><STRONG><a name="[36e]"></a>lv_calendar_set_today_date</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_calendar.o(i.lv_calendar_set_today_date))
<BR><BR>[Stack]<UL><LI>Max Depth = 284<LI>Call Chain = lv_calendar_set_today_date &rArr; highlight_update &rArr; lv_btnmatrix_set_btn_ctrl &rArr; lv_btnmatrix_clear_btn_ctrl_all &rArr; lv_btnmatrix_clear_btn_ctrl &rArr; invalidate_button_area &rArr; lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;highlight_update
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_constructor
</UL>

<P><STRONG><a name="[260]"></a>lv_chart_get_point_pos_by_id</STRONG> (Thumb, 388 bytes, Stack size 72 bytes, lv_chart.o(i.lv_chart_get_point_pos_by_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = lv_chart_get_point_pos_by_id &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_prev
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_len
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[267]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
</UL>
<BR>[Called By]<UL><LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursors
</UL>

<P><STRONG><a name="[373]"></a>lv_checkbox_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_checkbox.o(i.lv_checkbox_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_checkbox_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[46e]"></a>lv_clamp_height</STRONG> (Thumb, 106 bytes, Stack size 20 bytes, lv_obj_pos.o(i.lv_clamp_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_clamp_height
</UL>
<BR>[Called By]<UL><LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[46d]"></a>lv_clamp_width</STRONG> (Thumb, 106 bytes, Stack size 20 bytes, lv_obj_pos.o(i.lv_clamp_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_clamp_width
</UL>
<BR>[Called By]<UL><LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[218]"></a>lv_color_darken</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_color.o(i.lv_color_darken))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_color_darken &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[383]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
<LI><a href="#[381]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dark_color_filter_cb
</UL>

<P><STRONG><a name="[2cd]"></a>lv_color_fill</STRONG> (Thumb, 76 bytes, Stack size 16 bytes, lv_color.o(i.lv_color_fill))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_color_fill
</UL>
<BR>[Called By]<UL><LI><a href="#[2cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_normal
</UL>

<P><STRONG><a name="[384]"></a>lv_color_hsv_to_rgb</STRONG> (Thumb, 178 bytes, Stack size 24 bytes, lv_color.o(i.lv_color_hsv_to_rgb))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_color_hsv_to_rgb &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[382]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[387]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_get_rgb
</UL>

<P><STRONG><a name="[387]"></a>lv_colorwheel_get_rgb</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_colorwheel.o(i.lv_colorwheel_get_rgb))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_colorwheel_get_rgb &rArr; lv_color_hsv_to_rgb &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[384]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_hsv_to_rgb
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
</UL>

<P><STRONG><a name="[223]"></a>lv_colorwheel_set_hsv</STRONG> (Thumb, 102 bytes, Stack size 8 bytes, lv_colorwheel.o(i.lv_colorwheel_set_hsv))
<BR><BR>[Stack]<UL><LI>Max Depth = 228<LI>Call Chain = lv_colorwheel_set_hsv &rArr; refr_knob_pos &rArr; invalidate_knob &rArr; get_knob_area &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[386]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_knob_pos
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;double_click_reset
</UL>

<P><STRONG><a name="[388]"></a>lv_demo_keypad_encoder</STRONG> (Thumb, 112 bytes, Stack size 16 bytes, lv_demo_keypad_encoder.o(i.lv_demo_keypad_encoder))
<BR><BR>[Stack]<UL><LI>Max Depth = 524<LI>Call Chain = lv_demo_keypad_encoder &rArr; lv_tabview_add_tab &rArr; lv_tabview_set_act &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[38b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_set_group
<LI><a href="#[2e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[38a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_default
<LI><a href="#[389]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_create
<LI><a href="#[38d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;text_input_create
<LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
<LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_create
<LI><a href="#[38c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_scr_act
</UL>
<BR>[Called By]<UL><LI><a href="#[4fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_user_init
</UL>

<P><STRONG><a name="[393]"></a>lv_disp_draw_buf_init</STRONG> (Thumb, 30 bytes, Stack size 24 bytes, lv_hal_disp.o(i.lv_disp_draw_buf_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_disp_draw_buf_init
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[48f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[394]"></a>lv_disp_drv_init</STRONG> (Thumb, 80 bytes, Stack size 16 bytes, lv_hal_disp.o(i.lv_disp_drv_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_disp_drv_init
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[48f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[395]"></a>lv_disp_drv_register</STRONG> (Thumb, 286 bytes, Stack size 24 bytes, lv_hal_disp.o(i.lv_disp_drv_register))
<BR><BR>[Stack]<UL><LI>Max Depth = 340<LI>Call Chain = lv_disp_drv_register &rArr; lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[399]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[39b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scrollbar_mode
<LI><a href="#[2ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_main
<LI><a href="#[397]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_is_inited
<LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
<LI><a href="#[398]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_get
<LI><a href="#[396]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
<LI><a href="#[39d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_ready
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
</UL>
<BR>[Called By]<UL><LI><a href="#[48f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[220]"></a>lv_disp_flush_ready</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_flush_ready))
<BR><BR>[Called By]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disp_flush
</UL>

<P><STRONG><a name="[160]"></a>lv_disp_get_default</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_default))
<BR><BR>[Called By]<UL><LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[3a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_theme
<LI><a href="#[39f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_prev
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[313]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[4f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
<LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[3e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[490]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ta_event_cb
<LI><a href="#[38c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_scr_act
</UL>

<P><STRONG><a name="[31f]"></a>lv_disp_get_dpi</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_dpi))
<BR><BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
<LI><a href="#[392]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_dpx
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_constructor
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[24f]"></a>lv_disp_get_draw_buf</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_draw_buf))
<BR><BR>[Called By]<UL><LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
</UL>

<P><STRONG><a name="[165]"></a>lv_disp_get_hor_res</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_hor_res))
<BR><BR>[Called By]<UL><LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[491]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
<LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
</UL>

<P><STRONG><a name="[311]"></a>lv_disp_get_layer_sys</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_layer_sys))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_layer_sys
</UL>
<BR>[Calls]<UL><LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_set_cursor
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[429]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
</UL>

<P><STRONG><a name="[313]"></a>lv_disp_get_layer_top</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_layer_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_layer_top
</UL>
<BR>[Calls]<UL><LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[429]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
</UL>

<P><STRONG><a name="[39e]"></a>lv_disp_get_next</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_next))
<BR><BR>[Calls]<UL><LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[474]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_report_style_change
</UL>

<P><STRONG><a name="[314]"></a>lv_disp_get_scr_act</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_scr_act))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_scr_act
</UL>
<BR>[Calls]<UL><LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[429]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj_and_children
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[490]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
<LI><a href="#[38c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_scr_act
</UL>

<P><STRONG><a name="[39f]"></a>lv_disp_get_scr_prev</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_scr_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_scr_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[429]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
</UL>

<P><STRONG><a name="[3a0]"></a>lv_disp_get_theme</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_theme))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_theme
</UL>
<BR>[Calls]<UL><LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[4f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
<LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
</UL>

<P><STRONG><a name="[164]"></a>lv_disp_get_ver_res</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_ver_res))
<BR><BR>[Called By]<UL><LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[491]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ta_event_cb
</UL>

<P><STRONG><a name="[22a]"></a>lv_draw_arc</STRONG> (Thumb, 32 bytes, Stack size 24 bytes, lv_draw_arc.o(i.lv_draw_arc))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_draw_arc
</UL>
<BR>[Called By]<UL><LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_arcs
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
</UL>

<P><STRONG><a name="[225]"></a>lv_draw_arc_dsc_init</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, lv_draw_arc.o(i.lv_draw_arc_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_draw_arc_dsc_init
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_arcs
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
</UL>

<P><STRONG><a name="[31b]"></a>lv_draw_arc_get_area</STRONG> (Thumb, 944 bytes, Stack size 56 bytes, lv_draw_arc.o(i.lv_draw_arc_get_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_draw_arc_get_area
</UL>
<BR>[Calls]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[319]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inv_arc_area
</UL>

<P><STRONG><a name="[240]"></a>lv_draw_img</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_draw_img.o(i.lv_draw_img))
<BR><BR>[Stack]<UL><LI>Max Depth = 704<LI>Call Chain = lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>
<BR>[Called By]<UL><LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_needles
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
</UL>

<P><STRONG><a name="[21c]"></a>lv_draw_img_decoded</STRONG> (Thumb, 16 bytes, Stack size 16 bytes, lv_draw_img.o(i.lv_draw_img_decoded))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_draw_img_decoded
</UL>
<BR>[Called By]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>

<P><STRONG><a name="[23a]"></a>lv_draw_img_dsc_init</STRONG> (Thumb, 48 bytes, Stack size 16 bytes, lv_draw_img.o(i.lv_draw_img_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_draw_img_dsc_init &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[3a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_needles
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
</UL>

<P><STRONG><a name="[3e9]"></a>lv_draw_init</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_draw.o(i.lv_draw_init))
<BR><BR>[Called By]<UL><LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[23f]"></a>lv_draw_label</STRONG> (Thumb, 1332 bytes, Stack size 264 bytes, lv_draw_label.o(i.lv_draw_label))
<BR><BR>[Stack]<UL><LI>Max Depth = 504<LI>Call Chain = lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[3a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line_dsc_init
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
<LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_encoded_letter_next_2
<LI><a href="#[3a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_letter
<LI><a href="#[37e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
<LI><a href="#[37d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
<LI><a href="#[3a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[3a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hex_char_to_num
<LI><a href="#[3a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_box_label
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_label
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_placeholder
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursor
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[23e]"></a>lv_draw_label_dsc_init</STRONG> (Thumb, 70 bytes, Stack size 16 bytes, lv_draw_label.o(i.lv_draw_label_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_draw_label_dsc_init &rArr; lv_palette_main &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[37d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
<LI><a href="#[2ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_main
</UL>
<BR>[Called By]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_box_label
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_label
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_placeholder
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursor
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[3a7]"></a>lv_draw_letter</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_draw_label.o(i.lv_draw_letter))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_letter
</UL>
<BR>[Called By]<UL><LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>

<P><STRONG><a name="[261]"></a>lv_draw_line</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_draw_line.o(i.lv_draw_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_line
</UL>
<BR>[Called By]<UL><LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursors
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_disc_grad
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_needles
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_line_event
</UL>

<P><STRONG><a name="[25d]"></a>lv_draw_line_dsc_init</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, lv_draw_line.o(i.lv_draw_line_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_draw_line_dsc_init
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursors
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_disc_grad
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_needles
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_line_event
</UL>

<P><STRONG><a name="[22f]"></a>lv_draw_mask_add</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_draw_mask.o(i.lv_draw_mask_add))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_mask_add
</UL>
<BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_disc_grad
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
</UL>

<P><STRONG><a name="[3a8]"></a>lv_draw_mask_angle_init</STRONG> (Thumb, 166 bytes, Stack size 32 bytes, lv_draw_mask.o(i.lv_draw_mask_angle_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_draw_mask_angle_init &rArr; lv_draw_mask_line_angle_init &rArr; lv_draw_mask_line_points_init
</UL>
<BR>[Calls]<UL><LI><a href="#[3a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_angle_init
</UL>
<BR>[Called By]<UL><LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[233]"></a>lv_draw_mask_apply</STRONG> (Thumb, 64 bytes, Stack size 32 bytes, lv_draw_mask.o(i.lv_draw_mask_apply))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_draw_mask_apply
</UL>
<BR>[Called By]<UL><LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
</UL>

<P><STRONG><a name="[235]"></a>lv_draw_mask_free_param</STRONG> (Thumb, 54 bytes, Stack size 8 bytes, lv_draw_mask.o(i.lv_draw_mask_free_param))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_draw_mask_free_param &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_disc_grad
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
</UL>

<P><STRONG><a name="[22d]"></a>lv_draw_mask_is_any</STRONG> (Thumb, 78 bytes, Stack size 16 bytes, lv_draw_mask.o(i.lv_draw_mask_is_any))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_draw_mask_is_any &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_out
</UL>
<BR>[Called By]<UL><LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
</UL>

<P><STRONG><a name="[3a9]"></a>lv_draw_mask_line_angle_init</STRONG> (Thumb, 70 bytes, Stack size 40 bytes, lv_draw_mask.o(i.lv_draw_mask_line_angle_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_draw_mask_line_angle_init &rArr; lv_draw_mask_line_points_init
</UL>
<BR>[Calls]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_points_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_angle_init
</UL>

<P><STRONG><a name="[285]"></a>lv_draw_mask_line_points_init</STRONG> (Thumb, 274 bytes, Stack size 32 bytes, lv_draw_mask.o(i.lv_draw_mask_line_points_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_draw_mask_line_points_init
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[3a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_angle_init
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
</UL>

<P><STRONG><a name="[22e]"></a>lv_draw_mask_radius_init</STRONG> (Thumb, 288 bytes, Stack size 24 bytes, lv_draw_mask.o(i.lv_draw_mask_radius_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[3aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
</UL>
<BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_disc_grad
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
</UL>

<P><STRONG><a name="[3ab]"></a>lv_draw_mask_remove_custom</STRONG> (Thumb, 44 bytes, Stack size 20 bytes, lv_draw_mask.o(i.lv_draw_mask_remove_custom))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_draw_mask_remove_custom
</UL>
<BR>[Calls]<UL><LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
</UL>
<BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
</UL>

<P><STRONG><a name="[234]"></a>lv_draw_mask_remove_id</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, lv_draw_mask.o(i.lv_draw_mask_remove_id))
<BR><BR>[Called By]<UL><LI><a href="#[3ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_custom
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_disc_grad
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
</UL>

<P><STRONG><a name="[24b]"></a>lv_draw_rect</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, lv_draw_rect.o(i.lv_draw_rect))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_rect
</UL>
<BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_3
<LI><a href="#[2b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_2
<LI><a href="#[2b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_1
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_0
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursors
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_led_event
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_meter_event
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_box
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_knob
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursor
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[249]"></a>lv_draw_rect_dsc_init</STRONG> (Thumb, 112 bytes, Stack size 16 bytes, lv_draw_rect.o(i.lv_draw_rect_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_draw_rect_dsc_init &rArr; lv_color_white &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[385]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_white
<LI><a href="#[37f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[2b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursors
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_led_event
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_meter_event
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_box
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_knob
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursor
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[89]"></a>lv_draw_sw_arc</STRONG> (Thumb, 842 bytes, Stack size 336 bytes, lv_draw_sw_arc.o(i.lv_draw_sw_arc))
<BR><BR>[Stack]<UL><LI>Max Depth = 624<LI>Call Chain = lv_draw_sw_arc &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[3a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_angle_init
<LI><a href="#[2f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_rounded_area
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_3
<LI><a href="#[2b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_2
<LI><a href="#[2b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_1
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_0
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[8b]"></a>lv_draw_sw_bg</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_draw_sw_rect.o(i.lv_draw_sw_bg))
<BR><BR>[Stack]<UL><LI>Max Depth = 800<LI>Call Chain = lv_draw_sw_bg &rArr; draw_bg_img &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[231]"></a>lv_draw_sw_blend</STRONG> (Thumb, 44 bytes, Stack size 24 bytes, lv_draw_sw_blend.o(i.lv_draw_sw_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_draw_sw_blend &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_simple
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
</UL>

<P><STRONG><a name="[91]"></a>lv_draw_sw_blend_basic</STRONG> (Thumb, 392 bytes, Stack size 72 bytes, lv_draw_sw_blend.o(i.lv_draw_sw_blend_basic))
<BR><BR>[Stack]<UL><LI>Max Depth = 180<LI>Call Chain = lv_draw_sw_blend_basic &rArr; map_normal &rArr; lv_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
<LI><a href="#[3ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_set_px
<LI><a href="#[3af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_normal
<LI><a href="#[3ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_blended
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_set_px
<LI><a href="#[2cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_normal
<LI><a href="#[3ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_blended
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[8d]"></a>lv_draw_sw_img_decoded</STRONG> (Thumb, 1254 bytes, Stack size 272 bytes, lv_draw_sw_img.o(i.lv_draw_sw_img_decoded))
<BR><BR>[Stack]<UL><LI>Max Depth = 432<LI>Call Chain = lv_draw_sw_img_decoded &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[286]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_transform_init
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_transform
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[84]"></a>lv_draw_sw_init_ctx</STRONG> (Thumb, 50 bytes, Stack size 8 bytes, lv_draw_sw.o(i.lv_draw_sw_init_ctx))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_sw_init_ctx
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_hal_disp.o(i.lv_disp_drv_init)
</UL>
<P><STRONG><a name="[8c]"></a>lv_draw_sw_letter</STRONG> (Thumb, 164 bytes, Stack size 48 bytes, lv_draw_sw_letter.o(i.lv_draw_sw_letter))
<BR><BR>[Stack]<UL><LI>Max Depth = 384<LI>Call Chain = lv_draw_sw_letter &rArr; draw_letter_normal &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc
<LI><a href="#[3b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_bitmap
<LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[8e]"></a>lv_draw_sw_line</STRONG> (Thumb, 418 bytes, Stack size 120 bytes, lv_draw_sw_line.o(i.lv_draw_sw_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 608<LI>Call Chain = lv_draw_sw_line &rArr; draw_line_skew &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[8f]"></a>lv_draw_sw_polygon</STRONG> (Thumb, 634 bytes, Stack size 96 bytes, lv_draw_sw_polygon.o(i.lv_draw_sw_polygon))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = lv_draw_sw_polygon &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[3ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_custom
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_points_init
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[8a]"></a>lv_draw_sw_rect</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, lv_draw_sw_rect.o(i.lv_draw_sw_rect))
<BR><BR>[Stack]<UL><LI>Max Depth = 800<LI>Call Chain = lv_draw_sw_rect &rArr; draw_bg_img &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_outline
<LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[90]"></a>lv_draw_sw_wait_for_finish</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_draw_sw.o(i.lv_draw_sw_wait_for_finish))
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[1d7]"></a>lv_dropdown_close</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_dropdown.o(i.lv_dropdown_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = lv_dropdown_close &rArr; lv_obj_clear_state &rArr; lv_obj_set_state &rArr; _lv_obj_style_create_transition &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[30a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_state
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;list_release_handler
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_release_handler
</UL>

<P><STRONG><a name="[3b4]"></a>lv_dropdown_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_dropdown.o(i.lv_dropdown_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_dropdown_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[501]"></a>lv_dropdown_get_selected</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_dropdown.o(i.lv_dropdown_get_selected))
<BR><BR>[Called By]<UL><LI><a href="#[ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;year_event_cb
<LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;month_event_cb
</UL>

<P><STRONG><a name="[292]"></a>lv_dropdown_get_selected_str</STRONG> (Thumb, 96 bytes, Stack size 24 bytes, lv_dropdown.o(i.lv_dropdown_get_selected_str))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_dropdown_get_selected_str
</UL>
<BR>[Calls]<UL><LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[1d6]"></a>lv_dropdown_is_open</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_dropdown.o(i.lv_dropdown_is_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_dropdown_is_open
</UL>
<BR>[Calls]<UL><LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
</UL>
<BR>[Called By]<UL><LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_release_handler
</UL>

<P><STRONG><a name="[1db]"></a>lv_dropdown_open</STRONG> (Thumb, 512 bytes, Stack size 32 bytes, lv_dropdown.o(i.lv_dropdown_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 524<LI>Call Chain = lv_dropdown_open &rArr; lv_obj_align_to &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[3b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_state
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[3b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[3bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y2
<LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[3c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_style_text_align
<LI><a href="#[3b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to_index
<LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_static
<LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;position_to_selected
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label
</UL>
<BR>[Called By]<UL><LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_release_handler
</UL>

<P><STRONG><a name="[3c1]"></a>lv_dropdown_set_options</STRONG> (Thumb, 128 bytes, Stack size 24 bytes, lv_dropdown.o(i.lv_dropdown_set_options))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_dropdown_set_options &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[3c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
</UL>

<P><STRONG><a name="[3b2]"></a>lv_dropdown_set_options_static</STRONG> (Thumb, 100 bytes, Stack size 16 bytes, lv_dropdown.o(i.lv_dropdown_set_options_static))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_dropdown_set_options_static &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_constructor
</UL>

<P><STRONG><a name="[3c3]"></a>lv_dropdown_set_selected</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, lv_dropdown.o(i.lv_dropdown_set_selected))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_dropdown_set_selected &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_changed_event_cb
</UL>

<P><STRONG><a name="[213]"></a>lv_event_get_code</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_code))
<BR><BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_led_event
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_back_event_cb
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_meter_event
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tileview_event_cb
<LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_event
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cont_scroll_end_event_cb
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_event
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_list_event
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_event
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_label_event
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_line_event
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;label_event_cb
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_event
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_event
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ta_event_cb
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_event_cb
</UL>

<P><STRONG><a name="[446]"></a>lv_event_get_current_target</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_current_target))
<BR><BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_event_cb
</UL>

<P><STRONG><a name="[256]"></a>lv_event_get_draw_ctx</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_draw_ctx))
<BR><BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_disc_grad
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_led_event
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_meter_event
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_list
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_knob
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_label
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_line_event
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_placeholder
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursor
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[448]"></a>lv_event_get_indev</STRONG> (Thumb, 74 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_indev))
<BR><BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[271]"></a>lv_event_get_param</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_param))
<BR><BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_part_begin_event_cb
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_event
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_event
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_label_event
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_line_event
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_event
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_event
</UL>

<P><STRONG><a name="[1dc]"></a>lv_event_get_target</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_target))
<BR><BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
<LI><a href="#[ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;year_event_cb
<LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_changed_event_cb
<LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;month_event_cb
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_changed_event_cb
<LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;month_event_cb
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_part_begin_event_cb
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_disc_grad
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_led_event
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_def_event_cb
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_back_event_cb
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_close_click_event_cb
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_meter_event
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tileview_event_cb
<LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_event
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cont_scroll_end_event_cb
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btns_value_changed_event_cb
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_event
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_list_event
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_list
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_event
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_knob
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_label_event
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_label
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_line_event
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;label_event_cb
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_placeholder
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursor
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_event
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_event
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ta_event_cb
</UL>

<P><STRONG><a name="[416]"></a>lv_event_get_user_data</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_user_data))
<BR><BR>[Called By]<UL><LI><a href="#[ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;year_event_cb
<LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;month_event_cb
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_value_changed_event_cb
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_back_event_cb
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ta_event_cb
</UL>

<P><STRONG><a name="[183]"></a>lv_event_send</STRONG> (Thumb, 60 bytes, Stack size 40 bytes, lv_event.o(i.lv_event_send))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_event_send &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
</UL>
<BR>[Called By]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[3e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_hit_test
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
<LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[30d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_gesture
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_click_focus
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[306]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
<LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[476]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_by_raw
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_anim_ready_cb
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_width
<LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_height
<LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj_and_children
<LI><a href="#[494]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[3b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to_index
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursors
<LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_showed_date
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;double_click_reset
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_led_event
<LI><a href="#[3f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_del_char
<LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_text
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_def_event_cb
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_needles
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_arcs
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_set_page
<LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_text
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tileview_event_cb
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cont_scroll_end_event_cb
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_close
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;list_release_handler
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_release_handler
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_knob
<LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;release_handler
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
<LI><a href="#[317]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;insert_handler
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_event
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[372]"></a>lv_event_set_ext_draw_size</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_set_ext_draw_size))
<BR><BR>[Called By]<UL><LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[3c5]"></a>lv_extra_init</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_extra.o(i.lv_extra_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_extra_init &rArr; lv_grid_init &rArr; lv_layout_register &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_grid_init
<LI><a href="#[3c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_flex_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[3c6]"></a>lv_flex_init</STRONG> (Thumb, 52 bytes, Stack size 8 bytes, lv_flex.o(i.lv_flex_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_flex_init &rArr; lv_layout_register &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_layout_register
<LI><a href="#[3c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_register_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_extra_init
</UL>

<P><STRONG><a name="[e3]"></a>lv_font_get_bitmap_fmt_txt</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_font_fmt_txt.o(i.lv_font_get_bitmap_fmt_txt))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_font_get_bitmap_fmt_txt &rArr; get_glyph_dsc_id &rArr; _lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[2df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_font_montserrat_14.o(.constdata)
</UL>
<P><STRONG><a name="[3b1]"></a>lv_font_get_glyph_bitmap</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_font.o(i.lv_font_get_glyph_bitmap))
<BR><BR>[Called By]<UL><LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_letter
</UL>

<P><STRONG><a name="[3b0]"></a>lv_font_get_glyph_dsc</STRONG> (Thumb, 60 bytes, Stack size 24 bytes, lv_font.o(i.lv_font_get_glyph_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_font_get_glyph_dsc
</UL>
<BR>[Called By]<UL><LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_letter
<LI><a href="#[4eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
</UL>

<P><STRONG><a name="[e2]"></a>lv_font_get_glyph_dsc_fmt_txt</STRONG> (Thumb, 162 bytes, Stack size 32 bytes, lv_font_fmt_txt.o(i.lv_font_get_glyph_dsc_fmt_txt))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_font_get_glyph_dsc_fmt_txt &rArr; get_glyph_dsc_id &rArr; _lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_kern_value
<LI><a href="#[2df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_font_montserrat_14.o(.constdata)
</UL>
<P><STRONG><a name="[1ad]"></a>lv_font_get_glyph_width</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_font.o(i.lv_font_get_glyph_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[3b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc
</UL>
<BR>[Called By]<UL><LI><a href="#[3a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_word
<LI><a href="#[402]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_is_char_under_pos
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
</UL>

<P><STRONG><a name="[3ca]"></a>lv_fs_close</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, lv_fs.o(i.lv_fs_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_fs_close &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[68]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
<LI><a href="#[6b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_close
</UL>

<P><STRONG><a name="[3cb]"></a>lv_fs_get_drv</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_fs.o(i.lv_fs_get_drv))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_fs_get_drv
</UL>
<BR>[Calls]<UL><LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[3cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
</UL>

<P><STRONG><a name="[3cc]"></a>lv_fs_get_ext</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_fs.o(i.lv_fs_get_ext))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_fs_get_ext
</UL>
<BR>[Calls]<UL><LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[68]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
</UL>

<P><STRONG><a name="[3cd]"></a>lv_fs_open</STRONG> (Thumb, 108 bytes, Stack size 24 bytes, lv_fs.o(i.lv_fs_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_fs_open &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[3cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_drv
<LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_real_path
</UL>
<BR>[Called By]<UL><LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[68]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
</UL>

<P><STRONG><a name="[3cf]"></a>lv_fs_read</STRONG> (Thumb, 72 bytes, Stack size 24 bytes, lv_fs.o(i.lv_fs_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read_cached
</UL>
<BR>[Called By]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[68]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
<LI><a href="#[3dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[3db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>

<P><STRONG><a name="[3dc]"></a>lv_fs_seek</STRONG> (Thumb, 154 bytes, Stack size 24 bytes, lv_fs.o(i.lv_fs_seek))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_fs_seek
</UL>
<BR>[Called By]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[3dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[3db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>

<P><STRONG><a name="[3d2]"></a>lv_gradient_calculate</STRONG> (Thumb, 262 bytes, Stack size 56 bytes, lv_draw_sw_gradient.o(i.lv_gradient_calculate))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_gradient_calculate
</UL>
<BR>[Calls]<UL><LI><a href="#[3d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_to32
</UL>
<BR>[Called By]<UL><LI><a href="#[230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
</UL>

<P><STRONG><a name="[236]"></a>lv_gradient_cleanup</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_draw_sw_gradient.o(i.lv_gradient_cleanup))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_gradient_cleanup &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>

<P><STRONG><a name="[230]"></a>lv_gradient_get</STRONG> (Thumb, 152 bytes, Stack size 32 bytes, lv_draw_sw_gradient.o(i.lv_gradient_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = lv_gradient_get &rArr; allocate_item &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_set_cache_size
<LI><a href="#[3d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_calculate
<LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;iterate_cache
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_item
</UL>
<BR>[Called By]<UL><LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>

<P><STRONG><a name="[3d4]"></a>lv_gradient_set_cache_size</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_draw_sw_gradient.o(i.lv_gradient_set_cache_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_gradient_set_cache_size &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
</UL>

<P><STRONG><a name="[3c7]"></a>lv_grid_init</STRONG> (Thumb, 116 bytes, Stack size 8 bytes, lv_grid.o(i.lv_grid_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_grid_init &rArr; lv_layout_register &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_layout_register
<LI><a href="#[3c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_register_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_extra_init
</UL>

<P><STRONG><a name="[3d5]"></a>lv_group_add_obj</STRONG> (Thumb, 106 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_add_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_tail
<LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
<LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
</UL>

<P><STRONG><a name="[389]"></a>lv_group_create</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_group.o(i.lv_group_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_group_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_demo_keypad_encoder
</UL>

<P><STRONG><a name="[503]"></a>lv_group_focus_freeze</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_focus_freeze))
<BR><BR>[Called By]<UL><LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_event_cb
<LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_create
</UL>

<P><STRONG><a name="[30c]"></a>lv_group_focus_next</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_focus_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_group_focus_next &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>
<BR>[Called By]<UL><LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>

<P><STRONG><a name="[303]"></a>lv_group_focus_obj</STRONG> (Thumb, 144 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_focus_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_group_focus_obj &rArr; lv_group_set_editing &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[2d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_click_focus
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ta_event_cb
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_event_cb
<LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_create
</UL>

<P><STRONG><a name="[30b]"></a>lv_group_focus_prev</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_focus_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>
<BR>[Called By]<UL><LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>

<P><STRONG><a name="[437]"></a>lv_group_get_default</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_get_default))
<BR><BR>[Called By]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
</UL>

<P><STRONG><a name="[308]"></a>lv_group_get_editing</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_get_editing))
<BR><BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;list_release_handler
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;release_handler
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
</UL>

<P><STRONG><a name="[305]"></a>lv_group_get_focused</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_get_focused))
<BR><BR>[Called By]<UL><LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[306]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
</UL>

<P><STRONG><a name="[309]"></a>lv_group_get_obj_count</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_get_obj_count))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_group_get_obj_count &rArr; _lv_ll_get_len
</UL>
<BR>[Calls]<UL><LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_len
</UL>
<BR>[Called By]<UL><LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
</UL>

<P><STRONG><a name="[3d8]"></a>lv_group_remove_obj</STRONG> (Thumb, 152 bytes, Stack size 24 bytes, lv_group.o(i.lv_group_remove_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_group_remove_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
<LI><a href="#[2d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
</UL>

<P><STRONG><a name="[306]"></a>lv_group_send_data</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_send_data))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_group_send_data &rArr; lv_event_send &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
</UL>

<P><STRONG><a name="[38a]"></a>lv_group_set_default</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_set_default))
<BR><BR>[Called By]<UL><LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_demo_keypad_encoder
</UL>

<P><STRONG><a name="[1da]"></a>lv_group_set_editing</STRONG> (Thumb, 66 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_set_editing))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_group_set_editing &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[2d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;list_release_handler
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_release_handler
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;release_handler
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ta_event_cb
</UL>

<P><STRONG><a name="[175]"></a>lv_img_buf_get_px_alpha</STRONG> (Thumb, 186 bytes, Stack size 36 bytes, lv_img_buf.o(i.lv_img_buf_get_px_alpha))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = lv_img_buf_get_px_alpha
</UL>
<BR>[Called By]<UL><LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_transform_anti_alias
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_transform
</UL>

<P><STRONG><a name="[174]"></a>lv_img_buf_get_px_color</STRONG> (Thumb, 262 bytes, Stack size 40 bytes, lv_img_buf.o(i.lv_img_buf_get_px_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_img_buf_get_px_color &rArr; lv_memcpy_small
</UL>
<BR>[Calls]<UL><LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_get_px_size
<LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy_small
</UL>
<BR>[Called By]<UL><LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_transform_anti_alias
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_transform
</UL>

<P><STRONG><a name="[3d9]"></a>lv_img_cf_get_px_size</STRONG> (Thumb, 52 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_img_cf_get_px_size))
<BR><BR>[Called By]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[3dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[3db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_buf_get_px_color
</UL>

<P><STRONG><a name="[17a]"></a>lv_img_cf_has_alpha</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_img_cf_has_alpha))
<BR><BR>[Called By]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_transform_init
</UL>

<P><STRONG><a name="[179]"></a>lv_img_cf_is_chroma_keyed</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_img_cf_is_chroma_keyed))
<BR><BR>[Called By]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_transform_init
</UL>

<P><STRONG><a name="[3da]"></a>lv_img_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_img.o(i.lv_img_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_img_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[490]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
</UL>

<P><STRONG><a name="[6b]"></a>lv_img_decoder_built_in_close</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_img_decoder_built_in_close &rArr; lv_fs_close &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_close
</UL>
<BR>[Called By]<UL><LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i._lv_img_decoder_init)
</UL>
<P><STRONG><a name="[68]"></a>lv_img_decoder_built_in_info</STRONG> (Thumb, 166 bytes, Stack size 32 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_info))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = lv_img_decoder_built_in_info &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
<LI><a href="#[3cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[3cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_ext
<LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_close
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i._lv_img_decoder_init)
</UL>
<P><STRONG><a name="[69]"></a>lv_img_decoder_built_in_open</STRONG> (Thumb, 372 bytes, Stack size 40 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = lv_img_decoder_built_in_open &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_get_px_size
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
<LI><a href="#[3cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[3cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_ext
<LI><a href="#[6b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_close
<LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i._lv_img_decoder_init)
</UL>
<P><STRONG><a name="[6a]"></a>lv_img_decoder_built_in_read_line</STRONG> (Thumb, 186 bytes, Stack size 40 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_read_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 320<LI>Call Chain = lv_img_decoder_built_in_read_line &rArr; lv_img_decoder_built_in_line_alpha &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_get_px_size
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
<LI><a href="#[3dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[3db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i._lv_img_decoder_init)
</UL>
<P><STRONG><a name="[21e]"></a>lv_img_decoder_close</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_img_decoder.o(i.lv_img_decoder_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_img_decoder_close &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>

<P><STRONG><a name="[17e]"></a>lv_img_decoder_create</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_img_decoder.o(i.lv_img_decoder_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_img_decoder_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
</UL>
<BR>[Called By]<UL><LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_decoder_init
</UL>

<P><STRONG><a name="[239]"></a>lv_img_decoder_get_info</STRONG> (Thumb, 82 bytes, Stack size 24 bytes, lv_img_decoder.o(i.lv_img_decoder_get_info))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_img_decoder_get_info
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
</UL>
<BR>[Called By]<UL><LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_needles
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[17c]"></a>lv_img_decoder_open</STRONG> (Thumb, 182 bytes, Stack size 40 bytes, lv_img_decoder.o(i.lv_img_decoder_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_img_decoder_open &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[3c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_cache_open
</UL>

<P><STRONG><a name="[21d]"></a>lv_img_decoder_read_line</STRONG> (Thumb, 38 bytes, Stack size 32 bytes, lv_img_decoder.o(i.lv_img_decoder_read_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_img_decoder_read_line
</UL>
<BR>[Called By]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>

<P><STRONG><a name="[3df]"></a>lv_img_set_src</STRONG> (Thumb, 342 bytes, Stack size 48 bytes, lv_img.o(i.lv_img_set_src))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_img_set_src &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[3c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[490]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
</UL>

<P><STRONG><a name="[238]"></a>lv_img_src_get_type</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_img_src_get_type))
<BR><BR>[Called By]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[68]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[3e1]"></a>lv_indev_drv_init</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, lv_hal_indev.o(i.lv_indev_drv_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_indev_drv_init
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[490]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
</UL>

<P><STRONG><a name="[3e2]"></a>lv_indev_drv_register</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, lv_hal_indev.o(i.lv_indev_drv_register))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = lv_indev_drv_register &rArr; lv_timer_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
</UL>
<BR>[Called By]<UL><LI><a href="#[490]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
</UL>

<P><STRONG><a name="[18d]"></a>lv_indev_get_act</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_act))
<BR><BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;double_click_reset
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_list_event
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;list_release_handler
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_release_handler
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;release_handler
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
<LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_event
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_pressed_cell
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ta_event_cb
</UL>

<P><STRONG><a name="[2e2]"></a>lv_indev_get_next</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_hal_indev.o(i.lv_indev_get_next))
<BR><BR>[Calls]<UL><LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[3e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset
<LI><a href="#[2d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
<LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_demo_keypad_encoder
</UL>

<P><STRONG><a name="[2c4]"></a>lv_indev_get_obj_act</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_obj_act))
<BR><BR>[Called By]<UL><LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
</UL>

<P><STRONG><a name="[2ef]"></a>lv_indev_get_point</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_point))
<BR><BR>[Called By]<UL><LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_list_event
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;list_release_handler
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;release_handler
<LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_pressed_cell
</UL>

<P><STRONG><a name="[454]"></a>lv_indev_get_scroll_dir</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_scroll_dir))
<BR><BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[1d4]"></a>lv_indev_get_scroll_obj</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_scroll_obj))
<BR><BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_list_event
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_release_handler
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_event
</UL>

<P><STRONG><a name="[1d8]"></a>lv_indev_get_type</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_type))
<BR><BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[2d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_list_event
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;list_release_handler
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_release_handler
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;release_handler
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
<LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_event
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_pressed_cell
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ta_event_cb
</UL>

<P><STRONG><a name="[49b]"></a>lv_indev_get_vect</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_vect))
<BR><BR>[Called By]<UL><LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
<LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
</UL>

<P><STRONG><a name="[99]"></a>lv_indev_read_timer_cb</STRONG> (Thumb, 162 bytes, Stack size 32 bytes, lv_indev.o(i.lv_indev_read_timer_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 392<LI>Call Chain = lv_indev_read_timer_cb &rArr; indev_encoder_proc &rArr; lv_obj_clear_state &rArr; lv_obj_set_state &rArr; _lv_obj_style_create_transition &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_read
<LI><a href="#[3e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_reset_query_handler
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_button_proc
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_hal_indev.o(i.lv_indev_drv_register)
</UL>
<P><STRONG><a name="[3e4]"></a>lv_indev_reset</STRONG> (Thumb, 132 bytes, Stack size 16 bytes, lv_indev.o(i.lv_indev_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_indev_reset
</UL>
<BR>[Calls]<UL><LI><a href="#[2e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
</UL>
<BR>[Called By]<UL><LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>

<P><STRONG><a name="[361]"></a>lv_indev_reset_long_press</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_indev.o(i.lv_indev_reset_long_press))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_indev_reset_long_press
</UL>
<BR>[Calls]<UL><LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
</UL>

<P><STRONG><a name="[505]"></a>lv_indev_scroll_throw_predict</STRONG> (Thumb, 60 bytes, Stack size 0 bytes, lv_indev_scroll.o(i.lv_indev_scroll_throw_predict))
<BR><BR>[Called By]<UL><LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;release_handler
</UL>

<P><STRONG><a name="[312]"></a>lv_indev_search_obj</STRONG> (Thumb, 98 bytes, Stack size 24 bytes, lv_indev.o(i.lv_indev_search_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 120 + In Cycle
<LI>Call Chain = lv_indev_search_obj &rArr;  lv_indev_search_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_hit_test
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
<LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_search_obj
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
</UL>
<BR>[Called By]<UL><LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_search_obj
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>

<P><STRONG><a name="[3e6]"></a>lv_indev_set_cursor</STRONG> (Thumb, 66 bytes, Stack size 8 bytes, lv_indev.o(i.lv_indev_set_cursor))
<BR><BR>[Stack]<UL><LI>Max Depth = 332<LI>Call Chain = lv_indev_set_cursor &rArr; lv_obj_set_parent &rArr; lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[310]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
</UL>
<BR>[Called By]<UL><LI><a href="#[490]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
</UL>

<P><STRONG><a name="[38b]"></a>lv_indev_set_group</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_set_group))
<BR><BR>[Called By]<UL><LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_demo_keypad_encoder
</UL>

<P><STRONG><a name="[222]"></a>lv_indev_wait_release</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_wait_release))
<BR><BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;double_click_reset
</UL>

<P><STRONG><a name="[3e7]"></a>lv_init</STRONG> (Thumb, 82 bytes, Stack size 8 bytes, lv_obj.o(i.lv_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = lv_init &rArr; lv_extra_init &rArr; lv_grid_init &rArr; lv_layout_register &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_init
<LI><a href="#[3c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_extra_init
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_init
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_timer_core_init
<LI><a href="#[3ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_init
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_init
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_decoder_init
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_fs_init
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_core_init
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
<LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_group_init
</UL>
<BR>[Called By]<UL><LI><a href="#[4fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_user_init
</UL>

<P><STRONG><a name="[3ed]"></a>lv_keyboard_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_keyboard.o(i.lv_keyboard_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_keyboard_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;text_input_create
</UL>

<P><STRONG><a name="[9a]"></a>lv_keyboard_def_event_cb</STRONG> (Thumb, 482 bytes, Stack size 24 bytes, lv_keyboard.o(i.lv_keyboard_def_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 700<LI>Call Chain = lv_keyboard_def_event_cb &rArr; lv_textarea_del_char &rArr; insert_handler &rArr; lv_textarea_add_text &rArr;  insert_handler (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_get_selected_btn
<LI><a href="#[363]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_get_btn_text
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_get_text
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_get_one_line
<LI><a href="#[3f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_get_cursor_pos
<LI><a href="#[3f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_del_char
<LI><a href="#[3f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_right
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_left
<LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_text
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
<LI><a href="#[365]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_ctrl_map
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_keyboard.o(i.lv_keyboard_constructor)
</UL>
<P><STRONG><a name="[3f5]"></a>lv_keyboard_set_textarea</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_keyboard.o(i.lv_keyboard_set_textarea))
<BR><BR>[Stack]<UL><LI>Max Depth = 344<LI>Call Chain = lv_keyboard_set_textarea &rArr; lv_obj_clear_state &rArr; lv_obj_set_state &rArr; _lv_obj_style_create_transition &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[30a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_state
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
</UL>
<BR>[Called By]<UL><LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ta_event_cb
</UL>

<P><STRONG><a name="[3c4]"></a>lv_label_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_label_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdownlist_constructor
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_constructor
</UL>

<P><STRONG><a name="[3fe]"></a>lv_label_get_letter_on</STRONG> (Thumb, 504 bytes, Stack size 80 bytes, lv_label.o(i.lv_label_get_letter_on))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_style_text_align
<LI><a href="#[3a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
<LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_encoded_letter_next_2
<LI><a href="#[3ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_is_cmd
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[3fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[3fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[3f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
</UL>
<BR>[Called By]<UL><LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;release_handler
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[4f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_up
<LI><a href="#[4f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_down
<LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
</UL>

<P><STRONG><a name="[400]"></a>lv_label_get_letter_pos</STRONG> (Thumb, 456 bytes, Stack size 88 bytes, lv_label.o(i.lv_label_get_letter_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = lv_label_get_letter_pos &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_style_text_align
<LI><a href="#[3a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[3fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[3fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[3f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
</UL>
<BR>[Called By]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[4f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_up
<LI><a href="#[4f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_down
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
</UL>

<P><STRONG><a name="[24e]"></a>lv_label_get_text</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_label.o(i.lv_label_get_text))
<BR><BR>[Called By]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_get_text
<LI><a href="#[3f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_del_char
<LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_text
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
<LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_text
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_box_label
<LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;release_handler
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_selected_label_width
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_label
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[4eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_placeholder
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursor
</UL>

<P><STRONG><a name="[4ee]"></a>lv_label_get_text_selection_end</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_label.o(i.lv_label_get_text_selection_end))
<BR><BR>[Called By]<UL><LI><a href="#[4ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_clear_selection
</UL>

<P><STRONG><a name="[4ed]"></a>lv_label_get_text_selection_start</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_label.o(i.lv_label_get_text_selection_start))
<BR><BR>[Called By]<UL><LI><a href="#[4ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_clear_selection
</UL>

<P><STRONG><a name="[401]"></a>lv_label_ins_text</STRONG> (Thumb, 100 bytes, Stack size 24 bytes, lv_label.o(i.lv_label_ins_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 432<LI>Call Chain = lv_label_ins_text &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_ins
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_text
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
</UL>

<P><STRONG><a name="[402]"></a>lv_label_is_char_under_pos</STRONG> (Thumb, 442 bytes, Stack size 120 bytes, lv_label.o(i.lv_label_is_char_under_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 296<LI>Call Chain = lv_label_is_char_under_pos &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_style_text_align
<LI><a href="#[3a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
<LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_encoded_letter_next_2
<LI><a href="#[3ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_is_cmd
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[3fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[3fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[3f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
</UL>
<BR>[Called By]<UL><LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
</UL>

<P><STRONG><a name="[3f7]"></a>lv_label_set_long_mode</STRONG> (Thumb, 110 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_set_long_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 408<LI>Call Chain = lv_label_set_long_mode &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[3fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<BR>[Called By]<UL><LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_constructor
</UL>

<P><STRONG><a name="[324]"></a>lv_label_set_text</STRONG> (Thumb, 110 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_set_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 408<LI>Call Chain = lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[3c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[3f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_del_char
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_value_changed_event_cb
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_text
<LI><a href="#[499]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_set_options
<LI><a href="#[401]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_ins_text
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_constructor
<LI><a href="#[4eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_constructor
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;label_event_cb
</UL>

<P><STRONG><a name="[405]"></a>lv_label_set_text_fmt</STRONG> (Thumb, 80 bytes, Stack size 32 bytes, lv_label.o(i.lv_label_set_text_fmt))
<BR><BR>[Stack]<UL><LI>Max Depth = 424<LI>Call Chain = lv_label_set_text_fmt &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_set_text_vfmt
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<BR>[Called By]<UL><LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_changed_event_cb
<LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;month_event_cb
</UL>

<P><STRONG><a name="[406]"></a>lv_label_set_text_sel_end</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_label.o(i.lv_label_set_text_sel_end))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_label_set_text_sel_end &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[4ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_clear_selection
</UL>

<P><STRONG><a name="[407]"></a>lv_label_set_text_sel_start</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_label.o(i.lv_label_set_text_sel_start))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_label_set_text_sel_start &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[4ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_clear_selection
</UL>

<P><STRONG><a name="[3ba]"></a>lv_label_set_text_static</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_set_text_static))
<BR><BR>[Stack]<UL><LI>Max Depth = 408<LI>Call Chain = lv_label_set_text_static &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<BR>[Called By]<UL><LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
</UL>

<P><STRONG><a name="[3c8]"></a>lv_layout_register</STRONG> (Thumb, 48 bytes, Stack size 24 bytes, lv_obj_pos.o(i.lv_layout_register))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_layout_register &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
</UL>
<BR>[Called By]<UL><LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_grid_init
<LI><a href="#[3c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_flex_init
</UL>

<P><STRONG><a name="[40c]"></a>lv_list_add_btn</STRONG> (Thumb, 92 bytes, Stack size 16 bytes, lv_list.o(i.lv_list_add_btn))
<BR><BR>[Stack]<UL><LI>Max Depth = 424<LI>Call Chain = lv_list_add_btn &rArr; lv_label_set_long_mode &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[40d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[36c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_grow
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[40e]"></a>lv_list_create</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_list.o(i.lv_list_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_list_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[229]"></a>lv_map</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_math.o(i.lv_map))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_map
</UL>
<BR>[Called By]<UL><LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_ease_out
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_linear
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_get_point_pos_by_id
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_needles
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_arcs
<LI><a href="#[aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_ease_in_out
<LI><a href="#[352]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_update
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
</UL>

<P><STRONG><a name="[19b]"></a>lv_mem_alloc</STRONG> (Thumb, 38 bytes, Stack size 40 bytes, lv_mem.o(i.lv_mem_alloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[40f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
<LI><a href="#[410]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_monitor
</UL>
<BR>[Called By]<UL><LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_tail
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[472]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
<LI><a href="#[1a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[2eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
<LI><a href="#[3cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
<LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_set_cache_size
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_item
<LI><a href="#[3c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_set_options
<LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[3f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_update_ctrl_map
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
<LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[3d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read_cached
<LI><a href="#[1b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_set_text_vfmt
<LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_btn_areas_and_controls
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[4f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_placeholder_text
<LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_col_cnt
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_constructor
</UL>

<P><STRONG><a name="[16a]"></a>lv_mem_buf_free_all</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, lv_mem.o(i.lv_mem_buf_free_all))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_mem_buf_free_all &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>

<P><STRONG><a name="[1ee]"></a>lv_mem_buf_get</STRONG> (Thumb, 148 bytes, Stack size 24 bytes, lv_mem.o(i.lv_mem_buf_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
</UL>
<BR>[Called By]<UL><LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
<LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
<LI><a href="#[3dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[3db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
<LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
<LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[506]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[499]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_set_options
<LI><a href="#[4eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
</UL>

<P><STRONG><a name="[211]"></a>lv_mem_buf_release</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, lv_mem.o(i.lv_mem_buf_release))
<BR><BR>[Called By]<UL><LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
<LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
<LI><a href="#[3dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[3db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
<LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
<LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[506]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[499]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_set_options
<LI><a href="#[4eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
</UL>

<P><STRONG><a name="[16d]"></a>lv_mem_free</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_mem.o(i.lv_mem_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[411]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
</UL>
<BR>[Called By]<UL><LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
<LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[473]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_reset
<LI><a href="#[472]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
<LI><a href="#[426]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_free_all
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_draw_mask_cleanup
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_close
<LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_close
<LI><a href="#[6b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_close
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
<LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_set_cache_size
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_cleanup
<LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_destructor
<LI><a href="#[3c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_set_options
<LI><a href="#[405]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[3f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_update_ctrl_map
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_page_destructor
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_back_event_cb
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_destructor
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
<LI><a href="#[4f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_del
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_destructor
<LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_btn_areas_and_controls
<LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_static
<LI><a href="#[3b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_set_options_static
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_destructor
<LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_destructor
<LI><a href="#[3f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_destructor
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_destructor
<LI><a href="#[4f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_placeholder_text
<LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_destructor
<LI><a href="#[4e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_row_cnt
<LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_col_cnt
<LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_destructor
</UL>

<P><STRONG><a name="[3e8]"></a>lv_mem_init</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_mem.o(i.lv_mem_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_mem_init &rArr; lv_tlsf_create_with_pool &rArr; lv_tlsf_add_pool &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[412]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create_with_pool
</UL>
<BR>[Called By]<UL><LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[410]"></a>lv_mem_monitor</STRONG> (Thumb, 72 bytes, Stack size 8 bytes, lv_mem.o(i.lv_mem_monitor))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_mem_monitor &rArr; lv_tlsf_walk_pool
</UL>
<BR>[Calls]<UL><LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[414]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_walk_pool
<LI><a href="#[413]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_get_pool
</UL>
<BR>[Called By]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>

<P><STRONG><a name="[2ec]"></a>lv_mem_realloc</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_mem.o(i.lv_mem_realloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
</UL>
<BR>[Called By]<UL><LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[3c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_layout_register
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[425]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[1a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[2eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
<LI><a href="#[3f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_del_char
<LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_text
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_text
<LI><a href="#[401]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_ins_text
<LI><a href="#[4f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_placeholder_text
<LI><a href="#[4e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_row_cnt
<LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_col_cnt
<LI><a href="#[4e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_cell_value
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_constructor
</UL>

<P><STRONG><a name="[25a]"></a>lv_memcpy</STRONG> (Thumb, 296 bytes, Stack size 12 bytes, lv_mem.o(i.lv_memcpy))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;kill_oldest_item
<LI><a href="#[3af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_normal
<LI><a href="#[506]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursors
<LI><a href="#[365]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_ctrl_map
<LI><a href="#[3f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_update_ctrl_map
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[3d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read_cached
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_knob
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[4eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursor
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[232]"></a>lv_memset</STRONG> (Thumb, 100 bytes, Stack size 0 bytes, lv_mem.o(i.lv_memset))
<BR><BR>[Called By]<UL><LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[410]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_monitor
</UL>

<P><STRONG><a name="[168]"></a>lv_memset_00</STRONG> (Thumb, 92 bytes, Stack size 0 bytes, lv_mem.o(i.lv_memset_00))
<BR><BR>[Called By]<UL><LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_read
<LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[473]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_reset
<LI><a href="#[2ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
<LI><a href="#[425]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[1a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[2eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_draw_mask_cleanup
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line_dsc_init
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_cache_open
<LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_arc_dsc_init
<LI><a href="#[3cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_create
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_points_init
<LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_angle
<LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_steep
<LI><a href="#[340]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_flat
<LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
<LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_set_cache_size
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;kill_oldest_item
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_init_ctx
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_simple
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
<LI><a href="#[4e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_transition_dsc_init
<LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_constructor
<LI><a href="#[4a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_updatevalue
<LI><a href="#[3e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[3e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_init
<LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[394]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_init
<LI><a href="#[393]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_draw_buf_init
<LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_btn_areas_and_controls
<LI><a href="#[4e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_row_cnt
<LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_col_cnt
</UL>

<P><STRONG><a name="[244]"></a>lv_memset_ff</STRONG> (Thumb, 96 bytes, Stack size 0 bytes, lv_mem.o(i.lv_memset_ff))
<BR><BR>[Called By]<UL><LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
</UL>

<P><STRONG><a name="[417]"></a>lv_menu_back_btn_is_root</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, lv_menu.o(i.lv_menu_back_btn_is_root))
<BR><BR>[Called By]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_back_event_cb
</UL>

<P><STRONG><a name="[419]"></a>lv_menu_clear_history</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_menu.o(i.lv_menu_clear_history))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_menu_clear_history &rArr; _lv_ll_clear &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
</UL>
<BR>[Called By]<UL><LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_set_page
</UL>

<P><STRONG><a name="[418]"></a>lv_menu_set_page</STRONG> (Thumb, 208 bytes, Stack size 16 bytes, lv_menu.o(i.lv_menu_set_page))
<BR><BR>[Stack]<UL><LI>Max Depth = 460<LI>Call Chain = lv_menu_set_page &rArr; lv_menu_refr_main_header_mode &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_state
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[30a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_state
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[41c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_refr_main_header_mode
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_clear_history
</UL>
<BR>[Called By]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_back_event_cb
</UL>

<P><STRONG><a name="[41d]"></a>lv_msgbox_close</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, lv_msgbox.o(i.lv_msgbox_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 332<LI>Call Chain = lv_msgbox_close &rArr; lv_obj_del &rArr; lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
</UL>
<BR>[Called By]<UL><LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_close_click_event_cb
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_event_cb
</UL>

<P><STRONG><a name="[41e]"></a>lv_msgbox_create</STRONG> (Thumb, 520 bytes, Stack size 40 bytes, lv_msgbox.o(i.lv_msgbox_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 448<LI>Call Chain = lv_msgbox_create &rArr; lv_label_set_long_mode &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[313]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[40d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[349]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_ext_click_area
<LI><a href="#[3c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[31f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_dpi
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_max_width
<LI><a href="#[36c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_grow
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[35a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[364]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_btn_ctrl_all
<LI><a href="#[360]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_create
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_pct
<LI><a href="#[41f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_create
</UL>

<P><STRONG><a name="[422]"></a>lv_msgbox_get_active_btn_text</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_msgbox.o(i.lv_msgbox_get_active_btn_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_msgbox_get_active_btn_text &rArr; lv_btnmatrix_get_btn_text &rArr; strcmp
</UL>
<BR>[Calls]<UL><LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_get_selected_btn
<LI><a href="#[363]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_get_btn_text
</UL>
<BR>[Called By]<UL><LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_event_cb
</UL>

<P><STRONG><a name="[502]"></a>lv_msgbox_get_btns</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_msgbox.o(i.lv_msgbox_get_btns))
<BR><BR>[Called By]<UL><LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_create
</UL>

<P><STRONG><a name="[369]"></a>lv_obj_add_event_cb</STRONG> (Thumb, 124 bytes, Stack size 24 bytes, lv_event.o(i.lv_obj_add_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_obj_add_event_cb &rArr; lv_obj_allocate_spec_attr &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_constructor
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_constructor
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tileview_constructor
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_constructor
<LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;text_input_create
<LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_create
</UL>

<P><STRONG><a name="[347]"></a>lv_obj_add_flag</STRONG> (Thumb, 102 bytes, Stack size 32 bytes, lv_obj.o(i.lv_obj_add_flag))
<BR><BR>[Stack]<UL><LI>Max Depth = 316<LI>Call Chain = lv_obj_add_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_set_cursor
<LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_constructor
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_constructor
<LI><a href="#[3f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_set_textarea
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_value_changed_event_cb
<LI><a href="#[41c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_refr_main_header_mode
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_page_constructor
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_set_page
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tileview_constructor
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_constructor
<LI><a href="#[e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_constructor
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_close
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdownlist_constructor
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_constructor
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_constructor
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_constructor
<LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_constructor
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_constructor
<LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;text_input_create
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ta_event_cb
<LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[3b7]"></a>lv_obj_add_state</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_add_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_obj_add_state &rArr; lv_obj_set_state &rArr; _lv_obj_style_create_transition &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>
<BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_set_page
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_create
</UL>

<P><STRONG><a name="[425]"></a>lv_obj_add_style</STRONG> (Thumb, 172 bytes, Stack size 32 bytes, lv_obj_style.o(i.lv_obj_add_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = lv_obj_add_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[426]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
</UL>
<BR>[Called By]<UL><LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;theme_apply
</UL>

<P><STRONG><a name="[3c0]"></a>lv_obj_align</STRONG> (Thumb, 28 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = lv_obj_align &rArr; lv_obj_set_pos &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[310]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[428]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_align
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_constructor
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ta_event_cb
<LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_create
</UL>

<P><STRONG><a name="[3bc]"></a>lv_obj_align_to</STRONG> (Thumb, 728 bytes, Stack size 56 bytes, lv_obj_pos.o(i.lv_obj_align_to))
<BR><BR>[Stack]<UL><LI>Max Depth = 492<LI>Call Chain = lv_obj_align_to &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[310]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[428]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_align
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[201]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
</UL>

<P><STRONG><a name="[3d7]"></a>lv_obj_allocate_spec_attr</STRONG> (Thumb, 54 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_allocate_spec_attr))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_obj_allocate_spec_attr &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[476]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_by_raw
<LI><a href="#[349]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_ext_click_area
<LI><a href="#[39b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scrollbar_mode
<LI><a href="#[484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scroll_snap_y
<LI><a href="#[483]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scroll_snap_x
<LI><a href="#[482]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scroll_dir
</UL>

<P><STRONG><a name="[429]"></a>lv_obj_area_is_visible</STRONG> (Thumb, 216 bytes, Stack size 32 bytes, lv_obj_pos.o(i.lv_obj_area_is_visible))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_obj_area_is_visible &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[39f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_prev
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[313]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[3b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[42b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[42a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_ext_draw_size
</UL>
<BR>[Called By]<UL><LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[31a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_visible
</UL>

<P><STRONG><a name="[356]"></a>lv_obj_calculate_ext_draw_size</STRONG> (Thumb, 216 bytes, Stack size 24 bytes, lv_obj_draw.o(i.lv_obj_calculate_ext_draw_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 164<LI>Call Chain = lv_obj_calculate_ext_draw_size &rArr; lv_obj_get_style_shadow_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[42c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_width
<LI><a href="#[42e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_spread
<LI><a href="#[42d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_opa
<LI><a href="#[430]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_y
<LI><a href="#[42f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_x
<LI><a href="#[431]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_width
<LI><a href="#[433]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_pad
<LI><a href="#[432]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_opa
</UL>
<BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_event
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_event
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_event
</UL>

<P><STRONG><a name="[3bf]"></a>lv_obj_calculate_style_text_align</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, lv_obj_style.o(i.lv_obj_calculate_style_text_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 148<LI>Call Chain = lv_obj_calculate_style_text_align &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
<LI><a href="#[402]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_is_char_under_pos
<LI><a href="#[400]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
</UL>

<P><STRONG><a name="[50a]"></a>lv_obj_check_type</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_check_type))
<BR><BR>[Called By]<UL><LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;theme_apply
</UL>

<P><STRONG><a name="[35b]"></a>lv_obj_class_create_obj</STRONG> (Thumb, 216 bytes, Stack size 24 bytes, lv_obj_class.o(i.lv_obj_class_create_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_obj_class_create_obj &rArr; lv_obj_allocate_spec_attr &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[399]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[3b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_create
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[35a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[360]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_create
<LI><a href="#[36f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_create
<LI><a href="#[3ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_create
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[40e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[4a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_create
<LI><a href="#[38d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_constructor
<LI><a href="#[373]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_create
<LI><a href="#[49a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_create
<LI><a href="#[fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_constructor
<LI><a href="#[4f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_create
<LI><a href="#[4e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_create
<LI><a href="#[4e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_create
<LI><a href="#[49f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
</UL>

<P><STRONG><a name="[35c]"></a>lv_obj_class_init_obj</STRONG> (Thumb, 116 bytes, Stack size 16 bytes, lv_obj_class.o(i.lv_obj_class_init_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_group_def
<LI><a href="#[436]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_construct
<LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_enable_style_refresh
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[437]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_default
<LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[435]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_apply
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[399]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[3b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_create
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[35a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[360]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_create
<LI><a href="#[36f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_create
<LI><a href="#[3ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_create
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[40e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[4a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_create
<LI><a href="#[38d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_constructor
<LI><a href="#[373]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_create
<LI><a href="#[49a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_create
<LI><a href="#[fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_constructor
<LI><a href="#[4f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_create
<LI><a href="#[4e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_create
<LI><a href="#[4e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_create
<LI><a href="#[49f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
</UL>

<P><STRONG><a name="[348]"></a>lv_obj_clear_flag</STRONG> (Thumb, 116 bytes, Stack size 32 bytes, lv_obj.o(i.lv_obj_clear_flag))
<BR><BR>[Stack]<UL><LI>Max Depth = 316<LI>Call Chain = lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_set_cursor
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_constructor
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_constructor
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_value_changed_event_cb
<LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_section_constructor
<LI><a href="#[41c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_refr_main_header_mode
<LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_cont_constructor
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_set_page
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinner_constructor
<LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
<LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_constructor
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_constructor
<LI><a href="#[e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_constructor
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdownlist_constructor
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_constructor
<LI><a href="#[fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_constructor
<LI><a href="#[fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_line_constructor
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_constructor
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_constructor
<LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_constructor
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ta_event_cb
</UL>

<P><STRONG><a name="[30a]"></a>lv_obj_clear_state</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_clear_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_obj_clear_state &rArr; lv_obj_set_state &rArr; _lv_obj_style_create_transition &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>
<BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[3f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_set_textarea
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_set_page
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_close
</UL>

<P><STRONG><a name="[399]"></a>lv_obj_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
<LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_win_constructor
<LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[3b5]"></a>lv_obj_del</STRONG> (Thumb, 102 bytes, Stack size 16 bytes, lv_obj_tree.o(i.lv_obj_del))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_obj_del &rArr; lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[439]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[43b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>
<BR>[Called By]<UL><LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_close
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_destructor
</UL>

<P><STRONG><a name="[228]"></a>lv_obj_draw_dsc_init</STRONG> (Thumb, 16 bytes, Stack size 16 bytes, lv_obj_draw.o(i.lv_obj_draw_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_obj_draw_dsc_init
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursors
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_led_event
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_needles
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_arcs
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_knob
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[434]"></a>lv_obj_enable_style_refresh</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_obj_style.o(i.lv_obj_enable_style_refresh))
<BR><BR>[Called By]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
</UL>

<P><STRONG><a name="[26f]"></a>lv_obj_event_base</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_event.o(i.lv_obj_event_base))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_event_base
</UL>
<BR>[Called By]<UL><LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_led_event
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_meter_event
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
<LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_event
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_event
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_list_event
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_event
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_label_event
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_line_event
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_event
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_event
</UL>

<P><STRONG><a name="[1e1]"></a>lv_obj_get_child</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, lv_obj_tree.o(i.lv_obj_get_child))
<BR><BR>[Called By]<UL><LI><a href="#[44c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_index
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_changed_event_cb
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_changed_event_cb
<LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;month_event_cb
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_showed_date
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tileview_event_cb
<LI><a href="#[4e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_tab_btns
<LI><a href="#[4e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_content
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_event_cb
</UL>

<P><STRONG><a name="[1f2]"></a>lv_obj_get_child_cnt</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_tree.o(i.lv_obj_get_child_cnt))
<BR><BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_y
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_x
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_search_obj
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[327]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
<LI><a href="#[475]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;report_style_change_core
<LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj_and_children
<LI><a href="#[494]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[3b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to_index
<LI><a href="#[44c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_index
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_showed_date
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tileview_event_cb
<LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
</UL>

<P><STRONG><a name="[3e0]"></a>lv_obj_get_click_area</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_get_click_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_obj_get_click_area
</UL>
<BR>[Calls]<UL><LI><a href="#[42b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[3e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_hit_test
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
</UL>

<P><STRONG><a name="[294]"></a>lv_obj_get_content_coords</STRONG> (Thumb, 92 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_get_content_coords))
<BR><BR>[Stack]<UL><LI>Max Depth = 156<LI>Call Chain = lv_obj_get_content_coords &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[1f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_meter_event
<LI><a href="#[402]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_is_char_under_pos
<LI><a href="#[400]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[1eb]"></a>lv_obj_get_content_height</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_get_content_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 156<LI>Call Chain = lv_obj_get_content_height &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[1f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
<LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
<LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_get_point_pos_by_id
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[41c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_refr_main_header_mode
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tileview_event_cb
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tileview_tile_constructor
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
<LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;position_to_selected
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inf_normalize
<LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[1e9]"></a>lv_obj_get_content_width</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_get_content_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 156<LI>Call Chain = lv_obj_get_content_width &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
<LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
<LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_point
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
<LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_get_point_pos_by_id
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tileview_event_cb
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tileview_tile_constructor
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_act
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cont_scroll_end_event_cb
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
<LI><a href="#[400]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[272]"></a>lv_obj_get_coords</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_pos.o(i.lv_obj_get_coords))
<BR><BR>[Calls]<UL><LI><a href="#[42b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_point
<LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
<LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_sel_area
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_line_event
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
</UL>

<P><STRONG><a name="[31e]"></a>lv_obj_get_disp</STRONG> (Thumb, 56 bytes, Stack size 8 bytes, lv_obj_tree.o(i.lv_obj_get_disp))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_obj_get_disp &rArr; lv_obj_get_screen
</UL>
<BR>[Calls]<UL><LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[3b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
</UL>
<BR>[Called By]<UL><LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[429]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
<LI><a href="#[4f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
<LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[1d9]"></a>lv_obj_get_group</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_group))
<BR><BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_click_focus
<LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;list_release_handler
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_release_handler
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;release_handler
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ta_event_cb
</UL>

<P><STRONG><a name="[7c]"></a>lv_obj_get_height</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_pos.o(i.lv_obj_get_height))
<BR><BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y2
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_disc_grad
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_win_constructor
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_center
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;position_to_selected
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_knob
<LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_sel_area
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_line_event
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_constructor
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[4f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_down
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(i.find_track_end)
</UL>
<P><STRONG><a name="[44c]"></a>lv_obj_get_index</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_obj_tree.o(i.lv_obj_get_index))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_obj_get_index
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
</UL>
<BR>[Called By]<UL><LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[3b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to_index
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;theme_apply
</UL>

<P><STRONG><a name="[44d]"></a>lv_obj_get_local_style_prop</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, lv_obj_style.o(i.lv_obj_get_local_style_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = lv_obj_get_local_style_prop &rArr; lv_style_get_prop
</UL>
<BR>[Calls]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[481]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[3bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
</UL>

<P><STRONG><a name="[1dd]"></a>lv_obj_get_parent</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_obj_tree.o(i.lv_obj_get_parent))
<BR><BR>[Called By]<UL><LI><a href="#[447]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_view_recursive
<LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[30d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_gesture
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[3b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[46a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[429]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj_and_children
<LI><a href="#[3b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to_index
<LI><a href="#[44c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_index
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[36c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_grow
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;theme_apply
<LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_changed_event_cb
<LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;value_changed_event_cb
<LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;month_event_cb
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_page_constructor
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_close_click_event_cb
<LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_close
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tileview_tile_constructor
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cont_scroll_end_event_cb
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btns_value_changed_event_cb
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_win_constructor
<LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_anim_ready_cb
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_label_event
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_label
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;label_event_cb
<LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_create
</UL>

<P><STRONG><a name="[3b3]"></a>lv_obj_get_screen</STRONG> (Thumb, 16 bytes, Stack size 4 bytes, lv_obj_tree.o(i.lv_obj_get_screen))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_obj_get_screen
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[429]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_constructor
</UL>

<P><STRONG><a name="[185]"></a>lv_obj_get_scroll_bottom</STRONG> (Thumb, 154 bytes, Stack size 32 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 172<LI>Call Chain = lv_obj_get_scroll_bottom &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[44e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[44f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[450]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_height
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[43b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
</UL>

<P><STRONG><a name="[187]"></a>lv_obj_get_scroll_dir</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_dir))
<BR><BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[214]"></a>lv_obj_get_scroll_end</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_end))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_obj_get_scroll_end &rArr; lv_anim_get
</UL>
<BR>[Calls]<UL><LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_get
</UL>
<BR>[Called By]<UL><LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tileview_event_cb
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cont_scroll_end_event_cb
</UL>

<P><STRONG><a name="[189]"></a>lv_obj_get_scroll_left</STRONG> (Thumb, 184 bytes, Stack size 40 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 180<LI>Call Chain = lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[452]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[453]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[450]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_width
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_constructor
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[43b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
<LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_point
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_get_point_pos_by_id
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
</UL>

<P><STRONG><a name="[188]"></a>lv_obj_get_scroll_right</STRONG> (Thumb, 178 bytes, Stack size 32 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 172<LI>Call Chain = lv_obj_get_scroll_right &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[452]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[453]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[450]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_width
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[43b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
</UL>

<P><STRONG><a name="[18f]"></a>lv_obj_get_scroll_snap_x</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_snap_x))
<BR><BR>[Called By]<UL><LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_scroll_limits
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_x
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[43b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
</UL>

<P><STRONG><a name="[190]"></a>lv_obj_get_scroll_snap_y</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_snap_y))
<BR><BR>[Called By]<UL><LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_scroll_limits
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_y
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[43b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
</UL>

<P><STRONG><a name="[184]"></a>lv_obj_get_scroll_top</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_top))
<BR><BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_constructor
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[43b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_get_point_pos_by_id
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[2a7]"></a>lv_obj_get_scroll_x</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_x))
<BR><BR>[Called By]<UL><LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_x_anim
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[46a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_end
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_line_event
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_pressed_cell
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[2a6]"></a>lv_obj_get_scroll_y</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_y))
<BR><BR>[Called By]<UL><LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_y_anim
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_end
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_line_event
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_pressed_cell
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[2b5]"></a>lv_obj_get_scrollbar_area</STRONG> (Thumb, 1616 bytes, Stack size 104 bytes, lv_obj_scroll.o(i.lv_obj_get_scrollbar_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 284<LI>Call Chain = lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[449]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_mode
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_dir
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_scroll_obj
<LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_scroll_dir
<LI><a href="#[2e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[44e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[452]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[453]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[44f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[31f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_dpi
</UL>
<BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[439]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
</UL>

<P><STRONG><a name="[449]"></a>lv_obj_get_scrollbar_mode</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scrollbar_mode))
<BR><BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[1f8]"></a>lv_obj_get_self_height</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_self_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_obj_get_self_height &rArr; lv_event_send &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[200]"></a>lv_obj_get_self_width</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_self_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_obj_get_self_width &rArr; lv_event_send &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[2a0]"></a>lv_obj_get_state</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_state))
<BR><BR>[Called By]<UL><LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[4e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_trigger_anim
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[1a0]"></a>lv_obj_get_style_prop</STRONG> (Thumb, 208 bytes, Stack size 48 bytes, lv_obj_style.o(i.lv_obj_get_style_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 132 + In Cycle
<LI>Call Chain = lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[45f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_get_default
<LI><a href="#[2f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_prop_core
</UL>
<BR>[Called By]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[2b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[440]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_width
<LI><a href="#[441]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_height
<LI><a href="#[443]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_radius
<LI><a href="#[445]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[44b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[43e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_clip_corner
<LI><a href="#[43f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_post
<LI><a href="#[444]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_opa
<LI><a href="#[44a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_constructor
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[44e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[452]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[453]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[44f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[450]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_y
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_x
<LI><a href="#[469]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[1f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[329]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[457]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[201]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_line_dsc
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_img_dsc
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_arc_dsc
<LI><a href="#[461]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[460]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[42c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_width
<LI><a href="#[42e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_spread
<LI><a href="#[42d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_opa
<LI><a href="#[430]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_y
<LI><a href="#[42f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_x
<LI><a href="#[431]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_width
<LI><a href="#[433]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_pad
<LI><a href="#[432]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_opa
<LI><a href="#[45a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[456]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
<LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_color_filtered
<LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_style_text_align
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_span
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_pos
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_dsc
<LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_span
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_pos
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_dsc
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_grow
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[26a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[267]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_point
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
<LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_arc_width
<LI><a href="#[41f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_arc_rounded
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_meter_event
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_act
<LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[277]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[359]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value_with_anim
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
<LI><a href="#[2dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[2ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_arc_width
<LI><a href="#[319]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inv_arc_area
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[37b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[37c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[375]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[376]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[379]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[378]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[37a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_width
<LI><a href="#[467]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_height
<LI><a href="#[45e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[45d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[45c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[45b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
<LI><a href="#[2f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_selected_label_width
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[40b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_line_width
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[3fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[3fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[3f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[403]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_anim_speed
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_zoom
<LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_angle
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[326]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;start_cursor_blink
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[466]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[463]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursor
<LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[464]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[462]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[2a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[459]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_min_height
<LI><a href="#[458]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_max_height
<LI><a href="#[2a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[4e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_trigger_anim
<LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[29d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[29f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[7b]"></a>lv_obj_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_pos.o(i.lv_obj_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[386]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_knob_pos
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_disc_grad
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_win_constructor
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_center
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_knob
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_label_event
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_constructor
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(i.find_track_end)
</UL>
<P><STRONG><a name="[46a]"></a>lv_obj_get_x</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_get_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 156<LI>Call Chain = lv_obj_get_x &rArr; lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tileview_event_cb
</UL>

<P><STRONG><a name="[3bd]"></a>lv_obj_get_y</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_get_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 156<LI>Call Chain = lv_obj_get_y &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y2
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tileview_event_cb
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
</UL>

<P><STRONG><a name="[3be]"></a>lv_obj_get_y2</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_y2))
<BR><BR>[Stack]<UL><LI>Max Depth = 164<LI>Call Chain = lv_obj_get_y2 &rArr; lv_obj_get_y &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
</UL>
<BR>[Called By]<UL><LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
</UL>

<P><STRONG><a name="[18e]"></a>lv_obj_has_flag</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_has_flag))
<BR><BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_scroll_limits
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_y
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_x
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
<LI><a href="#[3e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_hit_test
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_search_obj
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[30d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_gesture
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_click_focus
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[429]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[494]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_close
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_is_open
</UL>

<P><STRONG><a name="[1ef]"></a>lv_obj_has_flag_any</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_has_flag_any))
<BR><BR>[Called By]<UL><LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_y
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_x
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
</UL>

<P><STRONG><a name="[46b]"></a>lv_obj_has_state</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_has_state))
<BR><BR>[Called By]<UL><LI><a href="#[3e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_hit_test
</UL>

<P><STRONG><a name="[3e5]"></a>lv_obj_hit_test</STRONG> (Thumb, 94 bytes, Stack size 32 bytes, lv_obj_pos.o(i.lv_obj_hit_test))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_obj_hit_test &rArr; lv_event_send &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[46b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_state
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[3e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_click_area
</UL>
<BR>[Called By]<UL><LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_search_obj
</UL>

<P><STRONG><a name="[34b]"></a>lv_obj_init_draw_arc_dsc</STRONG> (Thumb, 142 bytes, Stack size 24 bytes, lv_obj_draw.o(i.lv_obj_init_draw_arc_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 164<LI>Call Chain = lv_obj_init_draw_arc_dsc &rArr; lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[45a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[456]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
</UL>
<BR>[Called By]<UL><LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
</UL>

<P><STRONG><a name="[273]"></a>lv_obj_init_draw_img_dsc</STRONG> (Thumb, 146 bytes, Stack size 24 bytes, lv_obj_draw.o(i.lv_obj_init_draw_img_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 164<LI>Call Chain = lv_obj_init_draw_img_dsc &rArr; lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[45a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[456]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
</UL>
<BR>[Called By]<UL><LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_needles
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
</UL>

<P><STRONG><a name="[24d]"></a>lv_obj_init_draw_label_dsc</STRONG> (Thumb, 158 bytes, Stack size 24 bytes, lv_obj_draw.o(i.lv_obj_init_draw_label_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 164<LI>Call Chain = lv_obj_init_draw_label_dsc &rArr; lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[461]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[460]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[45a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[456]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
</UL>
<BR>[Called By]<UL><LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_box_label
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_label
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_placeholder
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursor
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[25e]"></a>lv_obj_init_draw_line_dsc</STRONG> (Thumb, 168 bytes, Stack size 24 bytes, lv_obj_draw.o(i.lv_obj_init_draw_line_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 164<LI>Call Chain = lv_obj_init_draw_line_dsc &rArr; lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[45a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[456]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
</UL>
<BR>[Called By]<UL><LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursors
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_disc_grad
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_needles
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_line_event
</UL>

<P><STRONG><a name="[24a]"></a>lv_obj_init_draw_rect_dsc</STRONG> (Thumb, 694 bytes, Stack size 32 bytes, lv_obj_draw.o(i.lv_obj_init_draw_rect_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 172<LI>Call Chain = lv_obj_init_draw_rect_dsc &rArr; lv_obj_get_style_shadow_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[461]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[460]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[42c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_width
<LI><a href="#[42e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_spread
<LI><a href="#[42d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_opa
<LI><a href="#[430]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_y
<LI><a href="#[42f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_x
<LI><a href="#[431]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_width
<LI><a href="#[433]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_pad
<LI><a href="#[432]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_opa
<LI><a href="#[45a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[456]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
<LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_color_filtered
</UL>
<BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_led_event
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_meter_event
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_box
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_knob
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursor
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[1d5]"></a>lv_obj_invalidate</STRONG> (Thumb, 104 bytes, Stack size 24 bytes, lv_obj_pos.o(i.lv_obj_invalidate))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[42b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[42a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_ext_draw_size
</UL>
<BR>[Called By]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[476]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_by_raw
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[39b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scrollbar_mode
<LI><a href="#[3b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to_index
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_point
<LI><a href="#[3c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_set_selected
<LI><a href="#[3c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_set_options
<LI><a href="#[405]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
<LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_showed_date
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_set_hsv
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[3f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_del_char
<LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_text
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_text
<LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_start_angle
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_rotation
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_end_angle
<LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_range
<LI><a href="#[359]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value_with_anim
<LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_anim_ready
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_anim
<LI><a href="#[351]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_bg_start_angle
<LI><a href="#[350]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_bg_end_angle
<LI><a href="#[3b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_set_options_static
<LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;position_to_selected
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_list_event
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;list_release_handler
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_release_handler
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[407]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_sel_start
<LI><a href="#[406]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_sel_end
<LI><a href="#[401]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_ins_text
<LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_ofs_y_anim
<LI><a href="#[9b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_ofs_x_anim
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[4f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_placeholder_text
<LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[4e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_cell_value
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_event
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_event
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_anim_ready
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_anim_exec_cb
</UL>

<P><STRONG><a name="[217]"></a>lv_obj_invalidate_area</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_invalidate_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[429]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[42b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[439]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_point
<LI><a href="#[320]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_knob
<LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_event
<LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inv_knob_area
<LI><a href="#[319]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inv_arc_area
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cursor_blink_anim_cb
</UL>

<P><STRONG><a name="[307]"></a>lv_obj_is_editable</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_obj_class.o(i.lv_obj_is_editable))
<BR><BR>[Calls]<UL><LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_editable
</UL>
<BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_editable
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
</UL>

<P><STRONG><a name="[438]"></a>lv_obj_is_group_def</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, lv_obj_class.o(i.lv_obj_is_group_def))
<BR><BR>[Calls]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_group_def
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_group_def
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>

<P><STRONG><a name="[1f9]"></a>lv_obj_is_layout_positioned</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_is_layout_positioned))
<BR><BR>[Stack]<UL><LI>Max Depth = 148<LI>Call Chain = lv_obj_is_layout_positioned &rArr; lv_obj_get_style_layout &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[329]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
</UL>
<BR>[Called By]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[31a]"></a>lv_obj_is_visible</STRONG> (Thumb, 70 bytes, Stack size 24 bytes, lv_obj_pos.o(i.lv_obj_is_visible))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_obj_is_visible &rArr; lv_obj_area_is_visible &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[429]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[42b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[42a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_ext_draw_size
</UL>
<BR>[Called By]<UL><LI><a href="#[319]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inv_arc_area
</UL>

<P><STRONG><a name="[423]"></a>lv_obj_mark_layout_as_dirty</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_mark_layout_as_dirty))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_obj_mark_layout_as_dirty &rArr; lv_obj_get_disp &rArr; lv_obj_get_screen
</UL>
<BR>[Calls]<UL><LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_resume
<LI><a href="#[3b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
</UL>
<BR>[Called By]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_layout
<LI><a href="#[36c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_grow
</UL>

<P><STRONG><a name="[20d]"></a>lv_obj_move_children_by</STRONG> (Thumb, 102 bytes, Stack size 32 bytes, lv_obj_pos.o(i.lv_obj_move_children_by))
<BR><BR>[Stack]<UL><LI>Max Depth = 32 + In Cycle
<LI>Call Chain = lv_obj_move_children_by &rArr;  lv_obj_move_children_by (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
</UL>
<BR>[Called By]<UL><LI><a href="#[476]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_by_raw
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
</UL>

<P><STRONG><a name="[46c]"></a>lv_obj_move_to</STRONG> (Thumb, 282 bytes, Stack size 48 bytes, lv_obj_pos.o(i.lv_obj_move_to))
<BR><BR>[Stack]<UL><LI>Max Depth = 356<LI>Call Chain = lv_obj_move_to &rArr; lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[439]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
</UL>

<P><STRONG><a name="[3b9]"></a>lv_obj_move_to_index</STRONG> (Thumb, 132 bytes, Stack size 16 bytes, lv_obj_tree.o(i.lv_obj_move_to_index))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_move_to_index &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[44c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_index
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[41c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_refr_main_header_mode
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
</UL>

<P><STRONG><a name="[43b]"></a>lv_obj_readjust_scroll</STRONG> (Thumb, 146 bytes, Stack size 24 bytes, lv_obj_scroll.o(i.lv_obj_readjust_scroll))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_obj_readjust_scroll &rArr; lv_obj_scroll_by &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_y
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_x
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[328]"></a>lv_obj_refr_pos</STRONG> (Thumb, 448 bytes, Stack size 48 bytes, lv_obj_pos.o(i.lv_obj_refr_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 404<LI>Call Chain = lv_obj_refr_pos &rArr; lv_obj_move_to &rArr; lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_y
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_x
<LI><a href="#[201]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
</UL>
<BR>[Called By]<UL><LI><a href="#[327]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>

<P><STRONG><a name="[2d4]"></a>lv_obj_refr_size</STRONG> (Thumb, 686 bytes, Stack size 64 bytes, lv_obj_pos.o(i.lv_obj_refr_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 400<LI>Call Chain = lv_obj_refr_size &rArr; calc_content_width &rArr; lv_obj_scroll_to_x &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[439]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[46f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to
<LI><a href="#[43b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[46d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_clamp_width
<LI><a href="#[46e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_clamp_height
<LI><a href="#[469]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[1f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[457]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[201]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>
<BR>[Called By]<UL><LI><a href="#[327]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[41c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_refr_main_header_mode
</UL>

<P><STRONG><a name="[35e]"></a>lv_obj_refresh_ext_draw_size</STRONG> (Thumb, 88 bytes, Stack size 16 bytes, lv_obj_draw.o(i.lv_obj_refresh_ext_draw_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_refresh_ext_draw_size &rArr; lv_obj_allocate_spec_attr &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[42a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_ext_draw_size
</UL>
<BR>[Called By]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_btn_ctrl
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[35d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_clear_btn_ctrl
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[499]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_set_options
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
</UL>

<P><STRONG><a name="[371]"></a>lv_obj_refresh_self_size</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_refresh_self_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 156<LI>Call Chain = lv_obj_refresh_self_size &rArr; lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[469]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[457]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
</UL>
<BR>[Called By]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_size
</UL>

<P><STRONG><a name="[427]"></a>lv_obj_refresh_style</STRONG> (Thumb, 182 bytes, Stack size 32 bytes, lv_obj_style.o(i.lv_obj_refresh_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
</UL>
<BR>[Called By]<UL><LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
<LI><a href="#[425]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_cb
<LI><a href="#[475]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;report_style_change_core
</UL>

<P><STRONG><a name="[471]"></a>lv_obj_remove_local_style_prop</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, lv_obj_style.o(i.lv_obj_remove_local_style_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_obj_remove_local_style_prop &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[472]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_one_line
</UL>

<P><STRONG><a name="[39a]"></a>lv_obj_remove_style</STRONG> (Thumb, 252 bytes, Stack size 40 bytes, lv_obj_style.o(i.lv_obj_remove_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[473]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_reset
<LI><a href="#[426]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
</UL>
<BR>[Called By]<UL><LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[435]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_apply
<LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
<LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[474]"></a>lv_obj_report_style_change</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_obj_style.o(i.lv_obj_report_style_change))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = lv_obj_report_style_change &rArr; report_style_change_core &rArr;  report_style_change_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[39e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_next
<LI><a href="#[475]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;report_style_change_core
</UL>
<BR>[Called By]<UL><LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
</UL>

<P><STRONG><a name="[18b]"></a>lv_obj_scroll_by</STRONG> (Thumb, 262 bytes, Stack size 88 bytes, lv_obj_scroll.o(i.lv_obj_scroll_by))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_scroll_by &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[476]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_by_raw
<LI><a href="#[404]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_speed_to_time
</UL>
<BR>[Called By]<UL><LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[43b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
</UL>

<P><STRONG><a name="[477]"></a>lv_obj_scroll_by_bounded</STRONG> (Thumb, 226 bytes, Stack size 32 bytes, lv_obj_scroll.o(i.lv_obj_scroll_by_bounded))
<BR><BR>[Stack]<UL><LI>Max Depth = 280 + In Cycle
<LI>Call Chain = lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
</UL>
<BR>[Called By]<UL><LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
</UL>

<P><STRONG><a name="[46f]"></a>lv_obj_scroll_to</STRONG> (Thumb, 28 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.lv_obj_scroll_to))
<BR><BR>[Stack]<UL><LI>Max Depth = 312<LI>Call Chain = lv_obj_scroll_to &rArr; lv_obj_scroll_to_y &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
</UL>
<BR>[Called By]<UL><LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[4a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_one_line
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_event_cb
</UL>

<P><STRONG><a name="[447]"></a>lv_obj_scroll_to_view_recursive</STRONG> (Thumb, 56 bytes, Stack size 24 bytes, lv_obj_scroll.o(i.lv_obj_scroll_to_view_recursive))
<BR><BR>[Stack]<UL><LI>Max Depth = 460<LI>Call Chain = lv_obj_scroll_to_view_recursive &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
</UL>
<BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[1fd]"></a>lv_obj_scroll_to_x</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.lv_obj_scroll_to_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 296<LI>Call Chain = lv_obj_scroll_to_x &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
</UL>
<BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[46f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_act
</UL>

<P><STRONG><a name="[1f4]"></a>lv_obj_scroll_to_y</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.lv_obj_scroll_to_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 296<LI>Call Chain = lv_obj_scroll_to_y &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
</UL>
<BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[46f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;position_to_selected
</UL>

<P><STRONG><a name="[439]"></a>lv_obj_scrollbar_invalidate</STRONG> (Thumb, 66 bytes, Stack size 24 bytes, lv_obj_scroll.o(i.lv_obj_scrollbar_invalidate))
<BR><BR>[Stack]<UL><LI>Max Depth = 308<LI>Call Chain = lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[286]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
</UL>
<BR>[Called By]<UL><LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
</UL>

<P><STRONG><a name="[349]"></a>lv_obj_set_ext_click_area</STRONG> (Thumb, 16 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_set_ext_click_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_set_ext_click_area &rArr; lv_obj_allocate_spec_attr &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_constructor
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_constructor
</UL>

<P><STRONG><a name="[41b]"></a>lv_obj_set_flex_align</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_flex.o(i.lv_obj_set_flex_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = lv_obj_set_flex_align &rArr; lv_obj_set_style_layout &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[47c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_layout
<LI><a href="#[47b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_track_place
<LI><a href="#[479]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_main_place
<LI><a href="#[47a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_cross_place
</UL>
<BR>[Called By]<UL><LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_page_constructor
<LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_cont_constructor
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_win_constructor
<LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[36b]"></a>lv_obj_set_flex_flow</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_flex.o(i.lv_obj_set_flex_flow))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_obj_set_flex_flow &rArr; lv_obj_set_style_layout &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[47c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_layout
<LI><a href="#[47d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_flow
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_constructor
<LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_section_constructor
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_page_constructor
<LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_cont_constructor
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
<LI><a href="#[40e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_win_constructor
<LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;text_input_create
<LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[36c]"></a>lv_obj_set_flex_grow</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_flex.o(i.lv_obj_set_flex_grow))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_obj_set_flex_grow &rArr; lv_obj_set_style_flex_grow &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[47e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_grow
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_constructor
<LI><a href="#[41c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_refr_main_header_mode
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_win_constructor
</UL>

<P><STRONG><a name="[3bb]"></a>lv_obj_set_height</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_set_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = lv_obj_set_height &rArr; lv_obj_set_style_height &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[47f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_height
<LI><a href="#[44d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[40d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
<LI><a href="#[4a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_one_line
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ta_event_cb
<LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[41a]"></a>lv_obj_set_layout</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_set_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_obj_set_layout &rArr; lv_obj_set_style_layout &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[47c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_layout
</UL>
<BR>[Called By]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
</UL>

<P><STRONG><a name="[480]"></a>lv_obj_set_local_style_prop</STRONG> (Thumb, 40 bytes, Stack size 24 bytes, lv_obj_style.o(i.lv_obj_set_local_style_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[2eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
</UL>
<BR>[Called By]<UL><LI><a href="#[48e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_y
<LI><a href="#[48d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_x
<LI><a href="#[48c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_width
<LI><a href="#[47c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_layout
<LI><a href="#[47f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_height
<LI><a href="#[428]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_align
<LI><a href="#[48b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_text_align
<LI><a href="#[48a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_min_width
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_max_width
<LI><a href="#[489]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_opa
<LI><a href="#[488]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_img_src
<LI><a href="#[487]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_color
<LI><a href="#[3eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_base_dir
<LI><a href="#[47b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_track_place
<LI><a href="#[479]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_main_place
<LI><a href="#[47e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_grow
<LI><a href="#[47d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_flow
<LI><a href="#[47a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_cross_place
</UL>

<P><STRONG><a name="[3b8]"></a>lv_obj_set_parent</STRONG> (Thumb, 222 bytes, Stack size 16 bytes, lv_obj_tree.o(i.lv_obj_set_parent))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_obj_set_parent &rArr; lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[439]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[43b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[44c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_index
</UL>
<BR>[Called By]<UL><LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_set_cursor
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_page_constructor
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_set_page
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
</UL>

<P><STRONG><a name="[310]"></a>lv_obj_set_pos</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_set_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_set_pos &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[481]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
</UL>
<BR>[Called By]<UL><LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_set_cursor
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[3c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tileview_tile_constructor
</UL>

<P><STRONG><a name="[482]"></a>lv_obj_set_scroll_dir</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.lv_obj_set_scroll_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_set_scroll_dir &rArr; lv_obj_allocate_spec_attr &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tileview_event_cb
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tileview_tile_constructor
</UL>

<P><STRONG><a name="[483]"></a>lv_obj_set_scroll_snap_x</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.lv_obj_set_scroll_snap_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_set_scroll_snap_x &rArr; lv_obj_allocate_spec_attr &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tileview_constructor
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
</UL>

<P><STRONG><a name="[484]"></a>lv_obj_set_scroll_snap_y</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.lv_obj_set_scroll_snap_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_set_scroll_snap_y &rArr; lv_obj_allocate_spec_attr &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tileview_constructor
</UL>

<P><STRONG><a name="[39b]"></a>lv_obj_set_scrollbar_mode</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.lv_obj_set_scrollbar_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_set_scrollbar_mode &rArr; lv_obj_allocate_spec_attr &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
<LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[40d]"></a>lv_obj_set_size</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_set_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_set_size &rArr; lv_obj_set_width &rArr; lv_obj_set_style_width &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[3bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
</UL>
<BR>[Called By]<UL><LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_constructor
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tileview_tile_constructor
<LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tileview_constructor
<LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_win_constructor
</UL>

<P><STRONG><a name="[428]"></a>lv_obj_set_style_align</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_align &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[3c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
</UL>

<P><STRONG><a name="[3eb]"></a>lv_obj_set_style_base_dir</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_base_dir &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_constructor
</UL>

<P><STRONG><a name="[487]"></a>lv_obj_set_style_bg_color</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_bg_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = lv_obj_set_style_bg_color &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_create
</UL>

<P><STRONG><a name="[488]"></a>lv_obj_set_style_bg_img_src</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_bg_img_src))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_bg_img_src &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
</UL>

<P><STRONG><a name="[489]"></a>lv_obj_set_style_bg_opa</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_bg_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_bg_opa &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_create
</UL>

<P><STRONG><a name="[47a]"></a>lv_obj_set_style_flex_cross_place</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_flex.o(i.lv_obj_set_style_flex_cross_place))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_flex_cross_place &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[41b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_align
</UL>

<P><STRONG><a name="[47d]"></a>lv_obj_set_style_flex_flow</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_flex.o(i.lv_obj_set_style_flex_flow))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_flex_flow &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
</UL>

<P><STRONG><a name="[47e]"></a>lv_obj_set_style_flex_grow</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_flex.o(i.lv_obj_set_style_flex_grow))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_flex_grow &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[36c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_grow
</UL>

<P><STRONG><a name="[479]"></a>lv_obj_set_style_flex_main_place</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_flex.o(i.lv_obj_set_style_flex_main_place))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_flex_main_place &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[41b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_align
</UL>

<P><STRONG><a name="[47b]"></a>lv_obj_set_style_flex_track_place</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_flex.o(i.lv_obj_set_style_flex_track_place))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_flex_track_place &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[41b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_align
</UL>

<P><STRONG><a name="[47f]"></a>lv_obj_set_style_height</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_height &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
</UL>

<P><STRONG><a name="[47c]"></a>lv_obj_set_style_layout</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_layout &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_layout
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
<LI><a href="#[41b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_align
</UL>

<P><STRONG><a name="[421]"></a>lv_obj_set_style_max_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_max_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_max_width &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
</UL>

<P><STRONG><a name="[48a]"></a>lv_obj_set_style_min_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_min_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_min_width &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_one_line
</UL>

<P><STRONG><a name="[48b]"></a>lv_obj_set_style_text_align</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_text_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_text_align &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
</UL>

<P><STRONG><a name="[48c]"></a>lv_obj_set_style_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_width &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
</UL>

<P><STRONG><a name="[48d]"></a>lv_obj_set_style_x</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_x &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[481]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
</UL>

<P><STRONG><a name="[48e]"></a>lv_obj_set_style_y</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
</UL>

<P><STRONG><a name="[36a]"></a>lv_obj_set_width</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_set_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = lv_obj_set_width &rArr; lv_obj_set_style_width &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[48c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_width
<LI><a href="#[44d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[40d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_constructor
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
<LI><a href="#[4a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_one_line
<LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_constructor
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_constructor
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_win_constructor
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_constructor
<LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;text_input_create
</UL>

<P><STRONG><a name="[481]"></a>lv_obj_set_x</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_set_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = lv_obj_set_x &rArr; lv_obj_set_style_x &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[48d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_x
<LI><a href="#[44d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[310]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
</UL>

<P><STRONG><a name="[316]"></a>lv_obj_set_y</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_set_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[48e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_y
<LI><a href="#[44d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[310]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_y_anim
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inf_normalize
</UL>

<P><STRONG><a name="[486]"></a>lv_obj_style_get_selector_part</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_obj_style.o(i.lv_obj_style_get_selector_part))
<BR><BR>[Called By]<UL><LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>

<P><STRONG><a name="[485]"></a>lv_obj_style_get_selector_state</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj_style.o(i.lv_obj_style_get_selector_state))
<BR><BR>[Called By]<UL><LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>

<P><STRONG><a name="[161]"></a>lv_obj_update_layout</STRONG> (Thumb, 48 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_update_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 436<LI>Call Chain = lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[327]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>
<BR>[Called By]<UL><LI><a href="#[447]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_view_recursive
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_constructor
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[41c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_refr_main_header_mode
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tileview_tile_constructor
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_act
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[2f6]"></a>lv_palette_darken</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_color.o(i.lv_palette_darken))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_palette_darken &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[381]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
<LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grey_filter_cb
</UL>

<P><STRONG><a name="[2f7]"></a>lv_palette_lighten</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_color.o(i.lv_palette_lighten))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_palette_lighten &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[381]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
<LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grey_filter_cb
</UL>

<P><STRONG><a name="[2ad]"></a>lv_palette_main</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_color.o(i.lv_palette_main))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_palette_main &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[381]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[2ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_color_primary
<LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_part_begin_event_cb
<LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;msgbox_create
</UL>

<P><STRONG><a name="[48f]"></a>lv_port_disp_init</STRONG> (Thumb, 62 bytes, Stack size 8 bytes, lv_user.o(i.lv_port_disp_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 348<LI>Call Chain = lv_port_disp_init &rArr; lv_disp_drv_register &rArr; lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[394]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_init
<LI><a href="#[393]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_draw_buf_init
</UL>
<BR>[Called By]<UL><LI><a href="#[4fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_user_init
</UL>

<P><STRONG><a name="[490]"></a>lv_port_indev_init</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, lv_user.o(i.lv_port_indev_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 348<LI>Call Chain = lv_port_indev_init &rArr; lv_indev_set_cursor &rArr; lv_obj_set_parent &rArr; lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_set_cursor
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[3e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[3e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_init
</UL>
<BR>[Called By]<UL><LI><a href="#[4fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_user_init
</UL>

<P><STRONG><a name="[4a8]"></a>lv_pow</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_math.o(i.lv_pow))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_pow
</UL>
<BR>[Called By]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
</UL>

<P><STRONG><a name="[498]"></a>lv_refr_obj</STRONG> (Thumb, 216 bytes, Stack size 56 bytes, lv_refr.o(i.lv_refr_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 120 + In Cycle
<LI>Call Chain = lv_refr_obj &rArr;  lv_refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[42a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_ext_draw_size
<LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj_and_children
</UL>

<P><STRONG><a name="[49a]"></a>lv_roller_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_roller.o(i.lv_roller_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_roller_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[499]"></a>lv_roller_set_options</STRONG> (Thumb, 214 bytes, Stack size 40 bytes, lv_roller.o(i.lv_roller_set_options))
<BR><BR>[Stack]<UL><LI>Max Depth = 448<LI>Call Chain = lv_roller_set_options &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inf_normalize
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label
<LI><a href="#[3c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_constructor
</UL>

<P><STRONG><a name="[49e]"></a>lv_roller_set_selected</STRONG> (Thumb, 54 bytes, Stack size 8 bytes, lv_roller.o(i.lv_roller_set_selected))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_roller_set_selected &rArr; refr_position &rArr; inf_normalize &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
</UL>
<BR>[Called By]<UL><LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;release_handler
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
</UL>

<P><STRONG><a name="[49f]"></a>lv_slider_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_slider.o(i.lv_slider_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_slider_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[2c0]"></a>lv_snprintf</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_printf.o(i.lv_snprintf))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_snprintf &rArr; _vsnprintf &rArr;  _vsnprintf (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_vsnprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_showed_date
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[4a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_updatevalue
</UL>

<P><STRONG><a name="[4a6]"></a>lv_spinbox_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_spinbox.o(i.lv_spinbox_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_spinbox_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[4a7]"></a>lv_spinbox_decrement</STRONG> (Thumb, 52 bytes, Stack size 0 bytes, lv_spinbox.o(i.lv_spinbox_decrement))
<BR><BR>[Stack]<UL><LI>Max Depth = 724<LI>Call Chain = lv_spinbox_decrement &rArr; lv_spinbox_updatevalue &rArr; lv_textarea_set_text &rArr; lv_textarea_add_char &rArr;  insert_handler (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_updatevalue
</UL>
<BR>[Called By]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
</UL>

<P><STRONG><a name="[4aa]"></a>lv_spinbox_increment</STRONG> (Thumb, 52 bytes, Stack size 0 bytes, lv_spinbox.o(i.lv_spinbox_increment))
<BR><BR>[Stack]<UL><LI>Max Depth = 724<LI>Call Chain = lv_spinbox_increment &rArr; lv_spinbox_updatevalue &rArr; lv_textarea_set_text &rArr; lv_textarea_add_char &rArr;  insert_handler (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_updatevalue
</UL>
<BR>[Called By]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
</UL>

<P><STRONG><a name="[4a9]"></a>lv_spinbox_step_next</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, lv_spinbox.o(i.lv_spinbox_step_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 724<LI>Call Chain = lv_spinbox_step_next &rArr; lv_spinbox_updatevalue &rArr; lv_textarea_set_text &rArr; lv_textarea_add_char &rArr;  insert_handler (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_updatevalue
</UL>
<BR>[Called By]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
</UL>

<P><STRONG><a name="[4ab]"></a>lv_spinbox_step_prev</STRONG> (Thumb, 46 bytes, Stack size 0 bytes, lv_spinbox.o(i.lv_spinbox_step_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 724<LI>Call Chain = lv_spinbox_step_prev &rArr; lv_spinbox_updatevalue &rArr; lv_textarea_set_text &rArr; lv_textarea_add_char &rArr;  insert_handler (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_updatevalue
</UL>
<BR>[Called By]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
</UL>

<P><STRONG><a name="[1a7]"></a>lv_style_get_prop</STRONG> (Thumb, 98 bytes, Stack size 20 bytes, lv_style.o(i.lv_style_get_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_style_get_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_state_compare
<LI><a href="#[44d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_local_style_prop
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_cb
<LI><a href="#[2f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_prop_core
</UL>

<P><STRONG><a name="[2ed]"></a>lv_style_init</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_style.o(i.lv_style_init))
<BR><BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[1a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[2eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
<LI><a href="#[509]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init_reset
</UL>

<P><STRONG><a name="[50b]"></a>lv_style_is_empty</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_style.o(i.lv_style_is_empty))
<BR><BR>[Called By]<UL><LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
</UL>

<P><STRONG><a name="[45f]"></a>lv_style_prop_get_default</STRONG> (Thumb, 236 bytes, Stack size 16 bytes, lv_style.o(i.lv_style_prop_get_default))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[4ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>

<P><STRONG><a name="[3c9]"></a>lv_style_register_prop</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_style.o(i.lv_style_register_prop))
<BR><BR>[Called By]<UL><LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_grid_init
<LI><a href="#[3c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_flex_init
</UL>

<P><STRONG><a name="[472]"></a>lv_style_remove_prop</STRONG> (Thumb, 198 bytes, Stack size 24 bytes, lv_style.o(i.lv_style_remove_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[471]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_local_style_prop
<LI><a href="#[426]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
</UL>

<P><STRONG><a name="[473]"></a>lv_style_reset</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_style.o(i.lv_style_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_style_reset &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[509]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init_reset
</UL>

<P><STRONG><a name="[4ae]"></a>lv_style_set_anim_time</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_anim_time))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_anim_time &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4af]"></a>lv_style_set_arc_color</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_style_gen.o(i.lv_style_set_arc_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_style_set_arc_color &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4b0]"></a>lv_style_set_arc_rounded</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_arc_rounded))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_arc_rounded &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4b1]"></a>lv_style_set_arc_width</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_arc_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_arc_width &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4b2]"></a>lv_style_set_bg_color</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_style_gen.o(i.lv_style_set_bg_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_style_set_bg_color &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4b3]"></a>lv_style_set_bg_grad_color</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_style_gen.o(i.lv_style_set_bg_grad_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_style_set_bg_grad_color &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4b4]"></a>lv_style_set_bg_img_src</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_bg_img_src))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_bg_img_src &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4b5]"></a>lv_style_set_bg_opa</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_bg_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_bg_opa &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4b6]"></a>lv_style_set_border_color</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_style_gen.o(i.lv_style_set_border_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_style_set_border_color &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4b7]"></a>lv_style_set_border_opa</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_border_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_border_opa &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4b8]"></a>lv_style_set_border_post</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_border_post))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_border_post &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4b9]"></a>lv_style_set_border_side</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_border_side))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_border_side &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4ba]"></a>lv_style_set_border_width</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_border_width &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4bb]"></a>lv_style_set_clip_corner</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_clip_corner))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_clip_corner &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4bc]"></a>lv_style_set_color_filter_dsc</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_color_filter_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_color_filter_dsc &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4bd]"></a>lv_style_set_color_filter_opa</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_color_filter_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_color_filter_opa &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4be]"></a>lv_style_set_height</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_height &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_size
</UL>

<P><STRONG><a name="[4bf]"></a>lv_style_set_line_color</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_style_gen.o(i.lv_style_set_line_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_style_set_line_color &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4c0]"></a>lv_style_set_line_width</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_line_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_line_width &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4c1]"></a>lv_style_set_max_height</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_max_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_max_height &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4c2]"></a>lv_style_set_max_width</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_max_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_max_width &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4c3]"></a>lv_style_set_outline_color</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_style_gen.o(i.lv_style_set_outline_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_style_set_outline_color &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4c4]"></a>lv_style_set_outline_opa</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_outline_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_outline_opa &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4c5]"></a>lv_style_set_outline_pad</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_outline_pad))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_outline_pad &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4c6]"></a>lv_style_set_outline_width</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_outline_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_outline_width &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4cb]"></a>lv_style_set_pad_bottom</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_pad_bottom &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
<LI><a href="#[4d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_ver
</UL>

<P><STRONG><a name="[4cc]"></a>lv_style_set_pad_column</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_pad_column))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_pad_column &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
<LI><a href="#[4cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_gap
</UL>

<P><STRONG><a name="[4c8]"></a>lv_style_set_pad_left</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_pad_left &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
<LI><a href="#[4cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_hor
<LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_all
</UL>

<P><STRONG><a name="[4c9]"></a>lv_style_set_pad_right</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_pad_right &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_hor
<LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_all
</UL>

<P><STRONG><a name="[4ce]"></a>lv_style_set_pad_row</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_pad_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_pad_row &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
<LI><a href="#[4cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_gap
</UL>

<P><STRONG><a name="[4ca]"></a>lv_style_set_pad_top</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_pad_top &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
<LI><a href="#[4d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_ver
<LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_all
</UL>

<P><STRONG><a name="[1a2]"></a>lv_style_set_prop</STRONG> (Thumb, 214 bytes, Stack size 24 bytes, lv_style.o(i.lv_style_set_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_style_get_prop_group
</UL>
<BR>[Called By]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_cb
<LI><a href="#[4d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_width
<LI><a href="#[4da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_color
<LI><a href="#[4ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_top
<LI><a href="#[4c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_right
<LI><a href="#[4c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_left
<LI><a href="#[4cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_bottom
<LI><a href="#[4c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_line_width
<LI><a href="#[4bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_line_color
<LI><a href="#[4ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_border_width
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_border_side
<LI><a href="#[4b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_border_color
<LI><a href="#[4b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_bg_opa
<LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_bg_color
<LI><a href="#[4b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_arc_width
<LI><a href="#[4af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_arc_color
<LI><a href="#[4ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_anim_time
<LI><a href="#[4df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_transition
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_transform_width
<LI><a href="#[4dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_transform_height
<LI><a href="#[4dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_line_space
<LI><a href="#[4db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_font
<LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_align
<LI><a href="#[4d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_width
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_spread
<LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_opa
<LI><a href="#[4d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_ofs_y
<LI><a href="#[4d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_color
<LI><a href="#[4d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_radius
<LI><a href="#[4ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_row
<LI><a href="#[4cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_column
<LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_outline_width
<LI><a href="#[4c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_outline_pad
<LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_outline_opa
<LI><a href="#[4c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_outline_color
<LI><a href="#[4c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_max_width
<LI><a href="#[4c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_max_height
<LI><a href="#[4be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_height
<LI><a href="#[4bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_color_filter_opa
<LI><a href="#[4bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_color_filter_dsc
<LI><a href="#[4bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_clip_corner
<LI><a href="#[4b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_border_post
<LI><a href="#[4b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_border_opa
<LI><a href="#[4b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_bg_img_src
<LI><a href="#[4b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_bg_grad_color
<LI><a href="#[4b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_arc_rounded
</UL>

<P><STRONG><a name="[4d1]"></a>lv_style_set_radius</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_radius))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_radius &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4d2]"></a>lv_style_set_shadow_color</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_style_gen.o(i.lv_style_set_shadow_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_style_set_shadow_color &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4d3]"></a>lv_style_set_shadow_ofs_y</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_shadow_ofs_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_shadow_ofs_y &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4d4]"></a>lv_style_set_shadow_opa</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_shadow_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_shadow_opa &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4d5]"></a>lv_style_set_shadow_spread</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_shadow_spread))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_shadow_spread &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4d6]"></a>lv_style_set_shadow_width</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_shadow_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_shadow_width &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4d9]"></a>lv_style_set_text_align</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_text_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_text_align &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4da]"></a>lv_style_set_text_color</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_style_gen.o(i.lv_style_set_text_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_style_set_text_color &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4db]"></a>lv_style_set_text_font</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_text_font &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4dc]"></a>lv_style_set_text_line_space</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_text_line_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_text_line_space &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4dd]"></a>lv_style_set_transform_height</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_transform_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_transform_height &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4de]"></a>lv_style_set_transform_width</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_transform_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_transform_width &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4df]"></a>lv_style_set_transition</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_transition))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_transition &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4d8]"></a>lv_style_set_width</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_set_width &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
<LI><a href="#[4d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_size
</UL>

<P><STRONG><a name="[4e0]"></a>lv_style_transition_dsc_init</STRONG> (Thumb, 42 bytes, Stack size 32 bytes, lv_style.o(i.lv_style_transition_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_style_transition_dsc_init
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4e1]"></a>lv_switch_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_switch.o(i.lv_switch_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_switch_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[4e3]"></a>lv_table_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_table.o(i.lv_table_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_table_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[4e5]"></a>lv_table_set_cell_value</STRONG> (Thumb, 130 bytes, Stack size 24 bytes, lv_table.o(i.lv_table_set_cell_value))
<BR><BR>[Stack]<UL><LI>Max Depth = 432<LI>Call Chain = lv_table_set_cell_value &rArr; lv_table_set_row_cnt &rArr; refr_size &rArr; get_row_height &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[4e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_row_cnt
<LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_col_cnt
<LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_size
<LI><a href="#[3c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;selectors_create
</UL>

<P><STRONG><a name="[4e6]"></a>lv_table_set_col_cnt</STRONG> (Thumb, 198 bytes, Stack size 24 bytes, lv_table.o(i.lv_table_set_col_cnt))
<BR><BR>[Stack]<UL><LI>Max Depth = 408<LI>Call Chain = lv_table_set_col_cnt &rArr; refr_size &rArr; get_row_height &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_size
</UL>
<BR>[Called By]<UL><LI><a href="#[4e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_cell_value
</UL>

<P><STRONG><a name="[4e7]"></a>lv_table_set_row_cnt</STRONG> (Thumb, 124 bytes, Stack size 24 bytes, lv_table.o(i.lv_table_set_row_cnt))
<BR><BR>[Stack]<UL><LI>Max Depth = 408<LI>Call Chain = lv_table_set_row_cnt &rArr; refr_size &rArr; get_row_height &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_size
</UL>
<BR>[Called By]<UL><LI><a href="#[4e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_cell_value
</UL>

<P><STRONG><a name="[38e]"></a>lv_tabview_add_tab</STRONG> (Thumb, 274 bytes, Stack size 40 bytes, lv_tabview.o(i.lv_tabview_add_tab))
<BR><BR>[Stack]<UL><LI>Max Depth = 508<LI>Call Chain = lv_tabview_add_tab &rArr; lv_tabview_set_act &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[399]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[40d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[364]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_btn_ctrl_all
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_btn_ctrl
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_act
<LI><a href="#[4e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_tab_btns
<LI><a href="#[4e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_content
<LI><a href="#[4ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy_small
<LI><a href="#[3c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_demo_keypad_encoder
</UL>

<P><STRONG><a name="[38d]"></a>lv_tabview_create</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_tabview.o(i.lv_tabview_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_tabview_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_demo_keypad_encoder
</UL>

<P><STRONG><a name="[4e8]"></a>lv_tabview_get_content</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_tabview.o(i.lv_tabview_get_content))
<BR><BR>[Calls]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
</UL>
<BR>[Called By]<UL><LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_act
<LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
</UL>

<P><STRONG><a name="[4e9]"></a>lv_tabview_get_tab_btns</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_tabview.o(i.lv_tabview_get_tab_btns))
<BR><BR>[Calls]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
</UL>
<BR>[Called By]<UL><LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_act
<LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
</UL>

<P><STRONG><a name="[1df]"></a>lv_tabview_set_act</STRONG> (Thumb, 114 bytes, Stack size 32 bytes, lv_tabview.o(i.lv_tabview_set_act))
<BR><BR>[Stack]<UL><LI>Max Depth = 468<LI>Call Chain = lv_tabview_set_act &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_btn_ctrl
<LI><a href="#[4e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_tab_btns
<LI><a href="#[4e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_content
<LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_event
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cont_scroll_end_event_cb
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btns_value_changed_event_cb
</UL>

<P><STRONG><a name="[3ee]"></a>lv_textarea_add_char</STRONG> (Thumb, 240 bytes, Stack size 96 bytes, lv_textarea.o(i.lv_textarea_add_char))
<BR><BR>[Stack]<UL><LI>Max Depth = 556 + In Cycle
<LI>Call Chain = lv_textarea_add_char &rArr;  insert_handler (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_ins
<LI><a href="#[401]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_ins_text
<LI><a href="#[4ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_clear_selection
<LI><a href="#[4eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
<LI><a href="#[317]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;insert_handler
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;char_is_accepted
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_text
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_def_event_cb
<LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_text
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
</UL>

<P><STRONG><a name="[318]"></a>lv_textarea_add_text</STRONG> (Thumb, 258 bytes, Stack size 88 bytes, lv_textarea.o(i.lv_textarea_add_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 644 + In Cycle
<LI>Call Chain = lv_textarea_add_text &rArr;  insert_handler (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_ins
<LI><a href="#[401]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_ins_text
<LI><a href="#[4ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_clear_selection
<LI><a href="#[4eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
<LI><a href="#[317]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;insert_handler
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_def_event_cb
<LI><a href="#[317]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;insert_handler
</UL>

<P><STRONG><a name="[4ec]"></a>lv_textarea_clear_selection</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_textarea.o(i.lv_textarea_clear_selection))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_textarea_clear_selection &rArr; lv_label_set_text_sel_start &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[407]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_sel_start
<LI><a href="#[406]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_sel_end
<LI><a href="#[4ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text_selection_start
<LI><a href="#[4ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text_selection_end
</UL>
<BR>[Called By]<UL><LI><a href="#[3f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_del_char
<LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_text
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
<LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_text
</UL>

<P><STRONG><a name="[4f0]"></a>lv_textarea_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_textarea.o(i.lv_textarea_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_textarea_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;text_input_create
</UL>

<P><STRONG><a name="[4f1]"></a>lv_textarea_cursor_down</STRONG> (Thumb, 90 bytes, Stack size 16 bytes, lv_textarea.o(i.lv_textarea_cursor_down))
<BR><BR>[Stack]<UL><LI>Max Depth = 476<LI>Call Chain = lv_textarea_cursor_down &rArr; lv_textarea_set_cursor_pos &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[400]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[466]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[463]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
</UL>
<BR>[Called By]<UL><LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
</UL>

<P><STRONG><a name="[3f0]"></a>lv_textarea_cursor_left</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_textarea.o(i.lv_textarea_cursor_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 460<LI>Call Chain = lv_textarea_cursor_left &rArr; lv_textarea_set_cursor_pos &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
</UL>
<BR>[Called By]<UL><LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_def_event_cb
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
</UL>

<P><STRONG><a name="[3f1]"></a>lv_textarea_cursor_right</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_textarea.o(i.lv_textarea_cursor_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 460<LI>Call Chain = lv_textarea_cursor_right &rArr; lv_textarea_set_cursor_pos &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
</UL>
<BR>[Called By]<UL><LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_def_event_cb
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
</UL>

<P><STRONG><a name="[4f2]"></a>lv_textarea_cursor_up</STRONG> (Thumb, 76 bytes, Stack size 16 bytes, lv_textarea.o(i.lv_textarea_cursor_up))
<BR><BR>[Stack]<UL><LI>Max Depth = 476<LI>Call Chain = lv_textarea_cursor_up &rArr; lv_textarea_set_cursor_pos &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[400]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[466]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[463]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
</UL>
<BR>[Called By]<UL><LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
</UL>

<P><STRONG><a name="[3f2]"></a>lv_textarea_del_char</STRONG> (Thumb, 142 bytes, Stack size 16 bytes, lv_textarea.o(i.lv_textarea_del_char))
<BR><BR>[Stack]<UL><LI>Max Depth = 676<LI>Call Chain = lv_textarea_del_char &rArr; insert_handler &rArr; lv_textarea_add_text &rArr;  insert_handler (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_cut
<LI><a href="#[4ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_clear_selection
<LI><a href="#[317]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;insert_handler
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_def_event_cb
<LI><a href="#[4f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_del_char_forward
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
</UL>

<P><STRONG><a name="[4f3]"></a>lv_textarea_del_char_forward</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, lv_textarea.o(i.lv_textarea_del_char_forward))
<BR><BR>[Stack]<UL><LI>Max Depth = 692<LI>Call Chain = lv_textarea_del_char_forward &rArr; lv_textarea_del_char &rArr; insert_handler &rArr; lv_textarea_add_text &rArr;  insert_handler (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[3f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_del_char
</UL>
<BR>[Called By]<UL><LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
</UL>

<P><STRONG><a name="[3f3]"></a>lv_textarea_get_cursor_pos</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_textarea.o(i.lv_textarea_get_cursor_pos))
<BR><BR>[Called By]<UL><LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_def_event_cb
</UL>

<P><STRONG><a name="[3ef]"></a>lv_textarea_get_one_line</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_textarea.o(i.lv_textarea_get_one_line))
<BR><BR>[Called By]<UL><LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_def_event_cb
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
</UL>

<P><STRONG><a name="[208]"></a>lv_textarea_get_text</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_textarea.o(i.lv_textarea_get_text))
<BR><BR>[Calls]<UL><LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
</UL>
<BR>[Called By]<UL><LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_def_event_cb
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;char_is_accepted
</UL>

<P><STRONG><a name="[4a4]"></a>lv_textarea_set_cursor_click_pos</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_textarea.o(i.lv_textarea_set_cursor_click_pos))
<BR><BR>[Called By]<UL><LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_constructor
</UL>

<P><STRONG><a name="[3f4]"></a>lv_textarea_set_cursor_pos</STRONG> (Thumb, 220 bytes, Stack size 24 bytes, lv_textarea.o(i.lv_textarea_set_cursor_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 460<LI>Call Chain = lv_textarea_set_cursor_pos &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[400]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[326]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;start_cursor_blink
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[463]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
</UL>
<BR>[Called By]<UL><LI><a href="#[3f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_del_char
<LI><a href="#[3f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_right
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_left
<LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_text
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_def_event_cb
<LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_text
<LI><a href="#[4a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_updatevalue
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_event
<LI><a href="#[4f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_del_char_forward
<LI><a href="#[4f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_up
<LI><a href="#[4f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_down
<LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_constructor
</UL>

<P><STRONG><a name="[4a3]"></a>lv_textarea_set_one_line</STRONG> (Thumb, 126 bytes, Stack size 16 bytes, lv_textarea.o(i.lv_textarea_set_one_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_textarea_set_one_line &rArr; lv_obj_scroll_to &rArr; lv_obj_scroll_to_y &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[471]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_local_style_prop
<LI><a href="#[46f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to
<LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[3bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[48a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_min_width
<LI><a href="#[4ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_pct
</UL>
<BR>[Called By]<UL><LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_constructor
<LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;text_input_create
</UL>

<P><STRONG><a name="[4f5]"></a>lv_textarea_set_placeholder_text</STRONG> (Thumb, 76 bytes, Stack size 16 bytes, lv_textarea.o(i.lv_textarea_set_placeholder_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_textarea_set_placeholder_text &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[3c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;text_input_create
</UL>

<P><STRONG><a name="[4ac]"></a>lv_textarea_set_text</STRONG> (Thumb, 238 bytes, Stack size 88 bytes, lv_textarea.o(i.lv_textarea_set_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 644<LI>Call Chain = lv_textarea_set_text &rArr; lv_textarea_add_char &rArr;  insert_handler (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[4ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_clear_selection
<LI><a href="#[4eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
<LI><a href="#[3c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[4a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_updatevalue
</UL>

<P><STRONG><a name="[435]"></a>lv_theme_apply</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, lv_theme.o(i.lv_theme_apply))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;apply_theme
<LI><a href="#[4f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>

<P><STRONG><a name="[398]"></a>lv_theme_default_get</STRONG> (Thumb, 14 bytes, Stack size 4 bytes, lv_theme_default.o(i.lv_theme_default_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_theme_default_get
</UL>
<BR>[Calls]<UL><LI><a href="#[397]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_is_inited
</UL>
<BR>[Called By]<UL><LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[39c]"></a>lv_theme_default_init</STRONG> (Thumb, 148 bytes, Stack size 48 bytes, lv_theme_default.o(i.lv_theme_default_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_theme_default_init &rArr; lv_obj_report_style_change &rArr; report_style_change_core &rArr;  report_style_change_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[3a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_theme
<LI><a href="#[474]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_report_style_change
<LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
<LI><a href="#[397]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_is_inited
</UL>
<BR>[Called By]<UL><LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[397]"></a>lv_theme_default_is_inited</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_theme_default.o(i.lv_theme_default_is_inited))
<BR><BR>[Called By]<UL><LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
<LI><a href="#[398]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_get
<LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[2ae]"></a>lv_theme_get_color_primary</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_theme.o(i.lv_theme_get_color_primary))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_theme_get_color_primary &rArr; lv_palette_main &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[2ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_main
<LI><a href="#[4f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_part_begin_event_cb
<LI><a href="#[ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_led_constructor
</UL>

<P><STRONG><a name="[4f6]"></a>lv_theme_get_from_obj</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_theme.o(i.lv_theme_get_from_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_theme_get_from_obj &rArr; lv_obj_get_disp &rArr; lv_obj_get_screen
</UL>
<BR>[Calls]<UL><LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[3a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_theme
</UL>
<BR>[Called By]<UL><LI><a href="#[435]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_apply
<LI><a href="#[2ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_color_primary
</UL>

<P><STRONG><a name="[169]"></a>lv_tick_elaps</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_hal_tick.o(i.lv_tick_elaps))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_tick_elaps
</UL>
<BR>[Calls]<UL><LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[4f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_cache_open
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;double_click_reset
<LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
<LI><a href="#[4fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_time_remaining
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
</UL>

<P><STRONG><a name="[15e]"></a>lv_tick_get</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_hal_tick.o(i.lv_tick_get))
<BR><BR>[Called By]<UL><LI><a href="#[4f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[361]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset_long_press
<LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_timer_cb
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_cache_open
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;double_click_reset
<LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
<LI><a href="#[39d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_ready
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_constructor
</UL>

<P><STRONG><a name="[14f]"></a>lv_tick_inc</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_hal_tick.o(i.lv_tick_inc))
<BR><BR>[Called By]<UL><LI><a href="#[11]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SysTick_Handler
</UL>

<P><STRONG><a name="[158]"></a>lv_timer_create</STRONG> (Thumb, 56 bytes, Stack size 24 bytes, lv_timer.o(i.lv_timer_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_timer_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_core_init
<LI><a href="#[3e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[4f8]"></a>lv_timer_del</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_timer.o(i.lv_timer_del))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_timer_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
</UL>
<BR>[Called By]<UL><LI><a href="#[4f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
</UL>

<P><STRONG><a name="[4f9]"></a>lv_timer_handler</STRONG> (Thumb, 300 bytes, Stack size 32 bytes, lv_timer.o(i.lv_timer_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_timer_handler &rArr; lv_timer_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[4f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_del
<LI><a href="#[4fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_time_remaining
</UL>
<BR>[Called By]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[15f]"></a>lv_timer_pause</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_timer.o(i.lv_timer_pause))
<BR><BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>

<P><STRONG><a name="[39d]"></a>lv_timer_ready</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_timer.o(i.lv_timer_ready))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_timer_ready
</UL>
<BR>[Calls]<UL><LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[196]"></a>lv_timer_resume</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_timer.o(i.lv_timer_resume))
<BR><BR>[Called By]<UL><LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>

<P><STRONG><a name="[4fb]"></a>lv_tlsf_add_pool</STRONG> (Thumb, 78 bytes, Stack size 16 bytes, lv_tlsf.o(i.lv_tlsf_add_pool))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_tlsf_add_pool &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
<LI><a href="#[1c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
</UL>
<BR>[Called By]<UL><LI><a href="#[412]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create_with_pool
</UL>

<P><STRONG><a name="[4fc]"></a>lv_tlsf_create</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_tlsf.o(i.lv_tlsf_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_tlsf_create
</UL>
<BR>[Called By]<UL><LI><a href="#[412]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create_with_pool
</UL>

<P><STRONG><a name="[412]"></a>lv_tlsf_create_with_pool</STRONG> (Thumb, 28 bytes, Stack size 16 bytes, lv_tlsf.o(i.lv_tlsf_create_with_pool))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_tlsf_create_with_pool &rArr; lv_tlsf_add_pool &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[4fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create
<LI><a href="#[4fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
</UL>
<BR>[Called By]<UL><LI><a href="#[3e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_init
</UL>

<P><STRONG><a name="[411]"></a>lv_tlsf_free</STRONG> (Thumb, 86 bytes, Stack size 16 bytes, lv_tlsf.o(i.lv_tlsf_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_free
<LI><a href="#[1c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_absorb
</UL>
<BR>[Called By]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
</UL>

<P><STRONG><a name="[413]"></a>lv_tlsf_get_pool</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_tlsf.o(i.lv_tlsf_get_pool))
<BR><BR>[Called By]<UL><LI><a href="#[410]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_monitor
</UL>

<P><STRONG><a name="[40f]"></a>lv_tlsf_malloc</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_tlsf.o(i.lv_tlsf_malloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
<LI><a href="#[1c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
<LI><a href="#[4fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;adjust_request_size
</UL>
<BR>[Called By]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
</UL>

<P><STRONG><a name="[415]"></a>lv_tlsf_realloc</STRONG> (Thumb, 218 bytes, Stack size 40 bytes, lv_tlsf.o(i.lv_tlsf_realloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[40f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
<LI><a href="#[411]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[1c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_used
<LI><a href="#[1c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_can_split
<LI><a href="#[4fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;adjust_request_size
</UL>
<BR>[Called By]<UL><LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
</UL>

<P><STRONG><a name="[414]"></a>lv_tlsf_walk_pool</STRONG> (Thumb, 58 bytes, Stack size 16 bytes, lv_tlsf.o(i.lv_tlsf_walk_pool))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_tlsf_walk_pool
</UL>
<BR>[Calls]<UL><LI><a href="#[1c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
</UL>
<BR>[Called By]<UL><LI><a href="#[410]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_monitor
</UL>

<P><STRONG><a name="[171]"></a>lv_trigo_sin</STRONG> (Thumb, 78 bytes, Stack size 0 bytes, lv_math.o(i.lv_trigo_sin))
<BR><BR>[Called By]<UL><LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_get_transformed_area
<LI><a href="#[31b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_arc_get_area
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_transform_init
<LI><a href="#[3a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_angle_init
<LI><a href="#[2f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_rounded_area
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_3
<LI><a href="#[2b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_2
<LI><a href="#[2b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_1
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_0
<LI><a href="#[386]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_knob_pos
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_cos
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_disc_grad
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_needles
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_knob_area
</UL>

<P><STRONG><a name="[23b]"></a>lv_txt_get_size</STRONG> (Thumb, 188 bytes, Stack size 64 bytes, lv_txt.o(i.lv_txt_get_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[3a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
</UL>
<BR>[Called By]<UL><LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_event
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_selected_label_width
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[2f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_height
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[3a3]"></a>lv_txt_get_width</STRONG> (Thumb, 120 bytes, Stack size 48 bytes, lv_txt.o(i.lv_txt_get_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_txt_get_width &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_encoded_letter_next_2
<LI><a href="#[3ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_is_cmd
</UL>
<BR>[Called By]<UL><LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[402]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_is_char_under_pos
<LI><a href="#[400]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[4fe]"></a>lv_user_init</STRONG> (Thumb, 114 bytes, Stack size 16 bytes, lv_user.o(i.lv_user_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 540<LI>Call Chain = lv_user_init &rArr; lv_demo_keypad_encoder &rArr; lv_tabview_add_tab &rArr; lv_tabview_set_act &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_ReadPin
<LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
<LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_demo_keypad_encoder
<LI><a href="#[490]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
<LI><a href="#[48f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>
<BR>[Called By]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[1b1]"></a>lv_vsnprintf</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_printf.o(i.lv_vsnprintf))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = lv_vsnprintf &rArr; _vsnprintf &rArr;  _vsnprintf (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_vsnprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[1b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_set_text_vfmt
</UL>

<P><STRONG><a name="[63]"></a>main</STRONG> (Thumb, 156 bytes, Stack size 32 bytes, main.o(i.main))
<BR><BR>[Stack]<UL><LI>Max Depth = 572<LI>Call Chain = main &rArr; lv_user_init &rArr; lv_demo_keypad_encoder &rArr; lv_tabview_add_tab &rArr; lv_tabview_set_act &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_WritePin
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Delay
<LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_show_string
<LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
<LI><a href="#[4fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_user_init
<LI><a href="#[4f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM8_Init
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM4_Init
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_TIM3_Init
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_RNG_Init
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_GPIO_Init
<LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MX_DAC_Init
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_PWM_Start
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_Init
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemClock_Config
<LI><a href="#[4ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2sprintf
</UL>
<BR>[Address Reference Count : 1]<UL><LI> entry9a.o(.ARM.Collect$$$$0000000B)
</UL><P>
<H3>
Local Symbols
</H3>
<P><STRONG><a name="[33c]"></a>lcd_rd_data</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lcd.o(i.lcd_rd_data))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lcd_rd_data
</UL>
<BR>[Called By]<UL><LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_init
</UL>

<P><STRONG><a name="[120]"></a>HAL_FSMC_MspInit</STRONG> (Thumb, 98 bytes, Stack size 48 bytes, fsmc.o(i.HAL_FSMC_MspInit))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = HAL_FSMC_MspInit &rArr; HAL_GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_Init
<LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_SRAM_MspInit
</UL>

<P><STRONG><a name="[127]"></a>__NVIC_SetPriority</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, stm32f4xx_hal_cortex.o(i.__NVIC_SetPriority))
<BR><BR>[Called By]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_SYSTICK_Config
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_NVIC_SetPriority
</UL>

<P><STRONG><a name="[139]"></a>TIM_ITRx_SetConfig</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, stm32f4xx_hal_tim.o(i.TIM_ITRx_SetConfig))
<BR><BR>[Called By]<UL><LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_ConfigClockSource
</UL>

<P><STRONG><a name="[13c]"></a>TIM_OC1_SetConfig</STRONG> (Thumb, 88 bytes, Stack size 20 bytes, stm32f4xx_hal_tim.o(i.TIM_OC1_SetConfig))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = TIM_OC1_SetConfig
</UL>
<BR>[Called By]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_PWM_ConfigChannel
</UL>

<P><STRONG><a name="[13e]"></a>TIM_OC3_SetConfig</STRONG> (Thumb, 96 bytes, Stack size 20 bytes, stm32f4xx_hal_tim.o(i.TIM_OC3_SetConfig))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = TIM_OC3_SetConfig
</UL>
<BR>[Called By]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_PWM_ConfigChannel
</UL>

<P><STRONG><a name="[13f]"></a>TIM_OC4_SetConfig</STRONG> (Thumb, 70 bytes, Stack size 12 bytes, stm32f4xx_hal_tim.o(i.TIM_OC4_SetConfig))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = TIM_OC4_SetConfig
</UL>
<BR>[Called By]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_PWM_ConfigChannel
</UL>

<P><STRONG><a name="[137]"></a>TIM_TI1_ConfigInputStage</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, stm32f4xx_hal_tim.o(i.TIM_TI1_ConfigInputStage))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = TIM_TI1_ConfigInputStage
</UL>
<BR>[Called By]<UL><LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_ConfigClockSource
</UL>

<P><STRONG><a name="[138]"></a>TIM_TI2_ConfigInputStage</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, stm32f4xx_hal_tim.o(i.TIM_TI2_ConfigInputStage))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = TIM_TI2_ConfigInputStage
</UL>
<BR>[Called By]<UL><LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_TIM_ConfigClockSource
</UL>

<P><STRONG><a name="[2ca]"></a>event_send_core</STRONG> (Thumb, 288 bytes, Stack size 16 bytes, lv_event.o(i.event_send_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 24 + In Cycle
<LI>Call Chain = event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[2cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_event_dsc
<LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
</UL>
<BR>[Called By]<UL><LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>

<P><STRONG><a name="[2cb]"></a>lv_obj_get_event_dsc</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, lv_event.o(i.lv_obj_get_event_dsc))
<BR><BR>[Called By]<UL><LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
</UL>

<P><STRONG><a name="[2d5]"></a>focus_next_core</STRONG> (Thumb, 236 bytes, Stack size 40 bytes, lv_group.o(i.focus_next_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_state
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[2d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[30b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
<LI><a href="#[30c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
</UL>

<P><STRONG><a name="[2d6]"></a>get_indev</STRONG> (Thumb, 78 bytes, Stack size 24 bytes, lv_group.o(i.get_indev))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = get_indev
</UL>
<BR>[Calls]<UL><LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[2e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
</UL>
<BR>[Called By]<UL><LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>

<P><STRONG><a name="[3d6]"></a>lv_group_refocus</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_refocus))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[30b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
<LI><a href="#[30c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
</UL>
<BR>[Called By]<UL><LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
</UL>

<P><STRONG><a name="[2fe]"></a>indev_button_proc</STRONG> (Thumb, 112 bytes, Stack size 24 bytes, lv_indev.o(i.indev_button_proc))
<BR><BR>[Stack]<UL><LI>Max Depth = 344<LI>Call Chain = indev_button_proc &rArr; indev_proc_release &rArr; _lv_indev_scroll_throw_handler &rArr; lv_obj_scroll_by &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[300]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>
<BR>[Called By]<UL><LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_timer_cb
</UL>

<P><STRONG><a name="[302]"></a>indev_click_focus</STRONG> (Thumb, 152 bytes, Stack size 16 bytes, lv_indev.o(i.indev_click_focus))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = indev_click_focus &rArr; lv_group_focus_obj &rArr; lv_group_set_editing &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[300]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>

<P><STRONG><a name="[304]"></a>indev_encoder_proc</STRONG> (Thumb, 782 bytes, Stack size 32 bytes, lv_indev.o(i.indev_encoder_proc))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = indev_encoder_proc &rArr; lv_obj_clear_state &rArr; lv_obj_set_state &rArr; _lv_obj_style_create_transition &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_editable
<LI><a href="#[30a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_state
<LI><a href="#[300]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[306]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
<LI><a href="#[309]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_obj_count
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[30b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
<LI><a href="#[30c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_timer_cb
</UL>

<P><STRONG><a name="[30d]"></a>indev_gesture</STRONG> (Thumb, 238 bytes, Stack size 16 bytes, lv_indev.o(i.indev_gesture))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = indev_gesture &rArr; lv_event_send &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[300]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>

<P><STRONG><a name="[30e]"></a>indev_keypad_proc</STRONG> (Thumb, 412 bytes, Stack size 24 bytes, lv_indev.o(i.indev_keypad_proc))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = indev_keypad_proc &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[300]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[306]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[30b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
<LI><a href="#[30c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_timer_cb
</UL>

<P><STRONG><a name="[30f]"></a>indev_pointer_proc</STRONG> (Thumb, 178 bytes, Stack size 16 bytes, lv_indev.o(i.indev_pointer_proc))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = indev_pointer_proc &rArr; indev_proc_release &rArr; _lv_indev_scroll_throw_handler &rArr; lv_obj_scroll_by &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[310]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
</UL>
<BR>[Called By]<UL><LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_timer_cb
</UL>

<P><STRONG><a name="[301]"></a>indev_proc_press</STRONG> (Thumb, 474 bytes, Stack size 24 bytes, lv_indev.o(i.indev_proc_press))
<BR><BR>[Stack]<UL><LI>Max Depth = 320<LI>Call Chain = indev_proc_press &rArr; _lv_indev_scroll_throw_handler &rArr; lv_obj_scroll_by &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
<LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_search_obj
<LI><a href="#[300]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[30d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_gesture
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_click_focus
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[313]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
</UL>
<BR>[Called By]<UL><LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_button_proc
</UL>

<P><STRONG><a name="[2ff]"></a>indev_proc_release</STRONG> (Thumb, 136 bytes, Stack size 24 bytes, lv_indev.o(i.indev_proc_release))
<BR><BR>[Stack]<UL><LI>Max Depth = 320<LI>Call Chain = indev_proc_release &rArr; _lv_indev_scroll_throw_handler &rArr; lv_obj_scroll_by &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[300]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_button_proc
</UL>

<P><STRONG><a name="[3e3]"></a>indev_proc_reset_query_handler</STRONG> (Thumb, 54 bytes, Stack size 0 bytes, lv_indev.o(i.indev_proc_reset_query_handler))
<BR><BR>[Called By]<UL><LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_timer_cb
</UL>

<P><STRONG><a name="[300]"></a>indev_reset_check</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_indev.o(i.indev_reset_check))
<BR><BR>[Called By]<UL><LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[30d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_gesture
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_click_focus
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_button_proc
</UL>

<P><STRONG><a name="[186]"></a>elastic_diff</STRONG> (Thumb, 388 bytes, Stack size 56 bytes, lv_indev_scroll.o(i.elastic_diff))
<BR><BR>[Stack]<UL><LI>Max Depth = 196<LI>Call Chain = elastic_diff &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_y
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_x
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_obj_act
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
</UL>
<BR>[Called By]<UL><LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
</UL>

<P><STRONG><a name="[181]"></a>find_scroll_obj</STRONG> (Thumb, 440 bytes, Stack size 64 bytes, lv_indev_scroll.o(i.find_scroll_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 244<LI>Call Chain = find_scroll_obj &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_dir
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
</UL>
<BR>[Called By]<UL><LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
</UL>

<P><STRONG><a name="[192]"></a>find_snap_point_x</STRONG> (Thumb, 266 bytes, Stack size 64 bytes, lv_indev_scroll.o(i.find_snap_point_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 204<LI>Call Chain = find_snap_point_x &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_x
<LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
</UL>
<BR>[Called By]<UL><LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_scroll_limits
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
</UL>

<P><STRONG><a name="[191]"></a>find_snap_point_y</STRONG> (Thumb, 266 bytes, Stack size 64 bytes, lv_indev_scroll.o(i.find_snap_point_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 204<LI>Call Chain = find_snap_point_y &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_y
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
</UL>
<BR>[Called By]<UL><LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_scroll_limits
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
</UL>

<P><STRONG><a name="[182]"></a>init_scroll_limits</STRONG> (Thumb, 328 bytes, Stack size 32 bytes, lv_indev_scroll.o(i.init_scroll_limits))
<BR><BR>[Stack]<UL><LI>Max Depth = 236<LI>Call Chain = init_scroll_limits &rArr; find_snap_point_y &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_y
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_x
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_y
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_x
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
</UL>
<BR>[Called By]<UL><LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
</UL>

<P><STRONG><a name="[2c6]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_indev_scroll.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_y
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
</UL>

<P><STRONG><a name="[2c7]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_indev_scroll.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_x
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
</UL>

<P><STRONG><a name="[2c8]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_indev_scroll.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_x
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
</UL>

<P><STRONG><a name="[2c5]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_indev_scroll.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_y
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
</UL>

<P><STRONG><a name="[18a]"></a>scroll_limit_diff</STRONG> (Thumb, 98 bytes, Stack size 12 bytes, lv_indev_scroll.o(i.scroll_limit_diff))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = scroll_limit_diff
</UL>
<BR>[Called By]<UL><LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
</UL>

<P><STRONG><a name="[2b4]"></a>draw_scrollbar</STRONG> (Thumb, 164 bytes, Stack size 160 bytes, lv_obj.o(i.draw_scrollbar))
<BR><BR>[Stack]<UL><LI>Max Depth = 444<LI>Call Chain = draw_scrollbar &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[286]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[2b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[442]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_obj.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[c2]"></a>lv_obj_constructor</STRONG> (Thumb, 120 bytes, Stack size 24 bytes, lv_obj.o(i.lv_obj_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 204<LI>Call Chain = lv_obj_constructor &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj.o(.constdata)
</UL>
<P><STRONG><a name="[c3]"></a>lv_obj_destructor</STRONG> (Thumb, 98 bytes, Stack size 16 bytes, lv_obj.o(i.lv_obj_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = lv_obj_destructor &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_enable_style_refresh
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[43c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_event_mark_deleted
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj.o(.constdata)
</UL>
<P><STRONG><a name="[43d]"></a>lv_obj_draw</STRONG> (Thumb, 704 bytes, Stack size 168 bytes, lv_obj.o(i.lv_obj_draw))
<BR><BR>[Stack]<UL><LI>Max Depth = 612<LI>Call Chain = lv_obj_draw &rArr; draw_scrollbar &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[3ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_custom
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[440]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_width
<LI><a href="#[441]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_height
<LI><a href="#[443]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_radius
<LI><a href="#[445]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[43e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_clip_corner
<LI><a href="#[43f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_post
<LI><a href="#[444]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_opa
<LI><a href="#[442]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[c4]"></a>lv_obj_event</STRONG> (Thumb, 826 bytes, Stack size 40 bytes, lv_obj.o(i.lv_obj_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 652<LI>Call Chain = lv_obj_event &rArr; lv_obj_draw &rArr; draw_scrollbar &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[447]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_view_recursive
<LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[449]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_mode
<LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[3b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_state
<LI><a href="#[44b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[44a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_dir
<LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_editable
<LI><a href="#[30a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_state
<LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_scroll_obj
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_indev
<LI><a href="#[446]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_current_target
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj.o(.constdata)
</UL>
<P><STRONG><a name="[44a]"></a>lv_obj_get_style_align</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_align &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[444]"></a>lv_obj_get_style_bg_opa</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_bg_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_bg_opa &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[43f]"></a>lv_obj_get_style_border_post</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_border_post))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_border_post &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[43e]"></a>lv_obj_get_style_clip_corner</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_clip_corner))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_clip_corner &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[44b]"></a>lv_obj_get_style_layout</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_layout &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[445]"></a>lv_obj_get_style_opa</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[443]"></a>lv_obj_get_style_radius</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_radius))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_radius &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[441]"></a>lv_obj_get_style_transform_height</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_transform_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_transform_height &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[440]"></a>lv_obj_get_style_transform_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_transform_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_transform_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[424]"></a>lv_obj_set_state</STRONG> (Thumb, 500 bytes, Stack size 72 bytes, lv_obj.o(i.lv_obj_set_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_obj_set_state &rArr; _lv_obj_style_create_transition &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[485]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_state
<LI><a href="#[486]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_part
<LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_state_compare
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[3b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_state
<LI><a href="#[30a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_state
</UL>

<P><STRONG><a name="[2b6]"></a>scrollbar_init_draw_dsc</STRONG> (Thumb, 260 bytes, Stack size 24 bytes, lv_obj.o(i.scrollbar_init_draw_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 164<LI>Call Chain = scrollbar_init_draw_dsc &rArr; lv_obj_get_style_radius &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[443]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_radius
<LI><a href="#[445]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[444]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_opa
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
</UL>

<P><STRONG><a name="[436]"></a>lv_obj_construct</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_obj_class.o(i.lv_obj_construct))
<BR><BR>[Stack]<UL><LI>Max Depth = 16 + In Cycle
<LI>Call Chain = lv_obj_construct &rArr;  lv_obj_construct (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[436]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_construct
</UL>
<BR>[Called By]<UL><LI><a href="#[436]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_construct
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>

<P><STRONG><a name="[455]"></a>lv_obj_get_style_bg_color_filtered</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_obj_draw.o(i.lv_obj_get_style_bg_color_filtered))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lv_obj_get_style_bg_color_filtered &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[456]"></a>lv_obj_get_style_blend_mode</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_blend_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_blend_mode &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_line_dsc
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_img_dsc
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_arc_dsc
</UL>

<P><STRONG><a name="[45a]"></a>lv_obj_get_style_opa</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_line_dsc
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_img_dsc
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_arc_dsc
</UL>

<P><STRONG><a name="[432]"></a>lv_obj_get_style_outline_opa</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_outline_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_outline_opa &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[433]"></a>lv_obj_get_style_outline_pad</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_outline_pad))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_outline_pad &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[431]"></a>lv_obj_get_style_outline_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_outline_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_outline_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[42f]"></a>lv_obj_get_style_shadow_ofs_x</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_shadow_ofs_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_shadow_ofs_x &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[430]"></a>lv_obj_get_style_shadow_ofs_y</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_shadow_ofs_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_shadow_ofs_y &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[42d]"></a>lv_obj_get_style_shadow_opa</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_shadow_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_shadow_opa &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[42e]"></a>lv_obj_get_style_shadow_spread</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_shadow_spread))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_shadow_spread &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[42c]"></a>lv_obj_get_style_shadow_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_shadow_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_shadow_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[460]"></a>lv_obj_get_style_text_color_filtered</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_obj_draw.o(i.lv_obj_get_style_text_color_filtered))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lv_obj_get_style_text_color_filtered &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
</UL>

<P><STRONG><a name="[461]"></a>lv_obj_get_style_text_font</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_obj_draw.o(i.lv_obj_get_style_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lv_obj_get_style_text_font &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
</UL>

<P><STRONG><a name="[1f3]"></a>calc_content_height</STRONG> (Thumb, 218 bytes, Stack size 40 bytes, lv_obj_pos.o(i.calc_content_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = calc_content_height &rArr; lv_obj_scroll_to_y &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_height
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_y
<LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[1f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
</UL>
<BR>[Called By]<UL><LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[1fc]"></a>calc_content_width</STRONG> (Thumb, 392 bytes, Stack size 40 bytes, lv_obj_pos.o(i.calc_content_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = calc_content_width &rArr; lv_obj_scroll_to_x &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_width
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_y
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_x
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[201]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
</UL>
<BR>[Called By]<UL><LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[327]"></a>layout_update_core</STRONG> (Thumb, 102 bytes, Stack size 16 bytes, lv_obj_pos.o(i.layout_update_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 420 + In Cycle
<LI>Call Chain = layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[329]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[327]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>
<BR>[Called By]<UL><LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[327]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>

<P><STRONG><a name="[42b]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_obj_pos.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[31a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_visible
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[3e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_click_area
<LI><a href="#[429]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
</UL>

<P><STRONG><a name="[203]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_pos.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[1fa]"></a>lv_obj_get_style_align</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_align &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[201]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[1f5]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[46a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[457]"></a>lv_obj_get_style_height</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_height &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[329]"></a>lv_obj_get_style_layout</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_layout &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[327]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>

<P><STRONG><a name="[1f7]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[1ff]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[46a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[1fe]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[1f6]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[469]"></a>lv_obj_get_style_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[202]"></a>lv_obj_get_style_x</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_x &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[1fb]"></a>lv_obj_get_style_y</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_y &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[451]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[43b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
</UL>

<P><STRONG><a name="[450]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[44f]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[453]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[452]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[44e]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[a3]"></a>scroll_anim_ready_cb</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.scroll_anim_ready_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = scroll_anim_ready_cb &rArr; lv_event_send &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_scroll.o(i.lv_obj_scroll_by)
</UL>
<P><STRONG><a name="[478]"></a>scroll_area_into_view</STRONG> (Thumb, 642 bytes, Stack size 72 bytes, lv_obj_scroll.o(i.scroll_area_into_view))
<BR><BR>[Stack]<UL><LI>Max Depth = 320<LI>Call Chain = scroll_area_into_view &rArr; lv_obj_scroll_by &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_y
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_x
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_dir
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[44e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[452]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[453]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[44f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[450]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[447]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_view_recursive
</UL>

<P><STRONG><a name="[476]"></a>scroll_by_raw</STRONG> (Thumb, 74 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.scroll_by_raw))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = scroll_by_raw &rArr; lv_obj_allocate_spec_attr &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
</UL>
<BR>[Called By]<UL><LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_y_anim
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_x_anim
</UL>

<P><STRONG><a name="[a1]"></a>scroll_x_anim</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.scroll_x_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = scroll_x_anim &rArr; scroll_by_raw &rArr; lv_obj_allocate_spec_attr &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[476]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_by_raw
</UL>
<BR>[Address Reference Count : 4]<UL><LI> lv_obj_scroll.o(i.lv_obj_get_scroll_end)
<LI> lv_obj_scroll.o(i.lv_obj_scroll_by)
<LI> lv_obj_scroll.o(i.lv_obj_scroll_to_x)
<LI> lv_obj_scroll.o(i.scroll_area_into_view)
</UL>
<P><STRONG><a name="[a2]"></a>scroll_y_anim</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.scroll_y_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = scroll_y_anim &rArr; scroll_by_raw &rArr; lv_obj_allocate_spec_attr &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[476]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_by_raw
</UL>
<BR>[Address Reference Count : 4]<UL><LI> lv_obj_scroll.o(i.lv_obj_get_scroll_end)
<LI> lv_obj_scroll.o(i.lv_obj_scroll_by)
<LI> lv_obj_scroll.o(i.lv_obj_scroll_to_y)
<LI> lv_obj_scroll.o(i.scroll_area_into_view)
</UL>
<P><STRONG><a name="[2eb]"></a>get_local_style</STRONG> (Thumb, 206 bytes, Stack size 24 bytes, lv_obj_style.o(i.get_local_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = get_local_style &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[2ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
</UL>
<BR>[Called By]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>

<P><STRONG><a name="[2f0]"></a>get_prop_core</STRONG> (Thumb, 234 bytes, Stack size 64 bytes, lv_obj_style.o(i.get_prop_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 84<LI>Call Chain = get_prop_core &rArr; lv_style_get_prop
</UL>
<BR>[Calls]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_style_get_prop_group
</UL>
<BR>[Called By]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>

<P><STRONG><a name="[1a1]"></a>get_trans_style</STRONG> (Thumb, 172 bytes, Stack size 24 bytes, lv_obj_style.o(i.get_trans_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = get_trans_style &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[2ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
</UL>
<BR>[Called By]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
</UL>

<P><STRONG><a name="[470]"></a>refresh_children_style</STRONG> (Thumb, 62 bytes, Stack size 24 bytes, lv_obj_style.o(i.refresh_children_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 160 + In Cycle
<LI>Call Chain = refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
</UL>
<BR>[Called By]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
</UL>

<P><STRONG><a name="[475]"></a>report_style_change_core</STRONG> (Thumb, 88 bytes, Stack size 24 bytes, lv_obj_style.o(i.report_style_change_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 216 + In Cycle
<LI>Call Chain = report_style_change_core &rArr;  report_style_change_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[475]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;report_style_change_core
</UL>
<BR>[Called By]<UL><LI><a href="#[474]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_report_style_change
<LI><a href="#[475]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;report_style_change_core
</UL>

<P><STRONG><a name="[6c]"></a>trans_anim_cb</STRONG> (Thumb, 330 bytes, Stack size 32 bytes, lv_obj_style.o(i.trans_anim_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = trans_anim_cb &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_style.o(i._lv_obj_style_create_transition)
</UL>
<P><STRONG><a name="[6e]"></a>trans_anim_ready_cb</STRONG> (Thumb, 160 bytes, Stack size 24 bytes, lv_obj_style.o(i.trans_anim_ready_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = trans_anim_ready_cb &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[472]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
<LI><a href="#[50b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_is_empty
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_style.o(i._lv_obj_style_create_transition)
</UL>
<P><STRONG><a name="[6d]"></a>trans_anim_start_cb</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, lv_obj_style.o(i.trans_anim_start_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = trans_anim_start_cb &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[426]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[1a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_style.o(i._lv_obj_style_create_transition)
</UL>
<P><STRONG><a name="[426]"></a>trans_del</STRONG> (Thumb, 168 bytes, Stack size 56 bytes, lv_obj_style.o(i.trans_del))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_prev
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[472]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[425]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
</UL>

<P><STRONG><a name="[43a]"></a>obj_del_core</STRONG> (Thumb, 282 bytes, Stack size 24 bytes, lv_obj_tree.o(i.obj_del_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 160 + In Cycle
<LI>Call Chain = obj_del_core &rArr;  obj_del_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[504]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_destruct
<LI><a href="#[3e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_obj_act
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[2e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[44c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_index
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>
<BR>[Called By]<UL><LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>

<P><STRONG><a name="[251]"></a>call_flush_cb</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_refr.o(i.call_flush_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = call_flush_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
</UL>

<P><STRONG><a name="[167]"></a>draw_buf_flush</STRONG> (Thumb, 164 bytes, Stack size 24 bytes, lv_refr.o(i.draw_buf_flush))
<BR><BR>[Stack]<UL><LI>Max Depth = 304<LI>Call Chain = draw_buf_flush &rArr; draw_buf_rotate &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_draw_buf
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;call_flush_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
</UL>

<P><STRONG><a name="[250]"></a>draw_buf_rotate</STRONG> (Thumb, 558 bytes, Stack size 120 bytes, lv_refr.o(i.draw_buf_rotate))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = draw_buf_rotate &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_draw_buf
<LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate_90_sqr
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate_180
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;call_flush_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
</UL>

<P><STRONG><a name="[254]"></a>draw_buf_rotate4</STRONG> (Thumb, 20 bytes, Stack size 12 bytes, lv_refr.o(i.draw_buf_rotate4))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = draw_buf_rotate4
</UL>
<BR>[Called By]<UL><LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate_90_sqr
</UL>

<P><STRONG><a name="[252]"></a>draw_buf_rotate_180</STRONG> (Thumb, 102 bytes, Stack size 24 bytes, lv_refr.o(i.draw_buf_rotate_180))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = draw_buf_rotate_180
</UL>
<BR>[Called By]<UL><LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
</UL>

<P><STRONG><a name="[253]"></a>draw_buf_rotate_90_sqr</STRONG> (Thumb, 128 bytes, Stack size 32 bytes, lv_refr.o(i.draw_buf_rotate_90_sqr))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = draw_buf_rotate_90_sqr &rArr; draw_buf_rotate4
</UL>
<BR>[Calls]<UL><LI><a href="#[254]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate4
</UL>
<BR>[Called By]<UL><LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
</UL>

<P><STRONG><a name="[492]"></a>get_max_row</STRONG> (Thumb, 108 bytes, Stack size 32 bytes, lv_refr.o(i.get_max_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = get_max_row
</UL>
<BR>[Called By]<UL><LI><a href="#[491]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
</UL>

<P><STRONG><a name="[195]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_refr.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
</UL>

<P><STRONG><a name="[491]"></a>lv_refr_area</STRONG> (Thumb, 342 bytes, Stack size 72 bytes, lv_refr.o(i.lv_refr_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 856<LI>Call Chain = lv_refr_area &rArr; lv_refr_area_part &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[492]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_max_row
</UL>
<BR>[Called By]<UL><LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_areas
</UL>

<P><STRONG><a name="[493]"></a>lv_refr_area_part</STRONG> (Thumb, 316 bytes, Stack size 80 bytes, lv_refr.o(i.lv_refr_area_part))
<BR><BR>[Stack]<UL><LI>Max Depth = 784<LI>Call Chain = lv_refr_area_part &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[313]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_draw_buf
<LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj_and_children
<LI><a href="#[494]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
</UL>
<BR>[Called By]<UL><LI><a href="#[491]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
</UL>

<P><STRONG><a name="[163]"></a>lv_refr_areas</STRONG> (Thumb, 144 bytes, Stack size 16 bytes, lv_refr.o(i.lv_refr_areas))
<BR><BR>[Stack]<UL><LI>Max Depth = 872<LI>Call Chain = lv_refr_areas &rArr; lv_refr_area &rArr; lv_refr_area_part &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[286]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[491]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>

<P><STRONG><a name="[494]"></a>lv_refr_get_top_obj</STRONG> (Thumb, 112 bytes, Stack size 32 bytes, lv_refr.o(i.lv_refr_get_top_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 96 + In Cycle
<LI>Call Chain = lv_refr_get_top_obj &rArr;  lv_refr_get_top_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[494]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[494]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
</UL>

<P><STRONG><a name="[162]"></a>lv_refr_join_area</STRONG> (Thumb, 188 bytes, Stack size 32 bytes, lv_refr.o(i.lv_refr_join_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_refr_join_area &rArr; _lv_area_join
</UL>
<BR>[Calls]<UL><LI><a href="#[286]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[497]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_join
<LI><a href="#[496]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_on
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>

<P><STRONG><a name="[495]"></a>lv_refr_obj_and_children</STRONG> (Thumb, 120 bytes, Stack size 32 bytes, lv_refr.o(i.lv_refr_obj_and_children))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_refr_obj_and_children &rArr; lv_refr_obj &rArr;  lv_refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
</UL>

<P><STRONG><a name="[1bf]"></a>apply_theme</STRONG> (Thumb, 32 bytes, Stack size 16 bytes, lv_theme.o(i.apply_theme))
<BR><BR>[Stack]<UL><LI>Max Depth = 16 + In Cycle
<LI>Call Chain = apply_theme &rArr;  apply_theme (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;apply_theme
</UL>
<BR>[Called By]<UL><LI><a href="#[435]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_apply
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;apply_theme
</UL>

<P><STRONG><a name="[219]"></a>decode_and_draw</STRONG> (Thumb, 466 bytes, Stack size 72 bytes, lv_draw_img.o(i.decode_and_draw))
<BR><BR>[Stack]<UL><LI>Max Depth = 688<LI>Call Chain = decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[21d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_read_line
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_close
<LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_height
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_cache_open
<LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_get_transformed_area
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_is_chroma_keyed
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_has_alpha
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_decoded
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
</UL>

<P><STRONG><a name="[21b]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>

<P><STRONG><a name="[3a1]"></a>lv_color_make</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, lv_draw_img.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
</UL>

<P><STRONG><a name="[21a]"></a>show_error</STRONG> (Thumb, 78 bytes, Stack size 112 bytes, lv_draw_img.o(i.show_error))
<BR><BR>[Stack]<UL><LI>Max Depth = 616<LI>Call Chain = show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[3a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>

<P><STRONG><a name="[3a6]"></a>hex_char_to_num</STRONG> (Thumb, 64 bytes, Stack size 0 bytes, lv_draw_label.o(i.hex_char_to_num))
<BR><BR>[Called By]<UL><LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>

<P><STRONG><a name="[3a4]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_draw_label.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>

<P><STRONG><a name="[37d]"></a>lv_color_black</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_draw_label.o(i.lv_color_black))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[37e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>

<P><STRONG><a name="[37e]"></a>lv_color_make</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, lv_draw_label.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[37d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>

<P><STRONG><a name="[20f]"></a>circ_calc_aa4</STRONG> (Thumb, 682 bytes, Stack size 104 bytes, lv_draw_mask.o(i.circ_calc_aa4))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_cont
</UL>
<BR>[Called By]<UL><LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
</UL>

<P><STRONG><a name="[210]"></a>circ_cont</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_draw_mask.o(i.circ_cont))
<BR><BR>[Called By]<UL><LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
</UL>

<P><STRONG><a name="[340]"></a>line_mask_flat</STRONG> (Thumb, 340 bytes, Stack size 32 bytes, lv_draw_mask.o(i.line_mask_flat))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = line_mask_flat
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[341]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mask_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line
</UL>

<P><STRONG><a name="[342]"></a>line_mask_steep</STRONG> (Thumb, 474 bytes, Stack size 40 bytes, lv_draw_mask.o(i.line_mask_steep))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = line_mask_steep
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[341]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mask_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line
</UL>

<P><STRONG><a name="[3aa]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_draw_mask.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius
</UL>

<P><STRONG><a name="[86]"></a>lv_draw_mask_angle</STRONG> (Thumb, 612 bytes, Stack size 56 bytes, lv_draw_mask.o(i.lv_draw_mask_angle))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_draw_mask_angle &rArr; lv_draw_mask_line &rArr; line_mask_steep
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_mask.o(i.lv_draw_mask_angle_init)
</UL>
<P><STRONG><a name="[87]"></a>lv_draw_mask_line</STRONG> (Thumb, 172 bytes, Stack size 24 bytes, lv_draw_mask.o(i.lv_draw_mask_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_draw_mask_line &rArr; line_mask_steep
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_steep
<LI><a href="#[340]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_flat
</UL>
<BR>[Called By]<UL><LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_angle
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_mask.o(i.lv_draw_mask_line_points_init)
</UL>
<P><STRONG><a name="[88]"></a>lv_draw_mask_radius</STRONG> (Thumb, 630 bytes, Stack size 48 bytes, lv_draw_mask.o(i.lv_draw_mask_radius))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_draw_mask_radius
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[341]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mask_mix
<LI><a href="#[3aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_mask.o(i.lv_draw_mask_radius_init)
</UL>
<P><STRONG><a name="[341]"></a>mask_mix</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, lv_draw_mask.o(i.mask_mix))
<BR><BR>[Called By]<UL><LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius
<LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_steep
<LI><a href="#[340]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_flat
</UL>

<P><STRONG><a name="[37f]"></a>lv_color_black</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_draw_rect.o(i.lv_color_black))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[380]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
</UL>

<P><STRONG><a name="[380]"></a>lv_color_make</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, lv_draw_rect.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[385]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_white
<LI><a href="#[37f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>

<P><STRONG><a name="[385]"></a>lv_color_white</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_draw_rect.o(i.lv_color_white))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_color_white &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[380]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
</UL>

<P><STRONG><a name="[177]"></a>lv_color_mix</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_img_buf.o(i.lv_color_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_transform_anti_alias
</UL>

<P><STRONG><a name="[173]"></a>lv_memcpy_small</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_img_buf.o(i.lv_memcpy_small))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_memcpy_small
</UL>
<BR>[Called By]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_buf_get_px_color
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_transform_anti_alias
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_transform
</UL>

<P><STRONG><a name="[3de]"></a>lv_color_make</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, lv_img_decoder.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
</UL>

<P><STRONG><a name="[3db]"></a>lv_img_decoder_built_in_line_alpha</STRONG> (Thumb, 374 bytes, Stack size 80 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_line_alpha))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_img_decoder_built_in_line_alpha &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_get_px_size
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
</UL>
<BR>[Called By]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
</UL>

<P><STRONG><a name="[3dd]"></a>lv_img_decoder_built_in_line_indexed</STRONG> (Thumb, 318 bytes, Stack size 56 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_line_indexed))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = lv_img_decoder_built_in_line_indexed &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_get_px_size
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
</UL>
<BR>[Called By]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
</UL>

<P><STRONG><a name="[2b0]"></a>draw_quarter_0</STRONG> (Thumb, 400 bytes, Stack size 24 bytes, lv_draw_sw_arc.o(i.draw_quarter_0))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = draw_quarter_0 &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[2b1]"></a>draw_quarter_1</STRONG> (Thumb, 414 bytes, Stack size 24 bytes, lv_draw_sw_arc.o(i.draw_quarter_1))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = draw_quarter_1 &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[2b2]"></a>draw_quarter_2</STRONG> (Thumb, 476 bytes, Stack size 24 bytes, lv_draw_sw_arc.o(i.draw_quarter_2))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = draw_quarter_2 &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[2b3]"></a>draw_quarter_3</STRONG> (Thumb, 410 bytes, Stack size 24 bytes, lv_draw_sw_arc.o(i.draw_quarter_3))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = draw_quarter_3 &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[2f2]"></a>get_rounded_area</STRONG> (Thumb, 118 bytes, Stack size 32 bytes, lv_draw_sw_arc.o(i.get_rounded_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = get_rounded_area
</UL>
<BR>[Calls]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[79]"></a>color_blend_true_color_additive</STRONG> (Thumb, 116 bytes, Stack size 24 bytes, lv_draw_sw_blend.o(i.color_blend_true_color_additive))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = color_blend_true_color_additive &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_draw_sw_blend.o(i.map_blended)
<LI> lv_draw_sw_blend.o(i.fill_blended)
</UL>
<P><STRONG><a name="[78]"></a>color_blend_true_color_multiply</STRONG> (Thumb, 102 bytes, Stack size 24 bytes, lv_draw_sw_blend.o(i.color_blend_true_color_multiply))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = color_blend_true_color_multiply &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_draw_sw_blend.o(i.map_blended)
<LI> lv_draw_sw_blend.o(i.fill_blended)
</UL>
<P><STRONG><a name="[7a]"></a>color_blend_true_color_subtractive</STRONG> (Thumb, 116 bytes, Stack size 24 bytes, lv_draw_sw_blend.o(i.color_blend_true_color_subtractive))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = color_blend_true_color_subtractive &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_draw_sw_blend.o(i.map_blended)
<LI> lv_draw_sw_blend.o(i.fill_blended)
</UL>
<P><STRONG><a name="[3ae]"></a>fill_blended</STRONG> (Thumb, 320 bytes, Stack size 88 bytes, lv_draw_sw_blend.o(i.fill_blended))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = fill_blended
</UL>
<BR>[Called By]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>

<P><STRONG><a name="[2cc]"></a>fill_normal</STRONG> (Thumb, 838 bytes, Stack size 64 bytes, lv_draw_sw_blend.o(i.fill_normal))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = fill_normal &rArr; lv_color_fill
</UL>
<BR>[Calls]<UL><LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_fill
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>

<P><STRONG><a name="[2ce]"></a>fill_set_px</STRONG> (Thumb, 192 bytes, Stack size 64 bytes, lv_draw_sw_blend.o(i.fill_set_px))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = fill_set_px
</UL>
<BR>[Calls]<UL><LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>

<P><STRONG><a name="[212]"></a>lv_color_mix</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_draw_sw_blend.o(i.lv_color_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[3af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_normal
<LI><a href="#[2cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_normal
<LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;color_blend_true_color_subtractive
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;color_blend_true_color_multiply
<LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;color_blend_true_color_additive
</UL>

<P><STRONG><a name="[3ad]"></a>map_blended</STRONG> (Thumb, 248 bytes, Stack size 64 bytes, lv_draw_sw_blend.o(i.map_blended))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = map_blended
</UL>
<BR>[Called By]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>

<P><STRONG><a name="[3af]"></a>map_normal</STRONG> (Thumb, 770 bytes, Stack size 96 bytes, lv_draw_sw_blend.o(i.map_normal))
<BR><BR>[Stack]<UL><LI>Max Depth = 108<LI>Call Chain = map_normal &rArr; lv_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>

<P><STRONG><a name="[3ac]"></a>map_set_px</STRONG> (Thumb, 212 bytes, Stack size 72 bytes, lv_draw_sw_blend.o(i.map_set_px))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = map_set_px
</UL>
<BR>[Calls]<UL><LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>

<P><STRONG><a name="[1ba]"></a>allocate_item</STRONG> (Thumb, 204 bytes, Stack size 40 bytes, lv_draw_sw_gradient.o(i.allocate_item))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = allocate_item &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;iterate_cache
</UL>
<BR>[Called By]<UL><LI><a href="#[230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
</UL>

<P><STRONG><a name="[93]"></a>find_item</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_draw_sw_gradient.o(i.find_item))
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw_gradient.o(i.lv_gradient_get)
</UL>
<P><STRONG><a name="[70]"></a>find_oldest_item_life</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_draw_sw_gradient.o(i.find_oldest_item_life))
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw_gradient.o(i.allocate_item)
</UL>
<P><STRONG><a name="[323]"></a>get_cache_item_size</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_draw_sw_gradient.o(i.get_cache_item_size))
<BR><BR>[Called By]<UL><LI><a href="#[322]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;next_in_cache
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;kill_oldest_item
</UL>

<P><STRONG><a name="[1bb]"></a>iterate_cache</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_draw_sw_gradient.o(i.iterate_cache))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = iterate_cache &rArr; next_in_cache
</UL>
<BR>[Calls]<UL><LI><a href="#[322]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;next_in_cache
</UL>
<BR>[Called By]<UL><LI><a href="#[230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_item
</UL>

<P><STRONG><a name="[71]"></a>kill_oldest_item</STRONG> (Thumb, 100 bytes, Stack size 24 bytes, lv_draw_sw_gradient.o(i.kill_oldest_item))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = kill_oldest_item &rArr; lv_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[323]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cache_item_size
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw_gradient.o(i.allocate_item)
</UL>
<P><STRONG><a name="[3d3]"></a>lv_color_to32</STRONG> (Thumb, 70 bytes, Stack size 0 bytes, lv_draw_sw_gradient.o(i.lv_color_to32))
<BR><BR>[Called By]<UL><LI><a href="#[3d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_calculate
</UL>

<P><STRONG><a name="[322]"></a>next_in_cache</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_draw_sw_gradient.o(i.next_in_cache))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = next_in_cache
</UL>
<BR>[Calls]<UL><LI><a href="#[323]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cache_item_size
</UL>
<BR>[Called By]<UL><LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;iterate_cache
</UL>

<P><STRONG><a name="[281]"></a>draw_letter_normal</STRONG> (Thumb, 690 bytes, Stack size 176 bytes, lv_draw_sw_letter.o(i.draw_letter_normal))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = draw_letter_normal &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_letter
</UL>

<P><STRONG><a name="[283]"></a>draw_line_hor</STRONG> (Thumb, 370 bytes, Stack size 72 bytes, lv_draw_sw_line.o(i.draw_line_hor))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = draw_line_hor &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
</UL>

<P><STRONG><a name="[284]"></a>draw_line_skew</STRONG> (Thumb, 856 bytes, Stack size 328 bytes, lv_draw_sw_line.o(i.draw_line_skew))
<BR><BR>[Stack]<UL><LI>Max Depth = 488<LI>Call Chain = draw_line_skew &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[286]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_points_init
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
</UL>

<P><STRONG><a name="[287]"></a>draw_line_ver</STRONG> (Thumb, 350 bytes, Stack size 72 bytes, lv_draw_sw_line.o(i.draw_line_ver))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = draw_line_ver &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
</UL>

<P><STRONG><a name="[22b]"></a>draw_bg</STRONG> (Thumb, 938 bytes, Stack size 176 bytes, lv_draw_sw_rect.o(i.draw_bg))
<BR><BR>[Stack]<UL><LI>Max Depth = 464<LI>Call Chain = draw_bg &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_cleanup
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_rect
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_bg
</UL>

<P><STRONG><a name="[237]"></a>draw_bg_img</STRONG> (Thumb, 452 bytes, Stack size 80 bytes, lv_draw_sw_rect.o(i.draw_bg_img))
<BR><BR>[Stack]<UL><LI>Max Depth = 784<LI>Call Chain = draw_bg_img &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
</UL>
<BR>[Called By]<UL><LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_rect
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_bg
</UL>

<P><STRONG><a name="[241]"></a>draw_border</STRONG> (Thumb, 238 bytes, Stack size 48 bytes, lv_draw_sw_rect.o(i.draw_border))
<BR><BR>[Stack]<UL><LI>Max Depth = 552<LI>Call Chain = draw_border &rArr; draw_border_generic &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_rect
</UL>

<P><STRONG><a name="[243]"></a>draw_border_simple</STRONG> (Thumb, 266 bytes, Stack size 104 bytes, lv_draw_sw_rect.o(i.draw_border_simple))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = draw_border_simple &rArr; lv_draw_sw_blend &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
</UL>

<P><STRONG><a name="[2ab]"></a>draw_outline</STRONG> (Thumb, 212 bytes, Stack size 48 bytes, lv_draw_sw_rect.o(i.draw_outline))
<BR><BR>[Stack]<UL><LI>Max Depth = 552<LI>Call Chain = draw_outline &rArr; draw_border_generic &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_rect
</UL>

<P><STRONG><a name="[2bc]"></a>draw_shadow</STRONG> (Thumb, 2998 bytes, Stack size 216 bytes, lv_draw_sw_rect.o(i.draw_shadow))
<BR><BR>[Stack]<UL><LI>Max Depth = 576<LI>Call Chain = draw_shadow &rArr; shadow_draw_corner_buf &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_out
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_rect
</UL>

<P><STRONG><a name="[22c]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_draw_sw_rect.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_outline
<LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>

<P><STRONG><a name="[23d]"></a>lv_area_get_height</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_draw_sw_rect.o(i.lv_area_get_height))
<BR><BR>[Called By]<UL><LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>

<P><STRONG><a name="[23c]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_draw_sw_rect.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>

<P><STRONG><a name="[506]"></a>shadow_blur_corner</STRONG> (Thumb, 304 bytes, Stack size 40 bytes, lv_draw_sw_rect.o(i.shadow_blur_corner))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = shadow_blur_corner &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
</UL>

<P><STRONG><a name="[2be]"></a>shadow_draw_corner_buf</STRONG> (Thumb, 382 bytes, Stack size 72 bytes, lv_draw_sw_rect.o(i.shadow_draw_corner_buf))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = shadow_draw_corner_buf &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[506]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
</UL>

<P><STRONG><a name="[209]"></a>children_repos</STRONG> (Thumb, 982 bytes, Stack size 80 bytes, lv_flex.o(i.children_repos))
<BR><BR>[Stack]<UL><LI>Max Depth = 236<LI>Call Chain = children_repos &rArr; lv_obj_get_content_width &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;place_content
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_grow
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_next_item
</UL>
<BR>[Called By]<UL><LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[2cf]"></a>find_track_end</STRONG> (Thumb, 570 bytes, Stack size 64 bytes, lv_flex.o(i.find_track_end))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = find_track_end &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_grow
<LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_next_item
</UL>
<BR>[Called By]<UL><LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[92]"></a>flex_update</STRONG> (Thumb, 720 bytes, Stack size 112 bytes, lv_flex.o(i.flex_update))
<BR><BR>[Stack]<UL><LI>Max Depth = 512<LI>Call Chain = flex_update &rArr; lv_obj_refr_size &rArr; calc_content_width &rArr; lv_obj_scroll_to_x &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;place_content
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(i.lv_flex_init)
</UL>
<P><STRONG><a name="[20e]"></a>get_next_item</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, lv_flex.o(i.get_next_item))
<BR><BR>[Called By]<UL><LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
</UL>

<P><STRONG><a name="[75]"></a>lv_area_get_height</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_flex.o(i.lv_area_get_height))
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(i.children_repos)
</UL>
<P><STRONG><a name="[74]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_flex.o(i.lv_area_get_width))
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(i.children_repos)
</UL>
<P><STRONG><a name="[20a]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_flex.o(i.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
</UL>

<P><STRONG><a name="[20c]"></a>lv_obj_get_style_flex_grow</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_flex.o(i.lv_obj_get_style_flex_grow))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_flex_grow &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
</UL>

<P><STRONG><a name="[2d1]"></a>lv_obj_get_style_height</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_flex.o(i.lv_obj_get_style_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_height &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
</UL>

<P><STRONG><a name="[2d3]"></a>lv_obj_get_style_pad_column</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_flex.o(i.lv_obj_get_style_pad_column))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_column &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[2d2]"></a>lv_obj_get_style_pad_row</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_flex.o(i.lv_obj_get_style_pad_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[2d0]"></a>lv_obj_get_style_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_flex.o(i.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
</UL>

<P><STRONG><a name="[20b]"></a>place_content</STRONG> (Thumb, 124 bytes, Stack size 20 bytes, lv_flex.o(i.place_content))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = place_content
</UL>
<BR>[Called By]<UL><LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
</UL>

<P><STRONG><a name="[1e0]"></a>calc</STRONG> (Thumb, 250 bytes, Stack size 64 bytes, lv_grid.o(i.calc))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = calc &rArr; calc_cols &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_align
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
</UL>
<BR>[Called By]<UL><LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
</UL>

<P><STRONG><a name="[1e3]"></a>calc_cols</STRONG> (Thumb, 352 bytes, Stack size 48 bytes, lv_grid.o(i.calc_cols))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = calc_cols &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_span
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_pos
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_dsc
<LI><a href="#[1ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;count_tracks
</UL>
<BR>[Called By]<UL><LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[1e2]"></a>calc_rows</STRONG> (Thumb, 320 bytes, Stack size 40 bytes, lv_grid.o(i.calc_rows))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = calc_rows &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_span
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_pos
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_dsc
<LI><a href="#[1ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;count_tracks
</UL>
<BR>[Called By]<UL><LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[1ed]"></a>count_tracks</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_grid.o(i.count_tracks))
<BR><BR>[Called By]<UL><LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
</UL>

<P><STRONG><a name="[1ec]"></a>get_col_dsc</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_grid.o(i.get_col_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = get_col_dsc &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
</UL>

<P><STRONG><a name="[1f1]"></a>get_col_pos</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_grid.o(i.get_col_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = get_col_pos &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
</UL>

<P><STRONG><a name="[1f0]"></a>get_col_span</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_grid.o(i.get_col_span))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = get_col_span &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
</UL>

<P><STRONG><a name="[204]"></a>get_row_dsc</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_grid.o(i.get_row_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = get_row_dsc &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
</UL>

<P><STRONG><a name="[206]"></a>get_row_pos</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_grid.o(i.get_row_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = get_row_pos &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
</UL>

<P><STRONG><a name="[205]"></a>get_row_span</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_grid.o(i.get_row_span))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = get_row_span &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
</UL>

<P><STRONG><a name="[1ea]"></a>grid_align</STRONG> (Thumb, 260 bytes, Stack size 32 bytes, lv_grid.o(i.grid_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = grid_align
</UL>
<BR>[Called By]<UL><LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[94]"></a>grid_update</STRONG> (Thumb, 218 bytes, Stack size 56 bytes, lv_grid.o(i.grid_update))
<BR><BR>[Stack]<UL><LI>Max Depth = 456<LI>Call Chain = grid_update &rArr; lv_obj_refr_size &rArr; calc_content_width &rArr; lv_obj_scroll_to_x &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_dsc
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_dsc
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_grid.o(i.lv_grid_init)
</UL>
<P><STRONG><a name="[2f9]"></a>item_repos</STRONG> (Thumb, 718 bytes, Stack size 56 bytes, lv_grid.o(i.item_repos))
<BR><BR>[Stack]<UL><LI>Max Depth = 196<LI>Call Chain = item_repos &rArr; lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_height
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_span
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_pos
<LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_span
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_pos
<LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_width
</UL>
<BR>[Called By]<UL><LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
</UL>

<P><STRONG><a name="[1e6]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_grid.o(i.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[1e8]"></a>lv_obj_get_style_height</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_grid.o(i.lv_obj_get_style_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_height &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[1e4]"></a>lv_obj_get_style_pad_column</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_grid.o(i.lv_obj_get_style_pad_column))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_column &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[1e5]"></a>lv_obj_get_style_pad_row</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_grid.o(i.lv_obj_get_style_pad_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[1e7]"></a>lv_obj_get_style_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_grid.o(i.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[bf]"></a>dark_color_filter_cb</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_theme_default.o(i.dark_color_filter_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = dark_color_filter_cb &rArr; lv_color_darken &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_darken
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_theme_default.o(i.style_init)
</UL>
<P><STRONG><a name="[c0]"></a>grey_filter_cb</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_theme_default.o(i.grey_filter_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = grey_filter_cb &rArr; lv_palette_lighten &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
<LI><a href="#[2f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_lighten
<LI><a href="#[2f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_darken
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_theme_default.o(i.style_init)
</UL>
<P><STRONG><a name="[507]"></a>lv_color_hex</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_theme_default.o(i.lv_color_hex))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_hex
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[2f8]"></a>lv_color_mix</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_theme_default.o(i.lv_color_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grey_filter_cb
</UL>

<P><STRONG><a name="[508]"></a>lv_color_white</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, lv_theme_default.o(i.lv_color_white))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_white
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[392]"></a>lv_disp_dpx</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_theme_default.o(i.lv_disp_dpx))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_disp_dpx
</UL>
<BR>[Calls]<UL><LI><a href="#[31f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_dpi
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4c7]"></a>lv_style_set_pad_all</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_theme_default.o(i.lv_style_set_pad_all))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_style_set_pad_all &rArr; lv_style_set_pad_top &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[4ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_top
<LI><a href="#[4c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_right
<LI><a href="#[4c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_left
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4cd]"></a>lv_style_set_pad_gap</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_theme_default.o(i.lv_style_set_pad_gap))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_style_set_pad_gap &rArr; lv_style_set_pad_row &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[4ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_row
<LI><a href="#[4cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_column
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4cf]"></a>lv_style_set_pad_hor</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_theme_default.o(i.lv_style_set_pad_hor))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_style_set_pad_hor &rArr; lv_style_set_pad_right &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[4c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_right
<LI><a href="#[4c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_left
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4d0]"></a>lv_style_set_pad_ver</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_theme_default.o(i.lv_style_set_pad_ver))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_style_set_pad_ver &rArr; lv_style_set_pad_top &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[4ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_top
<LI><a href="#[4cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_bottom
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4d7]"></a>lv_style_set_size</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_theme_default.o(i.lv_style_set_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_style_set_size &rArr; lv_style_set_width &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[4d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_width
<LI><a href="#[4be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_height
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4f7]"></a>style_init</STRONG> (Thumb, 5510 bytes, Stack size 40 bytes, lv_theme_default.o(i.style_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = style_init &rArr; lv_style_set_size &rArr; lv_style_set_width &rArr; lv_style_set_prop &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[31f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_dpi
<LI><a href="#[2ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_main
<LI><a href="#[509]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init_reset
<LI><a href="#[4d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_size
<LI><a href="#[4d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_ver
<LI><a href="#[4cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_hor
<LI><a href="#[4cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_gap
<LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_all
<LI><a href="#[392]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_dpx
<LI><a href="#[508]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_white
<LI><a href="#[507]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_hex
<LI><a href="#[4d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_width
<LI><a href="#[4da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_color
<LI><a href="#[4ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_top
<LI><a href="#[4c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_left
<LI><a href="#[4cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_bottom
<LI><a href="#[4c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_line_width
<LI><a href="#[4bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_line_color
<LI><a href="#[4ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_border_width
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_border_side
<LI><a href="#[4b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_border_color
<LI><a href="#[4b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_bg_opa
<LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_bg_color
<LI><a href="#[4b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_arc_width
<LI><a href="#[4af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_arc_color
<LI><a href="#[4ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_anim_time
<LI><a href="#[2f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_lighten
<LI><a href="#[2f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_darken
<LI><a href="#[4e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_transition_dsc_init
<LI><a href="#[4df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_transition
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_transform_width
<LI><a href="#[4dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_transform_height
<LI><a href="#[4dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_line_space
<LI><a href="#[4db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_font
<LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_align
<LI><a href="#[4d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_width
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_spread
<LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_opa
<LI><a href="#[4d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_ofs_y
<LI><a href="#[4d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_color
<LI><a href="#[4d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_radius
<LI><a href="#[4ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_row
<LI><a href="#[4cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_column
<LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_outline_width
<LI><a href="#[4c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_outline_pad
<LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_outline_opa
<LI><a href="#[4c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_outline_color
<LI><a href="#[4c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_max_width
<LI><a href="#[4c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_max_height
<LI><a href="#[4bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_color_filter_opa
<LI><a href="#[4bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_color_filter_dsc
<LI><a href="#[4bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_clip_corner
<LI><a href="#[4b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_border_post
<LI><a href="#[4b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_border_opa
<LI><a href="#[4b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_bg_img_src
<LI><a href="#[4b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_bg_grad_color
<LI><a href="#[4b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_arc_rounded
</UL>
<BR>[Called By]<UL><LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
</UL>

<P><STRONG><a name="[509]"></a>style_init_reset</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_theme_default.o(i.style_init_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = style_init_reset &rArr; lv_style_reset &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[473]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_reset
<LI><a href="#[2ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
</UL>
<BR>[Called By]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[b4]"></a>theme_apply</STRONG> (Thumb, 3428 bytes, Stack size 48 bytes, lv_theme_default.o(i.theme_apply))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = theme_apply &rArr; lv_obj_add_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[50a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_check_type
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[425]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[44c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_index
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_theme_default.o(i.lv_theme_default_init)
</UL>
<P><STRONG><a name="[83]"></a>draw_part_begin_event_cb</STRONG> (Thumb, 192 bytes, Stack size 24 bytes, lv_calendar.o(i.draw_part_begin_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = draw_part_begin_event_cb &rArr; lv_theme_get_color_primary &rArr; lv_palette_main &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[2ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_main
<LI><a href="#[2ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_color_primary
<LI><a href="#[2ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_has_btn_ctrl
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_get_selected_btn
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_calendar.o(i.lv_calendar_constructor)
</UL>
<P><STRONG><a name="[2fc]"></a>get_day_of_week</STRONG> (Thumb, 72 bytes, Stack size 0 bytes, lv_calendar.o(i.get_day_of_week))
<BR><BR>[Called By]<UL><LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_showed_date
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;highlight_update
</UL>

<P><STRONG><a name="[370]"></a>get_month_length</STRONG> (Thumb, 88 bytes, Stack size 0 bytes, lv_calendar.o(i.get_month_length))
<BR><BR>[Called By]<UL><LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_showed_date
</UL>

<P><STRONG><a name="[2fa]"></a>highlight_update</STRONG> (Thumb, 154 bytes, Stack size 32 bytes, lv_calendar.o(i.highlight_update))
<BR><BR>[Stack]<UL><LI>Max Depth = 284<LI>Call Chain = highlight_update &rArr; lv_btnmatrix_set_btn_ctrl &rArr; lv_btnmatrix_clear_btn_ctrl_all &rArr; lv_btnmatrix_clear_btn_ctrl &rArr; invalidate_button_area &rArr; lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_btn_ctrl
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_clear_btn_ctrl_all
<LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_day_of_week
</UL>
<BR>[Called By]<UL><LI><a href="#[36e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_today_date
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_showed_date
</UL>

<P><STRONG><a name="[c5]"></a>lv_calendar_constructor</STRONG> (Thumb, 236 bytes, Stack size 24 bytes, lv_calendar.o(i.lv_calendar_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 348<LI>Call Chain = lv_calendar_constructor &rArr; lv_calendar_set_showed_date &rArr; highlight_update &rArr; lv_btnmatrix_set_btn_ctrl &rArr; lv_btnmatrix_clear_btn_ctrl_all &rArr; lv_btnmatrix_clear_btn_ctrl &rArr; invalidate_button_area &rArr; lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[36c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_grow
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
<LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[364]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_btn_ctrl_all
<LI><a href="#[360]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_create
<LI><a href="#[36e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_today_date
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_showed_date
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_calendar.o(.constdata)
</UL>
<P><STRONG><a name="[b8]"></a>month_event_cb</STRONG> (Thumb, 132 bytes, Stack size 24 bytes, lv_calendar_header_arrow.o(i.month_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 448<LI>Call Chain = month_event_cb &rArr; lv_label_set_text_fmt &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[405]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_showed_date
<LI><a href="#[500]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_get_showed_date
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_calendar_header_arrow.o(i.my_constructor)
</UL>
<P><STRONG><a name="[c6]"></a>my_constructor</STRONG> (Thumb, 204 bytes, Stack size 16 bytes, lv_calendar_header_arrow.o(i.my_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 452<LI>Call Chain = my_constructor &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[40d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[3bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[3b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to_index
<LI><a href="#[48b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_text_align
<LI><a href="#[488]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_img_src
<LI><a href="#[36c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_grow
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
<LI><a href="#[41b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_align
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[35a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_calendar_header_arrow.o(.constdata)
</UL>
<P><STRONG><a name="[b9]"></a>value_changed_event_cb</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, lv_calendar_header_arrow.o(i.value_changed_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = value_changed_event_cb &rArr; lv_label_set_text_fmt &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[405]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
<LI><a href="#[500]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_get_showed_date
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_calendar_header_arrow.o(i.my_constructor)
</UL>
<P><STRONG><a name="[bb]"></a>month_event_cb</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_calendar_header_dropdown.o(i.month_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 340<LI>Call Chain = month_event_cb &rArr; lv_calendar_set_showed_date &rArr; highlight_update &rArr; lv_btnmatrix_set_btn_ctrl &rArr; lv_btnmatrix_clear_btn_ctrl_all &rArr; lv_btnmatrix_clear_btn_ctrl &rArr; invalidate_button_area &rArr; lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_user_data
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[501]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_get_selected
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_showed_date
<LI><a href="#[500]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_get_showed_date
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_calendar_header_dropdown.o(i.my_constructor)
</UL>
<P><STRONG><a name="[c7]"></a>my_constructor</STRONG> (Thumb, 126 bytes, Stack size 24 bytes, lv_calendar_header_dropdown.o(i.my_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 312<LI>Call Chain = my_constructor &rArr; lv_dropdown_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[3b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to_index
<LI><a href="#[36c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_grow
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
<LI><a href="#[3c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_set_options
<LI><a href="#[3b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_create
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_calendar_header_dropdown.o(.constdata)
</UL>
<P><STRONG><a name="[bc]"></a>value_changed_event_cb</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, lv_calendar_header_dropdown.o(i.value_changed_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = value_changed_event_cb &rArr; lv_dropdown_set_selected &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[3c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_set_selected
<LI><a href="#[500]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_get_showed_date
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_calendar_header_dropdown.o(i.my_constructor)
</UL>
<P><STRONG><a name="[ba]"></a>year_event_cb</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, lv_calendar_header_dropdown.o(i.year_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 340<LI>Call Chain = year_event_cb &rArr; lv_calendar_set_showed_date &rArr; highlight_update &rArr; lv_btnmatrix_set_btn_ctrl &rArr; lv_btnmatrix_clear_btn_ctrl_all &rArr; lv_btnmatrix_clear_btn_ctrl &rArr; invalidate_button_area &rArr; lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_user_data
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[501]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_get_selected
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_set_showed_date
<LI><a href="#[500]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_get_showed_date
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_calendar_header_dropdown.o(i.my_constructor)
</UL>
<P><STRONG><a name="[25b]"></a>draw_cursors</STRONG> (Thumb, 516 bytes, Stack size 304 bytes, lv_chart.o(i.draw_cursors))
<BR><BR>[Stack]<UL><LI>Max Depth = 556<LI>Call Chain = draw_cursors &rArr; lv_chart_get_point_pos_by_id &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_prev
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_line_dsc
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line_dsc_init
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_is_empty
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_get_point_pos_by_id
</UL>
<BR>[Called By]<UL><LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
</UL>

<P><STRONG><a name="[265]"></a>draw_div_lines</STRONG> (Thumb, 608 bytes, Stack size 192 bytes, lv_chart.o(i.draw_div_lines))
<BR><BR>[Stack]<UL><LI>Max Depth = 372<LI>Call Chain = draw_div_lines &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_line_dsc
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line_dsc_init
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[26a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[267]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
</UL>

<P><STRONG><a name="[2b7]"></a>draw_series_bar</STRONG> (Thumb, 536 bytes, Stack size 248 bytes, lv_chart.o(i.draw_series_bar))
<BR><BR>[Stack]<UL><LI>Max Depth = 428<LI>Call Chain = draw_series_bar &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_prev
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_len
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[267]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
</UL>
<BR>[Called By]<UL><LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
</UL>

<P><STRONG><a name="[2b9]"></a>draw_series_line</STRONG> (Thumb, 1070 bytes, Stack size 296 bytes, lv_chart.o(i.draw_series_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 476<LI>Call Chain = draw_series_line &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_prev
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_line_dsc
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line_dsc_init
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[267]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
</UL>

<P><STRONG><a name="[2bb]"></a>draw_series_scatter</STRONG> (Thumb, 940 bytes, Stack size 264 bytes, lv_chart.o(i.draw_series_scatter))
<BR><BR>[Stack]<UL><LI>Max Depth = 444<LI>Call Chain = draw_series_scatter &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_prev
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_line_dsc
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line_dsc_init
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[267]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
</UL>
<BR>[Called By]<UL><LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
</UL>

<P><STRONG><a name="[2c1]"></a>draw_x_ticks</STRONG> (Thumb, 808 bytes, Stack size 256 bytes, lv_chart.o(i.draw_x_ticks))
<BR><BR>[Stack]<UL><LI>Max Depth = 760<LI>Call Chain = draw_x_ticks &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_line_dsc
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line_dsc_init
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[267]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_snprintf
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_tick_gsc
</UL>
<BR>[Called By]<UL><LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
</UL>

<P><STRONG><a name="[2c3]"></a>draw_y_ticks</STRONG> (Thumb, 696 bytes, Stack size 272 bytes, lv_chart.o(i.draw_y_ticks))
<BR><BR>[Stack]<UL><LI>Max Depth = 776<LI>Call Chain = draw_y_ticks &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_line_dsc
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line_dsc_init
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[26a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[267]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_snprintf
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_tick_gsc
</UL>
<BR>[Called By]<UL><LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
</UL>

<P><STRONG><a name="[321]"></a>invalidate_point</STRONG> (Thumb, 364 bytes, Stack size 40 bytes, lv_chart.o(i.invalidate_point))
<BR><BR>[Stack]<UL><LI>Max Depth = 220<LI>Call Chain = invalidate_point &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[267]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
</UL>

<P><STRONG><a name="[c8]"></a>lv_chart_constructor</STRONG> (Thumb, 88 bytes, Stack size 8 bytes, lv_chart.o(i.lv_chart_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_chart_constructor
</UL>
<BR>[Calls]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_chart.o(.constdata)
</UL>
<P><STRONG><a name="[c9]"></a>lv_chart_destructor</STRONG> (Thumb, 100 bytes, Stack size 16 bytes, lv_chart.o(i.lv_chart_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_chart_destructor &rArr; _lv_ll_clear &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_chart.o(.constdata)
</UL>
<P><STRONG><a name="[ca]"></a>lv_chart_event</STRONG> (Thumb, 510 bytes, Stack size 24 bytes, lv_chart.o(i.lv_chart_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 800<LI>Call Chain = lv_chart_event &rArr; draw_y_ticks &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[372]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_set_ext_draw_size
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[267]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_point
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursors
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_is_empty
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_chart.o(.constdata)
</UL>
<P><STRONG><a name="[266]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_chart.o(i.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_point
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_get_point_pos_by_id
</UL>

<P><STRONG><a name="[2ba]"></a>lv_obj_get_style_height</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_chart.o(i.lv_obj_get_style_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_height &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
</UL>

<P><STRONG><a name="[269]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_chart.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
</UL>

<P><STRONG><a name="[2b8]"></a>lv_obj_get_style_pad_column</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_chart.o(i.lv_obj_get_style_pad_column))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_column &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_point
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_get_point_pos_by_id
</UL>

<P><STRONG><a name="[267]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_chart.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_event
<LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_point
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_get_point_pos_by_id
</UL>

<P><STRONG><a name="[26a]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_chart.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
</UL>

<P><STRONG><a name="[268]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_chart.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_y_ticks
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_x_ticks
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_bar
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_div_lines
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_chart_get_point_pos_by_id
</UL>

<P><STRONG><a name="[25f]"></a>lv_obj_get_style_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_chart.o(i.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_point
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_scatter
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_series_line
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursors
</UL>

<P><STRONG><a name="[1bc]"></a>angle_to_mode_color_fast</STRONG> (Thumb, 292 bytes, Stack size 40 bytes, lv_colorwheel.o(i.angle_to_mode_color_fast))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = angle_to_mode_color_fast &rArr; fast_hsv2rgb
</UL>
<BR>[Calls]<UL><LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fast_hsv2rgb
</UL>
<BR>[Called By]<UL><LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_disc_grad
</UL>

<P><STRONG><a name="[221]"></a>double_click_reset</STRONG> (Thumb, 106 bytes, Stack size 16 bytes, lv_colorwheel.o(i.double_click_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 244<LI>Call Chain = double_click_reset &rArr; lv_colorwheel_set_hsv &rArr; refr_knob_pos &rArr; invalidate_knob &rArr; get_knob_area &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_wait_release
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_set_hsv
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
</UL>

<P><STRONG><a name="[262]"></a>draw_disc_grad</STRONG> (Thumb, 376 bytes, Stack size 160 bytes, lv_colorwheel.o(i.draw_disc_grad))
<BR><BR>[Stack]<UL><LI>Max Depth = 448<LI>Call Chain = draw_disc_grad &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_line_dsc
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line_dsc_init
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_cos
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_arc_width
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;angle_to_mode_color_fast
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
</UL>

<P><STRONG><a name="[1bd]"></a>fast_hsv2rgb</STRONG> (Thumb, 118 bytes, Stack size 20 bytes, lv_colorwheel.o(i.fast_hsv2rgb))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = fast_hsv2rgb
</UL>
<BR>[Called By]<UL><LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;angle_to_mode_color_fast
</UL>

<P><STRONG><a name="[2e4]"></a>get_knob_area</STRONG> (Thumb, 128 bytes, Stack size 40 bytes, lv_colorwheel.o(i.get_knob_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 180<LI>Call Chain = get_knob_area &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_arc_width
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[320]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_knob
</UL>

<P><STRONG><a name="[320]"></a>invalidate_knob</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_colorwheel.o(i.invalidate_knob))
<BR><BR>[Stack]<UL><LI>Max Depth = 196<LI>Call Chain = invalidate_knob &rArr; get_knob_area &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_knob_area
</UL>
<BR>[Called By]<UL><LI><a href="#[386]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_knob_pos
</UL>

<P><STRONG><a name="[cb]"></a>lv_colorwheel_constructor</STRONG> (Thumb, 72 bytes, Stack size 8 bytes, lv_colorwheel.o(i.lv_colorwheel_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_colorwheel_constructor &rArr; lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[386]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_knob_pos
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_colorwheel.o(.constdata)
</UL>
<P><STRONG><a name="[cc]"></a>lv_colorwheel_event</STRONG> (Thumb, 1032 bytes, Stack size 96 bytes, lv_colorwheel.o(i.lv_colorwheel_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 544<LI>Call Chain = lv_colorwheel_event &rArr; draw_disc_grad &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_wait_release
<LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[34c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_atan2
<LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_set_hsv
<LI><a href="#[387]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_get_rgb
<LI><a href="#[386]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_knob_pos
<LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_arc_width
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_knob_area
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_disc_grad
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;double_click_reset
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_colorwheel.o(.constdata)
</UL>
<P><STRONG><a name="[263]"></a>lv_obj_get_style_arc_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_colorwheel.o(i.lv_obj_get_style_arc_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_arc_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[386]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_knob_pos
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_knob_area
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_disc_grad
</UL>

<P><STRONG><a name="[2e8]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_colorwheel.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_knob_area
</UL>

<P><STRONG><a name="[2e5]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_colorwheel.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_knob_area
</UL>

<P><STRONG><a name="[2e6]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_colorwheel.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_knob_area
</UL>

<P><STRONG><a name="[2e7]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_colorwheel.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_knob_area
</UL>

<P><STRONG><a name="[264]"></a>lv_trigo_cos</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_colorwheel.o(i.lv_trigo_cos))
<BR><BR>[Calls]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[386]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_knob_pos
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_disc_grad
</UL>

<P><STRONG><a name="[386]"></a>refr_knob_pos</STRONG> (Thumb, 138 bytes, Stack size 24 bytes, lv_colorwheel.o(i.refr_knob_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 220<LI>Call Chain = refr_knob_pos &rArr; invalidate_knob &rArr; get_knob_area &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_cos
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_arc_width
<LI><a href="#[320]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_knob
</UL>
<BR>[Called By]<UL><LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_set_hsv
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_event
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_colorwheel_constructor
</UL>

<P><STRONG><a name="[cd]"></a>lv_keyboard_constructor</STRONG> (Thumb, 68 bytes, Stack size 8 bytes, lv_keyboard.o(i.lv_keyboard_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_keyboard_constructor &rArr; lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[3c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[3eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_base_dir
<LI><a href="#[3ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_update_map
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_keyboard.o(.constdata)
</UL>
<P><STRONG><a name="[3f6]"></a>lv_keyboard_update_ctrl_map</STRONG> (Thumb, 108 bytes, Stack size 24 bytes, lv_keyboard.o(i.lv_keyboard_update_ctrl_map))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_keyboard_update_ctrl_map &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[365]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_ctrl_map
</UL>
<BR>[Called By]<UL><LI><a href="#[3ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_update_map
</UL>

<P><STRONG><a name="[3ec]"></a>lv_keyboard_update_map</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, lv_keyboard.o(i.lv_keyboard_update_map))
<BR><BR>[Stack]<UL><LI>Max Depth = 300<LI>Call Chain = lv_keyboard_update_map &rArr; lv_btnmatrix_set_map &rArr; lv_obj_get_content_width &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[3f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_update_ctrl_map
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_constructor
</UL>

<P><STRONG><a name="[409]"></a>lv_color_black</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_led.o(i.lv_color_black))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_led_event
</UL>

<P><STRONG><a name="[408]"></a>lv_color_brightness</STRONG> (Thumb, 92 bytes, Stack size 0 bytes, lv_led.o(i.lv_color_brightness))
<BR><BR>[Called By]<UL><LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_led_event
</UL>

<P><STRONG><a name="[40a]"></a>lv_color_mix</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_led.o(i.lv_color_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_led_event
</UL>

<P><STRONG><a name="[ce]"></a>lv_led_constructor</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_led.o(i.lv_led_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_led_constructor &rArr; lv_theme_get_color_primary &rArr; lv_palette_main &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[2ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_color_primary
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_led.o(.constdata)
</UL>
<P><STRONG><a name="[cf]"></a>lv_led_event</STRONG> (Thumb, 512 bytes, Stack size 160 bytes, lv_led.o(i.lv_led_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 332<LI>Call Chain = lv_led_event &rArr; lv_obj_init_draw_rect_dsc &rArr; lv_obj_get_style_shadow_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[40a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
<LI><a href="#[408]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_brightness
<LI><a href="#[409]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_led.o(.constdata)
</UL>
<P><STRONG><a name="[9e]"></a>lv_menu_back_event_cb</STRONG> (Thumb, 146 bytes, Stack size 24 bytes, lv_menu.o(i.lv_menu_back_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 484<LI>Call Chain = lv_menu_back_event_cb &rArr; lv_menu_set_page &rArr; lv_menu_refr_main_header_mode &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_user_data
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_set_page
<LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_back_btn_is_root
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_menu.o(i.lv_menu_constructor)
</UL>
<P><STRONG><a name="[d0]"></a>lv_menu_constructor</STRONG> (Thumb, 300 bytes, Stack size 24 bytes, lv_menu.o(i.lv_menu_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 340<LI>Call Chain = lv_menu_constructor &rArr; lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[399]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[40d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_layout
<LI><a href="#[3bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[36c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_grow
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
<LI><a href="#[41b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_align
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[35a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_menu.o(.constdata)
</UL>
<P><STRONG><a name="[d4]"></a>lv_menu_cont_constructor</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_menu.o(i.lv_menu_cont_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_menu_cont_constructor &rArr; lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
<LI><a href="#[41b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_align
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_menu.o(.constdata)
</UL>
<P><STRONG><a name="[d1]"></a>lv_menu_destructor</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_menu.o(i.lv_menu_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_menu_destructor &rArr; _lv_ll_clear &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_menu.o(.constdata)
</UL>
<P><STRONG><a name="[d2]"></a>lv_menu_page_constructor</STRONG> (Thumb, 52 bytes, Stack size 8 bytes, lv_menu.o(i.lv_menu_page_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 332<LI>Call Chain = lv_menu_page_constructor &rArr; lv_obj_set_parent &rArr; lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
<LI><a href="#[41b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_align
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_menu.o(.constdata)
</UL>
<P><STRONG><a name="[d3]"></a>lv_menu_page_destructor</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_menu.o(i.lv_menu_page_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_menu_page_destructor &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_menu.o(.constdata)
</UL>
<P><STRONG><a name="[41c]"></a>lv_menu_refr_main_header_mode</STRONG> (Thumb, 116 bytes, Stack size 8 bytes, lv_menu.o(i.lv_menu_refr_main_header_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 444<LI>Call Chain = lv_menu_refr_main_header_mode &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[3b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to_index
<LI><a href="#[36c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_grow
</UL>
<BR>[Called By]<UL><LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_menu_set_page
</UL>

<P><STRONG><a name="[d5]"></a>lv_menu_section_constructor</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_menu.o(i.lv_menu_section_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_menu_section_constructor &rArr; lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_menu.o(.constdata)
</UL>
<P><STRONG><a name="[9f]"></a>lv_menu_value_changed_event_cb</STRONG> (Thumb, 92 bytes, Stack size 8 bytes, lv_menu.o(i.lv_menu_value_changed_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 416<LI>Call Chain = lv_menu_value_changed_event_cb &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_user_data
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_menu.o(i.lv_menu_constructor)
</UL>
<P><STRONG><a name="[224]"></a>draw_arcs</STRONG> (Thumb, 278 bytes, Stack size 168 bytes, lv_meter.o(i.draw_arcs))
<BR><BR>[Stack]<UL><LI>Max Depth = 308<LI>Call Chain = draw_arcs &rArr; lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_prev
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_arc_dsc_init
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_arc
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_arc_rounded
</UL>
<BR>[Called By]<UL><LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_meter_event
</UL>

<P><STRONG><a name="[2a9]"></a>draw_needles</STRONG> (Thumb, 478 bytes, Stack size 200 bytes, lv_meter.o(i.draw_needles))
<BR><BR>[Stack]<UL><LI>Max Depth = 904<LI>Call Chain = draw_needles &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_prev
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_line_dsc
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_img_dsc
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line_dsc_init
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
<LI><a href="#[2aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_cos
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
</UL>
<BR>[Called By]<UL><LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_meter_event
</UL>

<P><STRONG><a name="[2bf]"></a>draw_ticks_and_labels</STRONG> (Thumb, 1058 bytes, Stack size 400 bytes, lv_meter.o(i.draw_ticks_and_labels))
<BR><BR>[Stack]<UL><LI>Max Depth = 904<LI>Call Chain = draw_ticks_and_labels &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_prev
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_line_dsc
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line_dsc_init
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_snprintf
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
<LI><a href="#[2aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_cos
</UL>
<BR>[Called By]<UL><LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_meter_event
</UL>

<P><STRONG><a name="[d6]"></a>lv_meter_constructor</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_meter.o(i.lv_meter_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_meter_constructor
</UL>
<BR>[Calls]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_meter.o(.constdata)
</UL>
<P><STRONG><a name="[d7]"></a>lv_meter_destructor</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_meter.o(i.lv_meter_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_meter_destructor &rArr; _lv_ll_clear &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_meter.o(.constdata)
</UL>
<P><STRONG><a name="[d8]"></a>lv_meter_event</STRONG> (Thumb, 212 bytes, Stack size 120 bytes, lv_meter.o(i.lv_meter_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 1024<LI>Call Chain = lv_meter_event &rArr; draw_ticks_and_labels &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_needles
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_arcs
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_meter.o(.constdata)
</UL>
<P><STRONG><a name="[226]"></a>lv_obj_get_style_arc_rounded</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_meter.o(i.lv_obj_get_style_arc_rounded))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_arc_rounded &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_arcs
</UL>

<P><STRONG><a name="[227]"></a>lv_obj_get_style_opa</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_meter.o(i.lv_obj_get_style_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_needles
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_arcs
</UL>

<P><STRONG><a name="[2aa]"></a>lv_trigo_cos</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_meter.o(i.lv_trigo_cos))
<BR><BR>[Called By]<UL><LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_ticks_and_labels
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_needles
</UL>

<P><STRONG><a name="[41f]"></a>lv_obj_get_style_text_font</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_msgbox.o(i.lv_obj_get_style_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lv_obj_get_style_text_font &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
</UL>

<P><STRONG><a name="[420]"></a>lv_pct</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_msgbox.o(i.lv_pct))
<BR><BR>[Called By]<UL><LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
</UL>

<P><STRONG><a name="[a0]"></a>msgbox_close_click_event_cb</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_msgbox.o(i.msgbox_close_click_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 340<LI>Call Chain = msgbox_close_click_event_cb &rArr; lv_msgbox_close &rArr; lv_obj_del &rArr; lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_close
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_msgbox.o(i.lv_msgbox_create)
</UL>
<P><STRONG><a name="[d9]"></a>lv_spinbox_constructor</STRONG> (Thumb, 84 bytes, Stack size 8 bytes, lv_spinbox.o(i.lv_spinbox_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 732<LI>Call Chain = lv_spinbox_constructor &rArr; lv_spinbox_updatevalue &rArr; lv_textarea_set_text &rArr; lv_textarea_add_char &rArr;  insert_handler (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[4a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_one_line
<LI><a href="#[4a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_click_pos
<LI><a href="#[4a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_updatevalue
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_spinbox.o(.constdata)
</UL>
<P><STRONG><a name="[da]"></a>lv_spinbox_event</STRONG> (Thumb, 358 bytes, Stack size 16 bytes, lv_spinbox.o(i.lv_spinbox_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 740<LI>Call Chain = lv_spinbox_event &rArr; lv_spinbox_step_prev &rArr; lv_spinbox_updatevalue &rArr; lv_textarea_set_text &rArr; lv_textarea_add_char &rArr;  insert_handler (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_get_text
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_left
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
<LI><a href="#[4a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_pow
<LI><a href="#[4ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_step_prev
<LI><a href="#[4a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_step_next
<LI><a href="#[4aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_increment
<LI><a href="#[4a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_decrement
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_spinbox.o(.constdata)
</UL>
<P><STRONG><a name="[4a5]"></a>lv_spinbox_updatevalue</STRONG> (Thumb, 276 bytes, Stack size 80 bytes, lv_spinbox.o(i.lv_spinbox_updatevalue))
<BR><BR>[Stack]<UL><LI>Max Depth = 724<LI>Call Chain = lv_spinbox_updatevalue &rArr; lv_textarea_set_text &rArr; lv_textarea_add_char &rArr;  insert_handler (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_snprintf
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_text
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[4ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_step_prev
<LI><a href="#[4a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_step_next
<LI><a href="#[4aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_increment
<LI><a href="#[4a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_decrement
<LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_constructor
</UL>

<P><STRONG><a name="[a9]"></a>arc_anim_end_angle</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_spinner.o(i.arc_anim_end_angle))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = arc_anim_end_angle &rArr; lv_arc_set_end_angle &rArr; inv_arc_area &rArr; get_center &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_end_angle
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_spinner.o(i.lv_spinner_constructor)
</UL>
<P><STRONG><a name="[ab]"></a>arc_anim_start_angle</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_spinner.o(i.arc_anim_start_angle))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = arc_anim_start_angle &rArr; lv_arc_set_start_angle &rArr; inv_arc_area &rArr; get_center &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_start_angle
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_spinner.o(i.lv_spinner_constructor)
</UL>
<P><STRONG><a name="[db]"></a>lv_spinner_constructor</STRONG> (Thumb, 108 bytes, Stack size 80 bytes, lv_spinner.o(i.lv_spinner_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 404<LI>Call Chain = lv_spinner_constructor &rArr; lv_arc_set_bg_angles &rArr; lv_arc_set_bg_start_angle &rArr; value_update &rArr; lv_arc_set_angles &rArr; lv_arc_set_start_angle &rArr; inv_arc_area &rArr; get_center &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_rotation
<LI><a href="#[34f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_bg_angles
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_spinner.o(.constdata)
</UL>
<P><STRONG><a name="[ae]"></a>btns_value_changed_event_cb</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, lv_tabview.o(i.btns_value_changed_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 484<LI>Call Chain = btns_value_changed_event_cb &rArr; lv_tabview_set_act &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_get_selected_btn
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_act
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_tabview.o(i.lv_tabview_constructor)
</UL>
<P><STRONG><a name="[af]"></a>cont_scroll_end_event_cb</STRONG> (Thumb, 140 bytes, Stack size 24 bytes, lv_tabview.o(i.cont_scroll_end_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 492<LI>Call Chain = cont_scroll_end_event_cb &rArr; lv_tabview_set_act &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_end
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_act
<LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_tabview.o(i.lv_tabview_constructor)
</UL>
<P><STRONG><a name="[4ea]"></a>lv_memcpy_small</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_tabview.o(i.lv_memcpy_small))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_memcpy_small
</UL>
<BR>[Called By]<UL><LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
</UL>

<P><STRONG><a name="[215]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_tabview.o(i.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_act
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cont_scroll_end_event_cb
</UL>

<P><STRONG><a name="[dc]"></a>lv_tabview_constructor</STRONG> (Thumb, 274 bytes, Stack size 24 bytes, lv_tabview.o(i.lv_tabview_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 340<LI>Call Chain = lv_tabview_constructor &rArr; lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[399]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[437]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_default
<LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[40d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[3bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[39b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scrollbar_mode
<LI><a href="#[483]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scroll_snap_x
<LI><a href="#[36c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_grow
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
<LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[360]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_create
<LI><a href="#[367]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_one_checked
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_tabview.o(.constdata)
</UL>
<P><STRONG><a name="[dd]"></a>lv_tabview_destructor</STRONG> (Thumb, 92 bytes, Stack size 16 bytes, lv_tabview.o(i.lv_tabview_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_tabview_destructor &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_tabview.o(.constdata)
</UL>
<P><STRONG><a name="[de]"></a>lv_tabview_event</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_tabview.o(i.lv_tabview_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 484<LI>Call Chain = lv_tabview_event &rArr; lv_tabview_set_act &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_act
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_tabview.o(.constdata)
</UL>
<P><STRONG><a name="[df]"></a>lv_tileview_constructor</STRONG> (Thumb, 56 bytes, Stack size 8 bytes, lv_tileview.o(i.lv_tileview_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_tileview_constructor &rArr; lv_obj_add_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[40d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scroll_snap_y
<LI><a href="#[483]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scroll_snap_x
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_tileview.o(.constdata)
</UL>
<P><STRONG><a name="[e0]"></a>lv_tileview_tile_constructor</STRONG> (Thumb, 94 bytes, Stack size 24 bytes, lv_tileview.o(i.lv_tileview_tile_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 460<LI>Call Chain = lv_tileview_tile_constructor &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[310]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[40d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[482]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scroll_dir
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_tileview.o(.constdata)
</UL>
<P><STRONG><a name="[b5]"></a>tileview_event_cb</STRONG> (Thumb, 170 bytes, Stack size 40 bytes, lv_tileview.o(i.tileview_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 196<LI>Call Chain = tileview_event_cb &rArr; lv_obj_get_y &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[46a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[482]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scroll_dir
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_end
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_tileview.o(i.lv_tileview_constructor)
</UL>
<P><STRONG><a name="[e1]"></a>lv_win_constructor</STRONG> (Thumb, 114 bytes, Stack size 16 bytes, lv_win.o(i.lv_win_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 304<LI>Call Chain = lv_win_constructor &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[399]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[40d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[36c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_grow
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
<LI><a href="#[41b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_align
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_win.o(.constdata)
</UL>
<P><STRONG><a name="[2df]"></a>get_glyph_dsc_id</STRONG> (Thumb, 284 bytes, Stack size 40 bytes, lv_font_fmt_txt.o(i.get_glyph_dsc_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = get_glyph_dsc_id &rArr; _lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[2e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc_fmt_txt
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_bitmap_fmt_txt
</UL>

<P><STRONG><a name="[2e3]"></a>get_kern_value</STRONG> (Thumb, 134 bytes, Stack size 24 bytes, lv_font_fmt_txt.o(i.get_kern_value))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = get_kern_value &rArr; _lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[2e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc_fmt_txt
</UL>

<P><STRONG><a name="[7e]"></a>kern_pair_16_compare</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i.kern_pair_16_compare))
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(i.get_kern_value)
</UL>
<P><STRONG><a name="[7f]"></a>kern_pair_8_compare</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i.kern_pair_8_compare))
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(i.get_kern_value)
</UL>
<P><STRONG><a name="[7d]"></a>unicode_list_compare</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i.unicode_list_compare))
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(i.get_glyph_dsc_id)
</UL>
<P><STRONG><a name="[396]"></a>lv_color_make</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, lv_hal_disp.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[159]"></a>anim_mark_list_change</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_anim.o(i.anim_mark_list_change))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = anim_mark_list_change
</UL>
<BR>[Calls]<UL><LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_resume
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_pause
</UL>
<BR>[Called By]<UL><LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_core_init
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
</UL>

<P><STRONG><a name="[1be]"></a>anim_ready_handler</STRONG> (Thumb, 118 bytes, Stack size 8 bytes, lv_anim.o(i.anim_ready_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = anim_ready_handler &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Called By]<UL><LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
</UL>

<P><STRONG><a name="[67]"></a>anim_timer</STRONG> (Thumb, 194 bytes, Stack size 16 bytes, lv_anim.o(i.anim_timer))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = anim_timer &rArr; anim_ready_handler &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_anim.o(i._lv_anim_core_init)
</UL>
<P><STRONG><a name="[15d]"></a>lv_point_within_circle</STRONG> (Thumb, 56 bytes, Stack size 8 bytes, lv_area.o(i.lv_point_within_circle))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_point_within_circle
</UL>
<BR>[Called By]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
</UL>

<P><STRONG><a name="[381]"></a>lv_color_black</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_color.o(i.lv_color_black))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[382]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[2ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_main
<LI><a href="#[2f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_lighten
<LI><a href="#[2f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_darken
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_darken
</UL>

<P><STRONG><a name="[382]"></a>lv_color_make</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, lv_color.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[384]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_hsv_to_rgb
<LI><a href="#[381]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>

<P><STRONG><a name="[383]"></a>lv_color_mix</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_color.o(i.lv_color_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_darken
</UL>

<P><STRONG><a name="[3ce]"></a>lv_fs_get_real_path</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_fs.o(i.lv_fs_get_real_path))
<BR><BR>[Called By]<UL><LI><a href="#[3cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
</UL>

<P><STRONG><a name="[3d0]"></a>lv_fs_read_cached</STRONG> (Thumb, 256 bytes, Stack size 48 bytes, lv_fs.o(i.lv_fs_read_cached))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[3d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
</UL>

<P><STRONG><a name="[19d]"></a>node_set_next</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_ll.o(i.node_set_next))
<BR><BR>[Called By]<UL><LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_tail
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
</UL>

<P><STRONG><a name="[19c]"></a>node_set_prev</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_ll.o(i.node_set_prev))
<BR><BR>[Called By]<UL><LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_tail
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
</UL>

<P><STRONG><a name="[9d]"></a>lv_mem_walker</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, lv_mem.o(i.lv_mem_walker))
<BR>[Address Reference Count : 1]<UL><LI> lv_mem.o(i.lv_mem_monitor)
</UL>
<P><STRONG><a name="[154]"></a>_atoi</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_printf.o(i._atoi))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = _atoi
</UL>
<BR>[Calls]<UL><LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_is_digit
</UL>
<BR>[Called By]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_vsnprintf
</UL>

<P><STRONG><a name="[155]"></a>_is_digit</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_printf.o(i._is_digit))
<BR><BR>[Called By]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_vsnprintf
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_atoi
</UL>

<P><STRONG><a name="[1b3]"></a>_ntoa_format</STRONG> (Thumb, 300 bytes, Stack size 48 bytes, lv_printf.o(i._ntoa_format))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = _ntoa_format
</UL>
<BR>[Called By]<UL><LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ntoa_long_long
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ntoa_long
</UL>

<P><STRONG><a name="[1b2]"></a>_ntoa_long</STRONG> (Thumb, 128 bytes, Stack size 96 bytes, lv_printf.o(i._ntoa_long))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = _ntoa_long &rArr; _ntoa_format
</UL>
<BR>[Calls]<UL><LI><a href="#[1b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ntoa_format
</UL>
<BR>[Called By]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_vsnprintf
</UL>

<P><STRONG><a name="[1b4]"></a>_ntoa_long_long</STRONG> (Thumb, 128 bytes, Stack size 112 bytes, lv_printf.o(i._ntoa_long_long))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = _ntoa_long_long &rArr; _ntoa_format
</UL>
<BR>[Calls]<UL><LI><a href="#[1b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ntoa_format
<LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uldivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_vsnprintf
</UL>

<P><STRONG><a name="[a8]"></a>_out_buffer</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_printf.o(i._out_buffer))
<BR>[Address Reference Count : 2]<UL><LI> lv_printf.o(i.lv_snprintf)
<LI> lv_printf.o(i.lv_vsnprintf)
</UL>
<P><STRONG><a name="[6f]"></a>_out_null</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_printf.o(i._out_null))
<BR>[Address Reference Count : 1]<UL><LI> lv_printf.o(i._vsnprintf)
</UL>
<P><STRONG><a name="[1b7]"></a>_vsnprintf</STRONG> (Thumb, 1108 bytes, Stack size 88 bytes, lv_printf.o(i._vsnprintf))
<BR><BR>[Stack]<UL><LI>Max Depth = 248 + In Cycle
<LI>Call Chain = _vsnprintf &rArr;  _vsnprintf (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_vsnprintf
<LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ntoa_long_long
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ntoa_long
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_is_digit
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_atoi
</UL>
<BR>[Called By]<UL><LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_snprintf
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_vsnprintf
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_vsnprintf
</UL>

<P><STRONG><a name="[4ad]"></a>lv_color_make</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, lv_style.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[45f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_get_default
</UL>

<P><STRONG><a name="[4fa]"></a>lv_timer_time_remaining</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_timer.o(i.lv_timer_time_remaining))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_timer_time_remaining &rArr; lv_tick_elaps
</UL>
<BR>[Calls]<UL><LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
</UL>
<BR>[Called By]<UL><LI><a href="#[4f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
</UL>

<P><STRONG><a name="[4fd]"></a>adjust_request_size</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_tlsf.o(i.adjust_request_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = adjust_request_size
</UL>
<BR>[Called By]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[40f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
</UL>

<P><STRONG><a name="[1c6]"></a>align_ptr</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_tlsf.o(i.align_ptr))
<BR><BR>[Called By]<UL><LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[1c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
</UL>

<P><STRONG><a name="[1c2]"></a>block_absorb</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_tlsf.o(i.block_absorb))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = block_absorb &rArr; block_link_next
</UL>
<BR>[Calls]<UL><LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
</UL>
<BR>[Called By]<UL><LI><a href="#[411]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
</UL>

<P><STRONG><a name="[1d1]"></a>block_can_split</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_tlsf.o(i.block_can_split))
<BR><BR>[Called By]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
</UL>

<P><STRONG><a name="[1c4]"></a>block_insert</STRONG> (Thumb, 106 bytes, Stack size 40 bytes, lv_tlsf.o(i.block_insert))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_insert
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;align_ptr
</UL>
<BR>[Called By]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[411]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[4fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
</UL>

<P><STRONG><a name="[1c3]"></a>block_link_next</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_tlsf.o(i.block_link_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = block_link_next
</UL>
<BR>[Calls]<UL><LI><a href="#[1c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
</UL>
<BR>[Called By]<UL><LI><a href="#[4fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_free
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_absorb
</UL>

<P><STRONG><a name="[1c8]"></a>block_locate_free</STRONG> (Thumb, 160 bytes, Stack size 40 bytes, lv_tlsf.o(i.block_locate_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = block_locate_free &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[1c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tlsf_fls
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tlsf_ffs
<LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_free_block
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_insert
</UL>
<BR>[Called By]<UL><LI><a href="#[40f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
</UL>

<P><STRONG><a name="[1cc]"></a>block_mark_as_free</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_tlsf.o(i.block_mark_as_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = block_mark_as_free &rArr; block_link_next
</UL>
<BR>[Calls]<UL><LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
</UL>
<BR>[Called By]<UL><LI><a href="#[411]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
</UL>

<P><STRONG><a name="[1cd]"></a>block_mark_as_used</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_tlsf.o(i.block_mark_as_used))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = block_mark_as_used
</UL>
<BR>[Calls]<UL><LI><a href="#[1c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
</UL>
<BR>[Called By]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
</UL>

<P><STRONG><a name="[1ce]"></a>block_merge_next</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_tlsf.o(i.block_merge_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[1c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_absorb
</UL>
<BR>[Called By]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[411]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
</UL>

<P><STRONG><a name="[1c7]"></a>block_next</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_tlsf.o(i.block_next))
<BR><BR>[Called By]<UL><LI><a href="#[414]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_walk_pool
<LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_used
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
</UL>

<P><STRONG><a name="[1d0]"></a>block_prepare_used</STRONG> (Thumb, 80 bytes, Stack size 16 bytes, lv_tlsf.o(i.block_prepare_used))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_used
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
<LI><a href="#[1c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_can_split
</UL>
<BR>[Called By]<UL><LI><a href="#[40f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
</UL>

<P><STRONG><a name="[1cf]"></a>block_remove</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, lv_tlsf.o(i.block_remove))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_free_block
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_insert
</UL>
<BR>[Called By]<UL><LI><a href="#[411]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
</UL>

<P><STRONG><a name="[1d2]"></a>block_split</STRONG> (Thumb, 108 bytes, Stack size 24 bytes, lv_tlsf.o(i.block_split))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = block_split &rArr; block_mark_as_free &rArr; block_link_next
</UL>
<BR>[Calls]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_free
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;align_ptr
</UL>
<BR>[Called By]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
</UL>

<P><STRONG><a name="[b6]"></a>default_walker</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_tlsf.o(i.default_walker))
<BR>[Address Reference Count : 1]<UL><LI> lv_tlsf.o(i.lv_tlsf_walk_pool)
</UL>
<P><STRONG><a name="[1c5]"></a>mapping_insert</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_tlsf.o(i.mapping_insert))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tlsf_fls
</UL>
<BR>[Called By]<UL><LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[1c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
<LI><a href="#[1c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
</UL>

<P><STRONG><a name="[1cb]"></a>remove_free_block</STRONG> (Thumb, 66 bytes, Stack size 16 bytes, lv_tlsf.o(i.remove_free_block))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = remove_free_block
</UL>
<BR>[Called By]<UL><LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[1c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
</UL>

<P><STRONG><a name="[1ca]"></a>tlsf_ffs</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_tlsf.o(i.tlsf_ffs))
<BR><BR>[Called By]<UL><LI><a href="#[1c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
</UL>

<P><STRONG><a name="[1c9]"></a>tlsf_fls</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_tlsf.o(i.tlsf_fls))
<BR><BR>[Called By]<UL><LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_insert
<LI><a href="#[1c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
</UL>

<P><STRONG><a name="[1af]"></a>lv_memcpy_small</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_txt.o(i.lv_memcpy_small))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_memcpy_small
</UL>
<BR>[Called By]<UL><LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_ins
</UL>

<P><STRONG><a name="[1ac]"></a>lv_txt_get_next_word</STRONG> (Thumb, 294 bytes, Stack size 64 bytes, lv_txt.o(i.lv_txt_get_next_word))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[3ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_is_cmd
</UL>
<BR>[Called By]<UL><LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
</UL>

<P><STRONG><a name="[4]"></a>lv_txt_unicode_to_utf8</STRONG> (Thumb, 126 bytes, Stack size 8 bytes, lv_txt.o(i.lv_txt_unicode_to_utf8))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_txt_unicode_to_utf8
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[3]"></a>lv_txt_utf8_get_byte_id</STRONG> (Thumb, 50 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_utf8_get_byte_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_utf8_get_byte_id
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[6]"></a>lv_txt_utf8_get_char_id</STRONG> (Thumb, 36 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_utf8_get_char_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_utf8_get_char_id
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[7]"></a>lv_txt_utf8_get_length</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_utf8_get_length))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_utf8_get_length
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[2]"></a>lv_txt_utf8_next</STRONG> (Thumb, 138 bytes, Stack size 20 bytes, lv_txt.o(i.lv_txt_utf8_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_txt_utf8_next
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[5]"></a>lv_txt_utf8_prev</STRONG> (Thumb, 66 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_utf8_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_utf8_prev
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[1]"></a>lv_txt_utf8_size</STRONG> (Thumb, 50 bytes, Stack size 0 bytes, lv_txt.o(i.lv_txt_utf8_size))
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[2da]"></a>get_center</STRONG> (Thumb, 142 bytes, Stack size 40 bytes, lv_arc.o(i.get_center))
<BR><BR>[Stack]<UL><LI>Max Depth = 180<LI>Call Chain = get_center &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[2dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
</UL>
<BR>[Called By]<UL><LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
<LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inv_knob_area
<LI><a href="#[319]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inv_arc_area
</UL>

<P><STRONG><a name="[2e9]"></a>get_knob_area</STRONG> (Thumb, 222 bytes, Stack size 48 bytes, lv_arc.o(i.get_knob_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = get_knob_area &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[2dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[2ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_arc_width
</UL>
<BR>[Called By]<UL><LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
<LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inv_knob_area
</UL>

<P><STRONG><a name="[319]"></a>inv_arc_area</STRONG> (Thumb, 162 bytes, Stack size 56 bytes, lv_arc.o(i.inv_arc_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 236<LI>Call Chain = inv_arc_area &rArr; get_center &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[31a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_visible
<LI><a href="#[31b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_arc_get_area
<LI><a href="#[2ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_arc_width
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_center
</UL>
<BR>[Called By]<UL><LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_start_angle
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_end_angle
<LI><a href="#[351]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_bg_start_angle
<LI><a href="#[350]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_bg_end_angle
</UL>

<P><STRONG><a name="[31c]"></a>inv_knob_area</STRONG> (Thumb, 36 bytes, Stack size 24 bytes, lv_arc.o(i.inv_knob_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 212<LI>Call Chain = inv_knob_area &rArr; get_knob_area &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_knob_area
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_center
</UL>
<BR>[Called By]<UL><LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_start_angle
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_end_angle
</UL>

<P><STRONG><a name="[e4]"></a>lv_arc_constructor</STRONG> (Thumb, 100 bytes, Stack size 8 bytes, lv_arc.o(i.lv_arc_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_arc_constructor &rArr; lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[349]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_ext_click_area
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_arc.o(.constdata)
</UL>
<P><STRONG><a name="[34a]"></a>lv_arc_draw</STRONG> (Thumb, 440 bytes, Stack size 224 bytes, lv_arc.o(i.lv_arc_draw))
<BR><BR>[Stack]<UL><LI>Max Depth = 412<LI>Call Chain = lv_arc_draw &rArr; get_knob_area &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_arc_dsc
<LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_arc_dsc_init
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_arc
<LI><a href="#[2dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_knob_area
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_center
</UL>
<BR>[Called By]<UL><LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
</UL>

<P><STRONG><a name="[e5]"></a>lv_arc_event</STRONG> (Thumb, 1038 bytes, Stack size 56 bytes, lv_arc.o(i.lv_arc_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 468<LI>Call Chain = lv_arc_event &rArr; lv_arc_draw &rArr; get_knob_area &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
<LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[34c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_atan2
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
<LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_value
<LI><a href="#[2dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[2ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_arc_width
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_center
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_arc.o(.constdata)
</UL>
<P><STRONG><a name="[2ea]"></a>lv_obj_get_style_arc_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_arc.o(i.lv_obj_get_style_arc_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_arc_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[319]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inv_arc_area
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_knob_area
</UL>

<P><STRONG><a name="[2de]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_arc.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_knob_area
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_center
</UL>

<P><STRONG><a name="[2db]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_arc.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_knob_area
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_center
</UL>

<P><STRONG><a name="[2dc]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_arc.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_knob_area
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_center
</UL>

<P><STRONG><a name="[2dd]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_arc.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_event
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_draw
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_knob_area
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_center
</UL>

<P><STRONG><a name="[352]"></a>value_update</STRONG> (Thumb, 196 bytes, Stack size 24 bytes, lv_arc.o(i.value_update))
<BR><BR>[Stack]<UL><LI>Max Depth = 292<LI>Call Chain = value_update &rArr; lv_arc_set_angles &rArr; lv_arc_set_start_angle &rArr; inv_arc_area &rArr; get_center &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
<LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_start_angle
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_end_angle
<LI><a href="#[34e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_angles
</UL>
<BR>[Called By]<UL><LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_value
<LI><a href="#[351]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_bg_start_angle
<LI><a href="#[350]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_arc_set_bg_end_angle
</UL>

<P><STRONG><a name="[274]"></a>draw_indic</STRONG> (Thumb, 1248 bytes, Stack size 368 bytes, lv_bar.o(i.draw_indic))
<BR><BR>[Stack]<UL><LI>Max Depth = 656<LI>Call Chain = draw_indic &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[277]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_event
</UL>

<P><STRONG><a name="[279]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_bar.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
</UL>

<P><STRONG><a name="[77]"></a>lv_area_get_height</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_bar.o(i.lv_area_get_height))
<BR>[Address Reference Count : 1]<UL><LI> lv_bar.o(i.draw_indic)
</UL>
<P><STRONG><a name="[76]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_bar.o(i.lv_area_get_width))
<BR>[Address Reference Count : 1]<UL><LI> lv_bar.o(i.draw_indic)
</UL>
<P><STRONG><a name="[81]"></a>lv_bar_anim</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_bar.o(i.lv_bar_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_bar_anim &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_bar.o(i.lv_bar_set_value_with_anim)
</UL>
<P><STRONG><a name="[82]"></a>lv_bar_anim_ready</STRONG> (Thumb, 42 bytes, Stack size 0 bytes, lv_bar.o(i.lv_bar_anim_ready))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_bar_anim_ready &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_bar.o(i.lv_bar_set_value_with_anim)
</UL>
<P><STRONG><a name="[e6]"></a>lv_bar_constructor</STRONG> (Thumb, 78 bytes, Stack size 8 bytes, lv_bar.o(i.lv_bar_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_bar_constructor &rArr; lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value
<LI><a href="#[354]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_init_anim
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_bar.o(.constdata)
</UL>
<P><STRONG><a name="[e7]"></a>lv_bar_destructor</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_bar.o(i.lv_bar_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_bar_destructor &rArr; lv_anim_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_bar.o(.constdata)
</UL>
<P><STRONG><a name="[e8]"></a>lv_bar_event</STRONG> (Thumb, 204 bytes, Stack size 24 bytes, lv_bar.o(i.lv_bar_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 680<LI>Call Chain = lv_bar_event &rArr; draw_indic &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[277]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_bar.o(.constdata)
</UL>
<P><STRONG><a name="[354]"></a>lv_bar_init_anim</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_bar.o(i.lv_bar_init_anim))
<BR><BR>[Called By]<UL><LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_constructor
</UL>

<P><STRONG><a name="[359]"></a>lv_bar_set_value_with_anim</STRONG> (Thumb, 102 bytes, Stack size 80 bytes, lv_bar.o(i.lv_bar_set_value_with_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = lv_bar_set_value_with_anim &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
</UL>
<BR>[Called By]<UL><LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value
<LI><a href="#[358]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_start_value
</UL>

<P><STRONG><a name="[278]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_bar.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_event
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
</UL>

<P><STRONG><a name="[275]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_bar.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_event
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
</UL>

<P><STRONG><a name="[276]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_bar.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_event
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
</UL>

<P><STRONG><a name="[277]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_bar.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_event
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_indic
</UL>

<P><STRONG><a name="[e9]"></a>lv_btn_constructor</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_btn.o(i.lv_btn_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_btn_constructor &rArr; lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_btn.o(.constdata)
</UL>
<P><STRONG><a name="[1b8]"></a>allocate_btn_areas_and_controls</STRONG> (Thumb, 126 bytes, Stack size 24 bytes, lv_btnmatrix.o(i.allocate_btn_areas_and_controls))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = allocate_btn_areas_and_controls &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
</UL>

<P><STRONG><a name="[289]"></a>draw_main</STRONG> (Thumb, 882 bytes, Stack size 376 bytes, lv_btnmatrix.o(i.draw_main))
<BR><BR>[Stack]<UL><LI>Max Depth = 880<LI>Call Chain = draw_main &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
</UL>

<P><STRONG><a name="[2d7]"></a>get_button_from_point</STRONG> (Thumb, 410 bytes, Stack size 104 bytes, lv_btnmatrix.o(i.get_button_from_point))
<BR><BR>[Stack]<UL><LI>Max Depth = 244<LI>Call Chain = get_button_from_point &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
</UL>

<P><STRONG><a name="[366]"></a>get_button_width</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_btnmatrix.o(i.get_button_width))
<BR><BR>[Called By]<UL><LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
</UL>

<P><STRONG><a name="[31d]"></a>invalidate_button_area</STRONG> (Thumb, 198 bytes, Stack size 64 bytes, lv_btnmatrix.o(i.invalidate_button_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 204<LI>Call Chain = invalidate_button_area &rArr; lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[31f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_dpi
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[368]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_selected_btn
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_btn_ctrl
<LI><a href="#[35d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_clear_btn_ctrl
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
</UL>

<P><STRONG><a name="[28e]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_btnmatrix.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[ea]"></a>lv_btnmatrix_constructor</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, lv_btnmatrix.o(i.lv_btnmatrix_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 292<LI>Call Chain = lv_btnmatrix_constructor &rArr; lv_btnmatrix_set_map &rArr; lv_obj_get_content_width &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_btnmatrix.o(.constdata)
</UL>
<P><STRONG><a name="[eb]"></a>lv_btnmatrix_destructor</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_btnmatrix.o(i.lv_btnmatrix_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_btnmatrix_destructor &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_btnmatrix.o(.constdata)
</UL>
<P><STRONG><a name="[ec]"></a>lv_btnmatrix_event</STRONG> (Thumb, 1282 bytes, Stack size 40 bytes, lv_btnmatrix.o(i.lv_btnmatrix_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 920<LI>Call Chain = lv_btnmatrix_event &rArr; draw_main &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[361]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset_long_press
<LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[2e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[362]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;make_one_button_checked
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_btnmatrix.o(.constdata)
</UL>
<P><STRONG><a name="[28b]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_btnmatrix.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[2d9]"></a>lv_obj_get_style_pad_column</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_btnmatrix.o(i.lv_obj_get_style_pad_column))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_column &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
<LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
</UL>

<P><STRONG><a name="[28c]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_btnmatrix.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[28d]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_btnmatrix.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[2d8]"></a>lv_obj_get_style_pad_row</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_btnmatrix.o(i.lv_obj_get_style_pad_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
</UL>

<P><STRONG><a name="[28a]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_btnmatrix.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_map
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[362]"></a>make_one_button_checked</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_btnmatrix.o(i.make_one_button_checked))
<BR><BR>[Stack]<UL><LI>Max Depth = 268<LI>Call Chain = make_one_button_checked &rArr; lv_btnmatrix_set_btn_ctrl &rArr; lv_btnmatrix_clear_btn_ctrl_all &rArr; lv_btnmatrix_clear_btn_ctrl &rArr; invalidate_button_area &rArr; lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_btn_ctrl
<LI><a href="#[2ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_has_btn_ctrl
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_clear_btn_ctrl_all
</UL>
<BR>[Called By]<UL><LI><a href="#[367]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_set_one_checked
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_event
</UL>

<P><STRONG><a name="[ed]"></a>lv_checkbox_constructor</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_checkbox.o(i.lv_checkbox_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_checkbox_constructor &rArr; lv_obj_add_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_checkbox.o(.constdata)
</UL>
<P><STRONG><a name="[ee]"></a>lv_checkbox_destructor</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_checkbox.o(i.lv_checkbox_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_checkbox_destructor &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_checkbox.o(.constdata)
</UL>
<P><STRONG><a name="[374]"></a>lv_checkbox_draw</STRONG> (Thumb, 442 bytes, Stack size 280 bytes, lv_checkbox.o(i.lv_checkbox_draw))
<BR><BR>[Stack]<UL><LI>Max Depth = 784<LI>Call Chain = lv_checkbox_draw &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[37b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[37c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[375]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[376]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[379]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[378]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[37a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
</UL>
<BR>[Called By]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_event
</UL>

<P><STRONG><a name="[ef]"></a>lv_checkbox_event</STRONG> (Thumb, 248 bytes, Stack size 56 bytes, lv_checkbox.o(i.lv_checkbox_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 840<LI>Call Chain = lv_checkbox_event &rArr; lv_checkbox_draw &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[37b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[37c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[375]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[376]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[379]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[378]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[37a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_checkbox.o(.constdata)
</UL>
<P><STRONG><a name="[37a]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_checkbox.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_event
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
</UL>

<P><STRONG><a name="[378]"></a>lv_obj_get_style_pad_column</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_checkbox.o(i.lv_obj_get_style_pad_column))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_column &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_event
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
</UL>

<P><STRONG><a name="[377]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_checkbox.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_event
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
</UL>

<P><STRONG><a name="[379]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_checkbox.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_event
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
</UL>

<P><STRONG><a name="[376]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_checkbox.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_event
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
</UL>

<P><STRONG><a name="[375]"></a>lv_obj_get_style_text_font</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_checkbox.o(i.lv_obj_get_style_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lv_obj_get_style_text_font &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_event
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
</UL>

<P><STRONG><a name="[37c]"></a>lv_obj_get_style_text_letter_space</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_checkbox.o(i.lv_obj_get_style_text_letter_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_text_letter_space &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_event
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
</UL>

<P><STRONG><a name="[37b]"></a>lv_obj_get_style_text_line_space</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_checkbox.o(i.lv_obj_get_style_text_line_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_text_line_space &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_event
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_draw
</UL>

<P><STRONG><a name="[1d3]"></a>btn_release_handler</STRONG> (Thumb, 110 bytes, Stack size 16 bytes, lv_dropdown.o(i.btn_release_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 540<LI>Call Chain = btn_release_handler &rArr; lv_dropdown_open &rArr; lv_obj_align_to &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_scroll_obj
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_is_open
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_close
</UL>
<BR>[Called By]<UL><LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
</UL>

<P><STRONG><a name="[245]"></a>draw_box</STRONG> (Thumb, 164 bytes, Stack size 120 bytes, lv_dropdown.o(i.draw_box))
<BR><BR>[Stack]<UL><LI>Max Depth = 292<LI>Call Chain = draw_box &rArr; lv_obj_init_draw_rect_dsc &rArr; lv_obj_get_style_shadow_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label
</UL>
<BR>[Called By]<UL><LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_list
</UL>

<P><STRONG><a name="[24c]"></a>draw_box_label</STRONG> (Thumb, 200 bytes, Stack size 96 bytes, lv_dropdown.o(i.draw_box_label))
<BR><BR>[Stack]<UL><LI>Max Depth = 600<LI>Call Chain = draw_box_label &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label
</UL>
<BR>[Called By]<UL><LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_list
</UL>

<P><STRONG><a name="[288]"></a>draw_list</STRONG> (Thumb, 144 bytes, Stack size 24 bytes, lv_dropdown.o(i.draw_list))
<BR><BR>[Stack]<UL><LI>Max Depth = 624<LI>Call Chain = draw_list &rArr; draw_box_label &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_box_label
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_box
</UL>
<BR>[Called By]<UL><LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_list_event
</UL>

<P><STRONG><a name="[28f]"></a>draw_main</STRONG> (Thumb, 588 bytes, Stack size 192 bytes, lv_dropdown.o(i.draw_main))
<BR><BR>[Stack]<UL><LI>Max Depth = 896<LI>Call Chain = draw_main &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_img_dsc
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[292]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_get_selected_str
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
</UL>

<P><STRONG><a name="[2e1]"></a>get_id_on_point</STRONG> (Thumb, 72 bytes, Stack size 24 bytes, lv_dropdown.o(i.get_id_on_point))
<BR><BR>[Stack]<UL><LI>Max Depth = 164<LI>Call Chain = get_id_on_point &rArr; lv_obj_get_style_text_line_space &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label
</UL>
<BR>[Called By]<UL><LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_list_event
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;list_release_handler
</UL>

<P><STRONG><a name="[248]"></a>get_label</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_dropdown.o(i.get_label))
<BR><BR>[Calls]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
</UL>
<BR>[Called By]<UL><LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;position_to_selected
<LI><a href="#[2e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_id_on_point
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_box_label
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_box
</UL>

<P><STRONG><a name="[343]"></a>list_release_handler</STRONG> (Thumb, 118 bytes, Stack size 24 bytes, lv_dropdown.o(i.list_release_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = list_release_handler &rArr; lv_dropdown_close &rArr; lv_obj_clear_state &rArr; lv_obj_set_state &rArr; _lv_obj_style_create_transition &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_close
<LI><a href="#[2e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_id_on_point
</UL>
<BR>[Called By]<UL><LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_list_event
</UL>

<P><STRONG><a name="[f0]"></a>lv_dropdown_constructor</STRONG> (Thumb, 98 bytes, Stack size 16 bytes, lv_dropdown.o(i.lv_dropdown_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 332<LI>Call Chain = lv_dropdown_constructor &rArr; lv_obj_add_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[3b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[3b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_set_options_static
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_dropdown.o(.constdata)
</UL>
<P><STRONG><a name="[f1]"></a>lv_dropdown_destructor</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, lv_dropdown.o(i.lv_dropdown_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 340<LI>Call Chain = lv_dropdown_destructor &rArr; lv_obj_del &rArr; lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_dropdown.o(.constdata)
</UL>
<P><STRONG><a name="[f2]"></a>lv_dropdown_event</STRONG> (Thumb, 260 bytes, Stack size 16 bytes, lv_dropdown.o(i.lv_dropdown_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 912<LI>Call Chain = lv_dropdown_event &rArr; draw_main &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_obj_act
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_is_open
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_close
<LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;position_to_selected
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_release_handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_dropdown.o(.constdata)
</UL>
<P><STRONG><a name="[f5]"></a>lv_dropdown_list_event</STRONG> (Thumb, 164 bytes, Stack size 24 bytes, lv_dropdown.o(i.lv_dropdown_list_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 648<LI>Call Chain = lv_dropdown_list_event &rArr; draw_list &rArr; draw_box_label &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_scroll_obj
<LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;list_release_handler
<LI><a href="#[2e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_id_on_point
<LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_list
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_dropdown.o(.constdata)
</UL>
<P><STRONG><a name="[f3]"></a>lv_dropdownlist_constructor</STRONG> (Thumb, 50 bytes, Stack size 8 bytes, lv_dropdown.o(i.lv_dropdownlist_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_dropdownlist_constructor &rArr; lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_dropdown.o(.constdata)
</UL>
<P><STRONG><a name="[f4]"></a>lv_dropdownlist_destructor</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_dropdown.o(i.lv_dropdownlist_destructor))
<BR>[Address Reference Count : 1]<UL><LI> lv_dropdown.o(.constdata)
</UL>
<P><STRONG><a name="[290]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_dropdown.o(i.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[291]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_dropdown.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[246]"></a>lv_obj_get_style_text_font</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_dropdown.o(i.lv_obj_get_style_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lv_obj_get_style_text_font &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;position_to_selected
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
<LI><a href="#[2e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_id_on_point
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_box
</UL>

<P><STRONG><a name="[247]"></a>lv_obj_get_style_text_line_space</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_dropdown.o(i.lv_obj_get_style_text_line_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_text_line_space &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;position_to_selected
<LI><a href="#[2e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_id_on_point
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_box_label
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_box
</UL>

<P><STRONG><a name="[3b6]"></a>position_to_selected</STRONG> (Thumb, 74 bytes, Stack size 16 bytes, lv_dropdown.o(i.position_to_selected))
<BR><BR>[Stack]<UL><LI>Max Depth = 312<LI>Call Chain = position_to_selected &rArr; lv_obj_scroll_to_y &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label
</UL>
<BR>[Called By]<UL><LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_open
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_event
</UL>

<P><STRONG><a name="[26b]"></a>draw_img</STRONG> (Thumb, 1124 bytes, Stack size 152 bytes, lv_img.o(i.draw_img))
<BR><BR>[Stack]<UL><LI>Max Depth = 856<LI>Call Chain = draw_img &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_img_dsc
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_get_transformed_area
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_zoom
<LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_angle
<LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_get_transformed_size
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
</UL>

<P><STRONG><a name="[26e]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_img.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
</UL>

<P><STRONG><a name="[f6]"></a>lv_img_constructor</STRONG> (Thumb, 94 bytes, Stack size 16 bytes, lv_img.o(i.lv_img_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 332<LI>Call Chain = lv_img_constructor &rArr; lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img.o(.constdata)
</UL>
<P><STRONG><a name="[f7]"></a>lv_img_destructor</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_img.o(i.lv_img_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_img_destructor &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img.o(.constdata)
</UL>
<P><STRONG><a name="[f8]"></a>lv_img_event</STRONG> (Thumb, 544 bytes, Stack size 48 bytes, lv_img.o(i.lv_img_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 904<LI>Call Chain = lv_img_event &rArr; draw_img &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[3e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_click_area
<LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_get_transformed_area
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_zoom
<LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_angle
<LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_get_transformed_size
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img.o(.constdata)
</UL>
<P><STRONG><a name="[270]"></a>lv_img_get_transformed_size</STRONG> (Thumb, 92 bytes, Stack size 32 bytes, lv_img.o(i.lv_img_get_transformed_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 172<LI>Call Chain = lv_img_get_transformed_size &rArr; lv_obj_get_style_transform_zoom &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_get_transformed_area
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_zoom
<LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_angle
</UL>
<BR>[Called By]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
</UL>

<P><STRONG><a name="[26d]"></a>lv_obj_get_style_transform_angle</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_img.o(i.lv_obj_get_style_transform_angle))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_transform_angle &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_get_transformed_size
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
</UL>

<P><STRONG><a name="[26c]"></a>lv_obj_get_style_transform_zoom</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_img.o(i.lv_obj_get_style_transform_zoom))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_transform_zoom &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_get_transformed_size
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
</UL>

<P><STRONG><a name="[293]"></a>draw_main</STRONG> (Thumb, 618 bytes, Stack size 128 bytes, lv_label.o(i.draw_main))
<BR><BR>[Stack]<UL><LI>Max Depth = 632<LI>Call Chain = draw_main &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
</UL>
<BR>[Called By]<UL><LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[f9]"></a>lv_label_constructor</STRONG> (Thumb, 92 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 416<LI>Call Chain = lv_label_constructor &rArr; lv_label_set_long_mode &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_label.o(.constdata)
</UL>
<P><STRONG><a name="[fa]"></a>lv_label_destructor</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_label_destructor &rArr; lv_label_dot_tmp_free &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[3f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_label.o(.constdata)
</UL>
<P><STRONG><a name="[3f8]"></a>lv_label_dot_tmp_free</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_dot_tmp_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_label_dot_tmp_free &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[3fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_destructor
</UL>

<P><STRONG><a name="[fb]"></a>lv_label_event</STRONG> (Thumb, 258 bytes, Stack size 48 bytes, lv_label.o(i.lv_label_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 680<LI>Call Chain = lv_label_event &rArr; draw_main &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[372]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_set_ext_draw_size
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[3fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[3fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[3f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[3fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_label.o(.constdata)
</UL>
<P><STRONG><a name="[3fb]"></a>lv_label_refr_text</STRONG> (Thumb, 1148 bytes, Stack size 136 bytes, lv_label.o(i.lv_label_refr_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 392<LI>Call Chain = lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[31f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_dpi
<LI><a href="#[404]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_speed_to_time
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_get
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[3fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[3fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[3f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[403]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_anim_speed
<LI><a href="#[3f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[405]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_static
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[3fa]"></a>lv_label_revert_dots</STRONG> (Thumb, 96 bytes, Stack size 24 bytes, lv_label.o(i.lv_label_revert_dots))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_label_revert_dots &rArr; lv_label_dot_tmp_free &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[3f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
</UL>
<BR>[Called By]<UL><LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[403]"></a>lv_obj_get_style_anim_speed</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_label.o(i.lv_obj_get_style_anim_speed))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lv_obj_get_style_anim_speed &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[3f9]"></a>lv_obj_get_style_text_font</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_label.o(i.lv_obj_get_style_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lv_obj_get_style_text_font &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[402]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_is_char_under_pos
<LI><a href="#[400]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[3fc]"></a>lv_obj_get_style_text_letter_space</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_label.o(i.lv_obj_get_style_text_letter_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_text_letter_space &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[402]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_is_char_under_pos
<LI><a href="#[400]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[3fd]"></a>lv_obj_get_style_text_line_space</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_label.o(i.lv_obj_get_style_text_line_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_text_line_space &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[402]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_is_char_under_pos
<LI><a href="#[400]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[295]"></a>lv_obj_get_style_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_label.o(i.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[402]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_is_char_under_pos
<LI><a href="#[400]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[9b]"></a>set_ofs_x_anim</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_label.o(i.set_ofs_x_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = set_ofs_x_anim &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_label.o(i.lv_label_refr_text)
<LI> lv_label.o(i.lv_label_set_long_mode)
</UL>
<P><STRONG><a name="[9c]"></a>set_ofs_y_anim</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_label.o(i.set_ofs_y_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = set_ofs_y_anim &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_label.o(i.lv_label_refr_text)
<LI> lv_label.o(i.lv_label_set_long_mode)
</UL>
<P><STRONG><a name="[fc]"></a>lv_line_constructor</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_line.o(i.lv_line_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 316<LI>Call Chain = lv_line_constructor &rArr; lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_line.o(.constdata)
</UL>
<P><STRONG><a name="[fd]"></a>lv_line_event</STRONG> (Thumb, 370 bytes, Stack size 64 bytes, lv_line.o(i.lv_line_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 228<LI>Call Chain = lv_line_event &rArr; lv_obj_init_draw_line_dsc &rArr; lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_line_dsc
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line_dsc_init
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line
<LI><a href="#[40b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_line_width
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_line.o(.constdata)
</UL>
<P><STRONG><a name="[40b]"></a>lv_obj_get_style_line_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_line.o(i.lv_obj_get_style_line_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_line_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_line_event
</UL>

<P><STRONG><a name="[27f]"></a>draw_label</STRONG> (Thumb, 230 bytes, Stack size 88 bytes, lv_roller.o(i.draw_label))
<BR><BR>[Stack]<UL><LI>Max Depth = 592<LI>Call Chain = draw_label &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_sel_area
</UL>
<BR>[Called By]<UL><LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_label_event
</UL>

<P><STRONG><a name="[297]"></a>draw_main</STRONG> (Thumb, 388 bytes, Stack size 120 bytes, lv_roller.o(i.draw_main))
<BR><BR>[Stack]<UL><LI>Max Depth = 624<LI>Call Chain = draw_main &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_sel_area
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label
</UL>
<BR>[Called By]<UL><LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
</UL>

<P><STRONG><a name="[298]"></a>get_label</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_roller.o(i.get_label))
<BR><BR>[Calls]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
</UL>
<BR>[Called By]<UL><LI><a href="#[499]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_set_options
<LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;release_handler
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inf_normalize
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_selected_label_width
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[280]"></a>get_sel_area</STRONG> (Thumb, 108 bytes, Stack size 32 bytes, lv_roller.o(i.get_sel_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 172<LI>Call Chain = get_sel_area &rArr; lv_obj_get_style_text_line_space &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[2f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
</UL>
<BR>[Called By]<UL><LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_label
</UL>

<P><STRONG><a name="[2f5]"></a>get_selected_label_width</STRONG> (Thumb, 86 bytes, Stack size 40 bytes, lv_roller.o(i.get_selected_label_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = get_selected_label_width &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label
</UL>
<BR>[Called By]<UL><LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_label_event
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
</UL>

<P><STRONG><a name="[315]"></a>inf_normalize</STRONG> (Thumb, 132 bytes, Stack size 24 bytes, lv_roller.o(i.inf_normalize))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = inf_normalize &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[2f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label
</UL>
<BR>[Called By]<UL><LI><a href="#[499]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_set_options
<LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_anim_ready_cb
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
</UL>

<P><STRONG><a name="[29a]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_roller.o(i.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[299]"></a>lv_obj_get_style_text_font</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_roller.o(i.lv_obj_get_style_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lv_obj_get_style_text_font &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;release_handler
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inf_normalize
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_selected_label_width
<LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_sel_area
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[2f4]"></a>lv_obj_get_style_text_line_space</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_roller.o(i.lv_obj_get_style_text_line_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_text_line_space &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;release_handler
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inf_normalize
<LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_sel_area
</UL>

<P><STRONG><a name="[fe]"></a>lv_roller_constructor</STRONG> (Thumb, 68 bytes, Stack size 8 bytes, lv_roller.o(i.lv_roller_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 456<LI>Call Chain = lv_roller_constructor &rArr; lv_roller_set_options &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[499]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_set_options
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_roller.o(.constdata)
</UL>
<P><STRONG><a name="[ff]"></a>lv_roller_event</STRONG> (Thumb, 352 bytes, Stack size 24 bytes, lv_roller.o(i.lv_roller_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 648<LI>Call Chain = lv_roller_event &rArr; draw_main &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[49b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_vect
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[49e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_set_selected
<LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;release_handler
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_selected_label_width
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_roller.o(.constdata)
</UL>
<P><STRONG><a name="[100]"></a>lv_roller_label_event</STRONG> (Thumb, 116 bytes, Stack size 16 bytes, lv_roller.o(i.lv_roller_label_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 608<LI>Call Chain = lv_roller_label_event &rArr; draw_label &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_position
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_selected_label_width
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_label
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_roller.o(.constdata)
</UL>
<P><STRONG><a name="[49d]"></a>refr_position</STRONG> (Thumb, 262 bytes, Stack size 96 bytes, lv_roller.o(i.refr_position))
<BR><BR>[Stack]<UL><LI>Max Depth = 352<LI>Call Chain = refr_position &rArr; inf_normalize &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[481]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_style_text_align
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[2f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inf_normalize
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label
</UL>
<BR>[Called By]<UL><LI><a href="#[49e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_set_selected
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_label_event
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
</UL>

<P><STRONG><a name="[49c]"></a>release_handler</STRONG> (Thumb, 308 bytes, Stack size 48 bytes, lv_roller.o(i.release_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 408<LI>Call Chain = release_handler &rArr; lv_roller_set_selected &rArr; refr_position &rArr; inf_normalize &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[505]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_scroll_throw_predict
<LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[49e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_set_selected
<LI><a href="#[2f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>
<BR>[Called By]<UL><LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_event
</UL>

<P><STRONG><a name="[bd]"></a>scroll_anim_ready_cb</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_roller.o(i.scroll_anim_ready_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = scroll_anim_ready_cb &rArr; inf_normalize &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;inf_normalize
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_roller.o(i.refr_position)
</UL>
<P><STRONG><a name="[a7]"></a>set_y_anim</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_roller.o(i.set_y_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = set_y_anim &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_roller.o(i.lv_roller_event)
<LI> lv_roller.o(i.refr_position)
</UL>
<P><STRONG><a name="[27a]"></a>draw_knob</STRONG> (Thumb, 386 bytes, Stack size 256 bytes, lv_slider.o(i.draw_knob))
<BR><BR>[Stack]<UL><LI>Max Depth = 436<LI>Call Chain = draw_knob &rArr; position_knob &rArr; lv_obj_get_style_transform_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;position_knob
<LI><a href="#[27e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_get_mode
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
</UL>

<P><STRONG><a name="[27d]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_slider.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_knob
</UL>

<P><STRONG><a name="[27b]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_slider.o(i.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_knob
</UL>

<P><STRONG><a name="[45b]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_slider.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;position_knob
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
</UL>

<P><STRONG><a name="[45c]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_slider.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;position_knob
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
</UL>

<P><STRONG><a name="[45d]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_slider.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;position_knob
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
</UL>

<P><STRONG><a name="[45e]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_slider.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;position_knob
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
</UL>

<P><STRONG><a name="[467]"></a>lv_obj_get_style_transform_height</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_slider.o(i.lv_obj_get_style_transform_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_transform_height &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;position_knob
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
</UL>

<P><STRONG><a name="[468]"></a>lv_obj_get_style_transform_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_slider.o(i.lv_obj_get_style_transform_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_transform_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;position_knob
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
</UL>

<P><STRONG><a name="[101]"></a>lv_slider_constructor</STRONG> (Thumb, 88 bytes, Stack size 16 bytes, lv_slider.o(i.lv_slider_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 332<LI>Call Chain = lv_slider_constructor &rArr; lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[349]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_ext_click_area
<LI><a href="#[31f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_dpi
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_slider.o(.constdata)
</UL>
<P><STRONG><a name="[102]"></a>lv_slider_event</STRONG> (Thumb, 1204 bytes, Stack size 56 bytes, lv_slider.o(i.lv_slider_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 492<LI>Call Chain = lv_slider_event &rArr; draw_knob &rArr; position_knob &rArr; lv_obj_get_style_transform_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
<LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value
<LI><a href="#[358]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_start_value
<LI><a href="#[4a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_get_value
<LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_get_start_value
<LI><a href="#[27e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_get_mode
<LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_width
<LI><a href="#[467]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_height
<LI><a href="#[45e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[45d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[45c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[45b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_knob
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_slider.o(.constdata)
</UL>
<P><STRONG><a name="[27e]"></a>lv_slider_get_mode</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_slider.o(i.lv_slider_get_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_slider_get_mode
</UL>
<BR>[Calls]<UL><LI><a href="#[4a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_get_mode
</UL>
<BR>[Called By]<UL><LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_event
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_knob
</UL>

<P><STRONG><a name="[27c]"></a>position_knob</STRONG> (Thumb, 160 bytes, Stack size 40 bytes, lv_slider.o(i.position_knob))
<BR><BR>[Stack]<UL><LI>Max Depth = 180<LI>Call Chain = position_knob &rArr; lv_obj_get_style_transform_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_width
<LI><a href="#[467]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_height
<LI><a href="#[45e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[45d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[45c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[45b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
</UL>
<BR>[Called By]<UL><LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_knob
</UL>

<P><STRONG><a name="[29b]"></a>draw_main</STRONG> (Thumb, 354 bytes, Stack size 200 bytes, lv_switch.o(i.draw_main))
<BR><BR>[Stack]<UL><LI>Max Depth = 372<LI>Call Chain = draw_main &rArr; lv_obj_init_draw_rect_dsc &rArr; lv_obj_get_style_shadow_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_state
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[29d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[29f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
</UL>
<BR>[Called By]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_event
</UL>

<P><STRONG><a name="[29f]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_switch.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_event
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[29c]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_switch.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_event
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[29d]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_switch.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_event
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[29e]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_switch.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_event
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[ac]"></a>lv_switch_anim_exec_cb</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_switch.o(i.lv_switch_anim_exec_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_switch_anim_exec_cb &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_switch.o(i.lv_switch_trigger_anim)
</UL>
<P><STRONG><a name="[ad]"></a>lv_switch_anim_ready</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_switch.o(i.lv_switch_anim_ready))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_switch_anim_ready &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_switch.o(i.lv_switch_trigger_anim)
</UL>
<P><STRONG><a name="[103]"></a>lv_switch_constructor</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, lv_switch.o(i.lv_switch_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_switch_constructor &rArr; lv_obj_clear_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_switch.o(.constdata)
</UL>
<P><STRONG><a name="[104]"></a>lv_switch_destructor</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_switch.o(i.lv_switch_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_switch_destructor &rArr; lv_anim_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_switch.o(.constdata)
</UL>
<P><STRONG><a name="[105]"></a>lv_switch_event</STRONG> (Thumb, 220 bytes, Stack size 32 bytes, lv_switch.o(i.lv_switch_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 404<LI>Call Chain = lv_switch_event &rArr; draw_main &rArr; lv_obj_init_draw_rect_dsc &rArr; lv_obj_get_style_shadow_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[4e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_trigger_anim
<LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[29d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[29f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_switch.o(.constdata)
</UL>
<P><STRONG><a name="[4e2]"></a>lv_switch_trigger_anim</STRONG> (Thumb, 114 bytes, Stack size 88 bytes, lv_switch.o(i.lv_switch_trigger_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_switch_trigger_anim &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_state
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
</UL>
<BR>[Called By]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_event
</UL>

<P><STRONG><a name="[2a1]"></a>draw_main</STRONG> (Thumb, 1170 bytes, Stack size 440 bytes, lv_table.o(i.draw_main))
<BR><BR>[Stack]<UL><LI>Max Depth = 944<LI>Call Chain = draw_main &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[2a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[2a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_event
</UL>

<P><STRONG><a name="[2ee]"></a>get_pressed_cell</STRONG> (Thumb, 224 bytes, Stack size 32 bytes, lv_table.o(i.get_pressed_cell))
<BR><BR>[Stack]<UL><LI>Max Depth = 172<LI>Call Chain = get_pressed_cell &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[2a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_event
</UL>

<P><STRONG><a name="[2f3]"></a>get_row_height</STRONG> (Thumb, 232 bytes, Stack size 72 bytes, lv_table.o(i.get_row_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 312<LI>Call Chain = get_row_height &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
</UL>
<BR>[Called By]<UL><LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_size
</UL>

<P><STRONG><a name="[2a8]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_table.o(i.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_pressed_cell
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[458]"></a>lv_obj_get_style_max_height</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_table.o(i.lv_obj_get_style_max_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_max_height &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_size
</UL>

<P><STRONG><a name="[459]"></a>lv_obj_get_style_min_height</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_table.o(i.lv_obj_get_style_min_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_min_height &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_size
</UL>

<P><STRONG><a name="[2a3]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_table.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_size
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[2a4]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_table.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_size
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_pressed_cell
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[2a5]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_table.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_size
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_pressed_cell
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[2a2]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_table.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_size
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_pressed_cell
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[462]"></a>lv_obj_get_style_text_font</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_table.o(i.lv_obj_get_style_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lv_obj_get_style_text_font &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_size
</UL>

<P><STRONG><a name="[464]"></a>lv_obj_get_style_text_letter_space</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_table.o(i.lv_obj_get_style_text_letter_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_text_letter_space &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_size
</UL>

<P><STRONG><a name="[465]"></a>lv_obj_get_style_text_line_space</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_table.o(i.lv_obj_get_style_text_line_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_text_line_space &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_size
</UL>

<P><STRONG><a name="[106]"></a>lv_table_constructor</STRONG> (Thumb, 60 bytes, Stack size 8 bytes, lv_table.o(i.lv_table_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_table_constructor &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_table.o(.constdata)
</UL>
<P><STRONG><a name="[107]"></a>lv_table_destructor</STRONG> (Thumb, 74 bytes, Stack size 16 bytes, lv_table.o(i.lv_table_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_table_destructor &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_table.o(.constdata)
</UL>
<P><STRONG><a name="[108]"></a>lv_table_event</STRONG> (Thumb, 436 bytes, Stack size 32 bytes, lv_table.o(i.lv_table_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 976<LI>Call Chain = lv_table_event &rArr; draw_main &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_scroll_obj
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_size
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_pressed_cell
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_table.o(.constdata)
</UL>
<P><STRONG><a name="[4e4]"></a>refr_size</STRONG> (Thumb, 186 bytes, Stack size 72 bytes, lv_table.o(i.refr_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 384<LI>Call Chain = refr_size &rArr; get_row_height &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[464]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[462]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[2a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[459]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_min_height
<LI><a href="#[458]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_max_height
<LI><a href="#[2f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_height
</UL>
<BR>[Called By]<UL><LI><a href="#[4e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_row_cnt
<LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_col_cnt
<LI><a href="#[4e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_cell_value
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_event
</UL>

<P><STRONG><a name="[207]"></a>char_is_accepted</STRONG> (Thumb, 80 bytes, Stack size 24 bytes, lv_textarea.o(i.char_is_accepted))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = char_is_accepted
</UL>
<BR>[Calls]<UL><LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_get_text
</UL>
<BR>[Called By]<UL><LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
</UL>

<P><STRONG><a name="[be]"></a>cursor_blink_anim_cb</STRONG> (Thumb, 110 bytes, Stack size 16 bytes, lv_textarea.o(i.cursor_blink_anim_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = cursor_blink_anim_cb &rArr; lv_obj_invalidate_area &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_textarea.o(i.start_cursor_blink)
</UL>
<P><STRONG><a name="[255]"></a>draw_cursor</STRONG> (Thumb, 286 bytes, Stack size 168 bytes, lv_textarea.o(i.draw_cursor))
<BR><BR>[Stack]<UL><LI>Max Depth = 672<LI>Call Chain = draw_cursor &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
</UL>

<P><STRONG><a name="[2af]"></a>draw_placeholder</STRONG> (Thumb, 160 bytes, Stack size 72 bytes, lv_textarea.o(i.draw_placeholder))
<BR><BR>[Stack]<UL><LI>Max Depth = 576<LI>Call Chain = draw_placeholder &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
</UL>

<P><STRONG><a name="[317]"></a>insert_handler</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_textarea.o(i.insert_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 660<LI>Call Chain = insert_handler &rArr; lv_textarea_add_text &rArr;  insert_handler (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_text
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[3f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_del_char
<LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_text
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
</UL>

<P><STRONG><a name="[b3]"></a>label_event_cb</STRONG> (Thumb, 58 bytes, Stack size 16 bytes, lv_textarea.o(i.label_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 424<LI>Call Chain = label_event_cb &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[326]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;start_cursor_blink
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_textarea.o(i.lv_textarea_constructor)
</UL>
<P><STRONG><a name="[216]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_textarea.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_placeholder
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursor
<LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cursor_blink_anim_cb
</UL>

<P><STRONG><a name="[257]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_textarea.o(i.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_placeholder
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursor
</UL>

<P><STRONG><a name="[258]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_textarea.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_placeholder
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursor
</UL>

<P><STRONG><a name="[259]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_textarea.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_placeholder
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursor
</UL>

<P><STRONG><a name="[463]"></a>lv_obj_get_style_text_font</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_textarea.o(i.lv_obj_get_style_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lv_obj_get_style_text_font &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[4f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_up
<LI><a href="#[4f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_down
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[4eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
</UL>

<P><STRONG><a name="[466]"></a>lv_obj_get_style_text_line_space</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_textarea.o(i.lv_obj_get_style_text_line_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_get_style_text_line_space &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_up
<LI><a href="#[4f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_down
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
</UL>

<P><STRONG><a name="[4ef]"></a>lv_pct</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_textarea.o(i.lv_pct))
<BR><BR>[Called By]<UL><LI><a href="#[4a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_one_line
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_constructor
</UL>

<P><STRONG><a name="[109]"></a>lv_textarea_constructor</STRONG> (Thumb, 146 bytes, Stack size 8 bytes, lv_textarea.o(i.lv_textarea_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 468<LI>Call Chain = lv_textarea_constructor &rArr; lv_textarea_set_cursor_pos &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[326]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;start_cursor_blink
<LI><a href="#[4ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_pct
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_textarea.o(.constdata)
</UL>
<P><STRONG><a name="[10a]"></a>lv_textarea_destructor</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, lv_textarea.o(i.lv_textarea_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_textarea_destructor &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_textarea.o(.constdata)
</UL>
<P><STRONG><a name="[10b]"></a>lv_textarea_event</STRONG> (Thumb, 258 bytes, Stack size 16 bytes, lv_textarea.o(i.lv_textarea_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 708<LI>Call Chain = lv_textarea_event &rArr; lv_textarea_del_char_forward &rArr; lv_textarea_del_char &rArr; insert_handler &rArr; lv_textarea_add_text &rArr;  insert_handler (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_get_one_line
<LI><a href="#[3f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_del_char
<LI><a href="#[3f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_right
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_left
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
<LI><a href="#[4f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_del_char_forward
<LI><a href="#[4f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_up
<LI><a href="#[4f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_cursor_down
<LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[326]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;start_cursor_blink
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_placeholder
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_cursor
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_textarea.o(.constdata)
</UL>
<P><STRONG><a name="[4eb]"></a>pwd_char_hider</STRONG> (Thumb, 134 bytes, Stack size 48 bytes, lv_textarea.o(i.pwd_char_hider))
<BR><BR>[Stack]<UL><LI>Max Depth = 456<LI>Call Chain = pwd_char_hider &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[3b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[463]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_text
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_add_char
<LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_text
<LI><a href="#[b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider_anim_ready
</UL>

<P><STRONG><a name="[b0]"></a>pwd_char_hider_anim</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_textarea.o(i.pwd_char_hider_anim))
<BR>[Address Reference Count : 3]<UL><LI> lv_textarea.o(i.lv_textarea_add_char)
<LI> lv_textarea.o(i.lv_textarea_add_text)
<LI> lv_textarea.o(i.lv_textarea_set_text)
</UL>
<P><STRONG><a name="[b2]"></a>pwd_char_hider_anim_ready</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_textarea.o(i.pwd_char_hider_anim_ready))
<BR><BR>[Stack]<UL><LI>Max Depth = 456<LI>Call Chain = pwd_char_hider_anim_ready &rArr; pwd_char_hider &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[4eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
</UL>
<BR>[Address Reference Count : 3]<UL><LI> lv_textarea.o(i.lv_textarea_add_char)
<LI> lv_textarea.o(i.lv_textarea_add_text)
<LI> lv_textarea.o(i.lv_textarea_set_text)
</UL>
<P><STRONG><a name="[325]"></a>refr_cursor_area</STRONG> (Thumb, 518 bytes, Stack size 104 bytes, lv_textarea.o(i.refr_cursor_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 368<LI>Call Chain = refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_style_text_align
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[400]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[466]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[463]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[4eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;label_event_cb
</UL>

<P><STRONG><a name="[326]"></a>start_cursor_blink</STRONG> (Thumb, 88 bytes, Stack size 80 bytes, lv_textarea.o(i.start_cursor_blink))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = start_cursor_blink &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
</UL>
<BR>[Called By]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_constructor
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;label_event_cb
</UL>

<P><STRONG><a name="[4f4]"></a>update_cursor_position_on_click</STRONG> (Thumb, 382 bytes, Stack size 48 bytes, lv_textarea.o(i.update_cursor_position_on_click))
<BR><BR>[Stack]<UL><LI>Max Depth = 508<LI>Call Chain = update_cursor_position_on_click &rArr; lv_textarea_set_cursor_pos &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[49b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_vect
<LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_cursor_pos
<LI><a href="#[402]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_is_char_under_pos
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>
<BR>[Called By]<UL><LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_event
</UL>

<P><STRONG><a name="[a5]"></a>disp_flush</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_user.o(i.disp_flush))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = disp_flush &rArr; lcd_draw_fast_rgb_color &rArr; lcd_set_window &rArr; lcd_wr_regno
</UL>
<BR>[Calls]<UL><LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_flush_ready
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_draw_fast_rgb_color
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_user.o(i.lv_port_disp_init)
</UL>
<P><STRONG><a name="[a6]"></a>mouse_read</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_user.o(i.mouse_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = mouse_read
</UL>
<BR>[Calls]<UL><LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HAL_GPIO_ReadPin
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_user.o(i.lv_port_indev_init)
</UL>
<P><STRONG><a name="[38c]"></a>lv_scr_act</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_demo_keypad_encoder.o(i.lv_scr_act))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_scr_act &rArr; lv_disp_get_scr_act
</UL>
<BR>[Calls]<UL><LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
</UL>
<BR>[Called By]<UL><LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_demo_keypad_encoder
<LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;text_input_create
</UL>

<P><STRONG><a name="[391]"></a>msgbox_create</STRONG> (Thumb, 110 bytes, Stack size 16 bytes, lv_demo_keypad_encoder.o(i.msgbox_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 464<LI>Call Chain = msgbox_create &rArr; lv_msgbox_create &rArr; lv_label_set_long_mode &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[3b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_state
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[503]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_freeze
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[3c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[489]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_opa
<LI><a href="#[487]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_color
<LI><a href="#[2ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_main
<LI><a href="#[502]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_get_btns
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_create
</UL>
<BR>[Called By]<UL><LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_demo_keypad_encoder
</UL>

<P><STRONG><a name="[b7]"></a>msgbox_event_cb</STRONG> (Thumb, 76 bytes, Stack size 16 bytes, lv_demo_keypad_encoder.o(i.msgbox_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 348<LI>Call Chain = msgbox_event_cb &rArr; lv_msgbox_close &rArr; lv_obj_del &rArr; lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr;  lv_obj_get_style_prop (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[503]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_freeze
<LI><a href="#[446]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_current_target
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[46f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[422]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_get_active_btn_text
<LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_msgbox_close
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_demo_keypad_encoder.o(i.msgbox_create)
</UL>
<P><STRONG><a name="[38f]"></a>selectors_create</STRONG> (Thumb, 362 bytes, Stack size 16 bytes, lv_demo_keypad_encoder.o(i.selectors_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 452<LI>Call Chain = selectors_create &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[3bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
<LI><a href="#[41b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_align
<LI><a href="#[3b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_dropdown_create
<LI><a href="#[360]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnmatrix_create
<LI><a href="#[36f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_calendar_create
<LI><a href="#[40e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[4a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_spinbox_create
<LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_range
<LI><a href="#[373]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_checkbox_create
<LI><a href="#[49a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_roller_create
<LI><a href="#[4e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_set_cell_value
<LI><a href="#[4e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_table_create
<LI><a href="#[4e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_switch_create
<LI><a href="#[49f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
</UL>
<BR>[Called By]<UL><LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_demo_keypad_encoder
</UL>

<P><STRONG><a name="[c1]"></a>ta_event_cb</STRONG> (Thumb, 166 bytes, Stack size 24 bytes, lv_demo_keypad_encoder.o(i.ta_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 368<LI>Call Chain = ta_event_cb &rArr; lv_keyboard_set_textarea &rArr; lv_obj_clear_state &rArr; lv_obj_set_state &rArr; _lv_obj_style_create_transition &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_user_data
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[3bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[3c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[3f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_set_textarea
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_demo_keypad_encoder.o(i.text_input_create)
</UL>
<P><STRONG><a name="[390]"></a>text_input_create</STRONG> (Thumb, 118 bytes, Stack size 16 bytes, lv_demo_keypad_encoder.o(i.text_input_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 344<LI>Call Chain = text_input_create &rArr; lv_textarea_set_one_line &rArr; lv_obj_scroll_to &rArr; lv_obj_scroll_to_y &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
<LI><a href="#[3ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_keyboard_create
<LI><a href="#[4a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_one_line
<LI><a href="#[4f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_set_placeholder_text
<LI><a href="#[4f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_textarea_create
<LI><a href="#[38c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_scr_act
</UL>
<BR>[Called By]<UL><LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_demo_keypad_encoder
</UL>

<P><STRONG><a name="[153]"></a>_printf_core</STRONG> (Thumb, 996 bytes, Stack size 104 bytes, printf8.o(i._printf_core), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uldivmod
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_pre_padding
<LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_post_padding
</UL>
<BR>[Called By]<UL><LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__0sprintf$8
</UL>

<P><STRONG><a name="[1b6]"></a>_printf_post_padding</STRONG> (Thumb, 36 bytes, Stack size 24 bytes, printf8.o(i._printf_post_padding), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_core
</UL>

<P><STRONG><a name="[1b5]"></a>_printf_pre_padding</STRONG> (Thumb, 46 bytes, Stack size 24 bytes, printf8.o(i._printf_pre_padding), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_core
</UL>

<P><STRONG><a name="[66]"></a>_sputc</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, printf8.o(i._sputc))
<BR><BR>[Called By]<UL><LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__0sprintf$8
</UL>
<BR>[Address Reference Count : 1]<UL><LI> printf8.o(i.__0sprintf$8)
</UL><P>
<H3>
Undefined Global Symbols
</H3><HR></body></html>
